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DF Community Games & Stories / Re: Zonnish, "Helmtrades," a Community High-Security Prison
« on: June 06, 2012, 09:41:14 pm »
I imported some metal gear from the caravan. I think I have lye; one of these days, I'll make some soap. Might be important, now, for the reason that I'm posting a short update now instead of waiting until I have more.
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It's been business as normal in Zonnish. I got the minecart-wood thingy to work, more or less. There's a temporary jewler's workshop next to the depot, with a minecart-shaped hole in the side.
Rampartpaddle made a fatal choice whilst riding the minecart around. Well, not fatal, but a puppy got a broken leg and a lot of bruises from being punted down a pit, and Plaitmansions got stunned when his squadmate slightly enlarged the hole in the wall, but still. The dog's passing in and out of consciousness.
Oh, dear, that's Zon. Creedbell's not going to like this...
On the 11th, tragedy struck again: Rampartpaddle was struck by the minecart again. Her arm was broken and the wooden sword which slew the first invader our fortress has seen was dropped. Rampartpaddle went unconscious. Creedbell swiftly moved Rampartpaddle to the dormitory for treatment. The minecart was lodged firmly in the minecart-and-architect-shaped hole in the jewler's workshop.
Broken has taken a break, so Ransackedsack will be assigned to diagnosis.
...And my computer crashes, sending me back to Moonstone 19th. Thankfully, my word processing program autosaves more than I save my DF.
On the 27th, Creedbell was found dead by broken, with bruised right lower leg skin, superficial [i.e. deflected] wounds to the upper body, and a caved-in skull. Broken, who discovered the corpse under the minecart she was riding at the time, thinks that Creedbell struck obstacles twice after death. Creedbell was, ironically, constructing a track stop to prevent minecart deaths when the minecart struck her, which of course has nothing to do with Broken. On the bright side, once someone else finished the stop, the system worked perfectly.
The diplomat gave his requests from the Mountainhomes. Highest priority was toys (which would sell for almost twice the original price), followed by leather and crutches at around ¾ greater price, ammo and thread at about half again, rings at 1/3 greater, fish at around ¼ greater, and cheese, headwear, and cloth at a 1/6 markup.
On the 3rd of Opal, BerserkNINJA was struck in the head by a minecartload of logs. Broken was seen running off from the scene. She has two broken lower legs, a broken foot, a broken ankle, a broken upper leg (the latter three all right), a mangled left lung, some broken ribs, and bruised guts. I designate the dormitory as a temporary (I hope) hospital, and make sure Broken is capable of getting to BerserkNINJA quickly. Quilltorch, remembering his lost wife, quickly recovers BerserkNINJA. Sadly, Broken seems more interested in standing in her doorway than helping BerserkNINJA...Oh, there she goes. And so starts the first successful medicine in any fort I've overseen (most ended with dehydration before treatment starts or death before the dwarf can even be brought to rest. Or both).
Around the 10th, I made a temporary mason's shop to make a bunch of rutile blocks. I intend to do something with them, I'm not sure what...
-----
It's been business as normal in Zonnish. I got the minecart-wood thingy to work, more or less. There's a temporary jewler's workshop next to the depot, with a minecart-shaped hole in the side.
Rampartpaddle made a fatal choice whilst riding the minecart around. Well, not fatal, but a puppy got a broken leg and a lot of bruises from being punted down a pit, and Plaitmansions got stunned when his squadmate slightly enlarged the hole in the wall, but still. The dog's passing in and out of consciousness.
Oh, dear, that's Zon. Creedbell's not going to like this...
On the 11th, tragedy struck again: Rampartpaddle was struck by the minecart again. Her arm was broken and the wooden sword which slew the first invader our fortress has seen was dropped. Rampartpaddle went unconscious. Creedbell swiftly moved Rampartpaddle to the dormitory for treatment. The minecart was lodged firmly in the minecart-and-architect-shaped hole in the jewler's workshop.
Broken has taken a break, so Ransackedsack will be assigned to diagnosis.
...And my computer crashes, sending me back to Moonstone 19th. Thankfully, my word processing program autosaves more than I save my DF.
On the 27th, Creedbell was found dead by broken, with bruised right lower leg skin, superficial [i.e. deflected] wounds to the upper body, and a caved-in skull. Broken, who discovered the corpse under the minecart she was riding at the time, thinks that Creedbell struck obstacles twice after death. Creedbell was, ironically, constructing a track stop to prevent minecart deaths when the minecart struck her, which of course has nothing to do with Broken. On the bright side, once someone else finished the stop, the system worked perfectly.
The diplomat gave his requests from the Mountainhomes. Highest priority was toys (which would sell for almost twice the original price), followed by leather and crutches at around ¾ greater price, ammo and thread at about half again, rings at 1/3 greater, fish at around ¼ greater, and cheese, headwear, and cloth at a 1/6 markup.
On the 3rd of Opal, BerserkNINJA was struck in the head by a minecartload of logs. Broken was seen running off from the scene. She has two broken lower legs, a broken foot, a broken ankle, a broken upper leg (the latter three all right), a mangled left lung, some broken ribs, and bruised guts. I designate the dormitory as a temporary (I hope) hospital, and make sure Broken is capable of getting to BerserkNINJA quickly. Quilltorch, remembering his lost wife, quickly recovers BerserkNINJA. Sadly, Broken seems more interested in standing in her doorway than helping BerserkNINJA...Oh, there she goes. And so starts the first successful medicine in any fort I've overseen (most ended with dehydration before treatment starts or death before the dwarf can even be brought to rest. Or both).
Around the 10th, I made a temporary mason's shop to make a bunch of rutile blocks. I intend to do something with them, I'm not sure what...

