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Messages - GreatWyrmGold

Pages: 1 ... 3443 3444 [3445] 3446 3447 ... 3706
51661
DF Gameplay Questions / Re: New and small questions
« on: June 03, 2012, 09:26:21 am »
Once you find a big, open area underground, water will be near. Things will also get fun soon, in all probability.

51662
DF Gameplay Questions / Re: Guess what my dwarves worship!
« on: June 03, 2012, 09:21:15 am »
My favorite in my current fort (Zonnish, a dwarven community prison, if you like you can check it out on the Community Games and Stories sub forum). Istbar Spryfancies, the god of pregnancy.

51663
You'd be surprised.

You could at least get a wood industry going.

I was assuming that "nothing" meant no wagon wood.

Minimum? One anvil, one chunk of copper ore.
Build a wood furnace with the ore, make one bar of ash and two of charcoal, make a smelter out of the ash, deconstruct the furnace, smelt the copper, deconstruct the smelter, build a forge, forge a pick, dig.

51664
More caverns for those of us who understand the natural beauty of the caverns...and that within...

51665
Sadly, no. Wren men seem to have wings, and despite Splint's valiant attempts, dwarves can't fly.

51666
DF Suggestions / Re: Stone pockets, loose stone and rock vision
« on: June 03, 2012, 08:35:50 am »
Once again, how would dwarves see through stone walls? ESP?

51667
DF Suggestions / Re: Monitoring Fortress Happiness
« on: June 03, 2012, 08:32:18 am »
I support this. I never use DT, so I check on dwarves periodically to make sure they're okay. I like doing this sometimes anyways, but if DF could tell you everything right away, that would be useful.

51668
DF Suggestions / Re: Cemeteries
« on: June 03, 2012, 08:29:55 am »
One tile per dead dwarf is too much? Aaaalright then. I won't point out the identical space issues with slabs, or that you can stick coffins in the caverns or distant corners of the mines or whatever.
Mass graves sound like something that should be implemented as more than as a dumping/mine cart trick. And also that it should lead to ghosts. And that catacombs like those the humans build should prevent ghosts.

51669
So...if anything causes unhappy thoughts, anything else that might be unpleasant should cause unhappy thought? You still haven't explained why farts should smell like rotting corpses. Even accepting the rest of your drivel as true, you need to explain that.

And sorry if I'm being rude, it's a bit irritating when I'm in a debate with someone who seems to put nakedness on par with smelling someone--or oneself--passing gas.

51670
DF Suggestions / Re: Good regions being painfully good
« on: June 03, 2012, 08:16:44 am »
Maybe, or maybe just that those that attempt to occupy a place are given help or hindrance according to their ability to dominate the locale or tendency to be overcome by it.  You're an agricultural-esque grouping, fertile lands are your bread-and-butter (in some respects, literally?) but surviving on a bleak, remote mountain-side is another issue.  Someone else might relish hunting mountain-goats, but can't handle the verdant river-plains, with so much goddarn life!  What are you supposed to do with seeds?  It seems like everything grows but what you want to grow.  And the stuff that moves...  The bugs?  They're huge and many!  And will eat you alive!  Trees and long grasses obscure your view of hostile carnivors and the undergrowth is full of plants with spikes and poisonous bits!  Is that a tiger, in that dappled shadow, or just a dappled shadow?  Ouch!!  Did I mention the bugs?!?  And have those shadows moved!?!  Bugger this, give me my bow, I'm off back to the mountains!
Ah, so pretty much the same thing I thought you meant, only with cause and effect reversed. I see now.

51671
I'll add the rest of the old-update pictures tomorrow or so.
This update ends at the point where I am now. It's a good-sized update, but with no good stopping point.

-----

Spoiler: Pics (click to show/hide)

And now to continue writing events that occur.

On the 25th of Hematite, I noticed a massive beast, like a hedgehog but a bit bigger than a llama. I mentioned that it would be nice if we could catch it. The mute one spoke up.
“I know how to capture them.”
Everyone else from the starting seven stared at her for a moment. Several of the migrants asked what everyone was amazed at, and Sappho explained about why we called her The Mute One. I suggested to her that she get to work; she shrugged and nodded before disappearing into the mines. It took a moment before she came up, looking a bit embarassed and tossing her pick on the ground. I have Townbud the bone carver.
At the end of the month, I decided that enough of the new meeting area was dug out to permit us to move to it. Much to my surprise, I saw that the mute one had set up shop in the area. When I asked her why she set up her shop here, she looked at me oddly and gestured around. I guess that this is the ony non-aboveground area big enough to set up a workshop (except for Sappho's bedroom-to-be).
I told Glovedtrumpet to stop fishing stuff and work on the learning bowyery. We're working on some bolts, but have no crossbows to fire them with. On the eighth of Malachite, Glovedtrumpet finished.
A few days later, the mute one set up a trap. She loaded it with a maple cage and smiled. I wondered aloud how to get anything to wander into it; she looked to be deep in thought, then sketched up some plans. Good--there's another giant hedgehog wandering around.
At some point, I decide we need some good masonry. I decide to build it in my future office.
[Mason's Workshop]
I decided I could use a nap. Before I go to sleep, I get a couple of random ideas about workshops, for instance dumping wood into a chamber near the carpenter's workshop.
I noticed a huge beast slithering along, like a slug, about the same size as the hedgehog thing. Well, if it slithers into the cage trap, I'll be happy to have something.
I hear that there are plans to make some shell armor. Good idea, I say.
On the 27th, something interesting happened. BerserkNINJA took me from my workshop to show me a grand bed--masterful, you might say. I ask for it in my room, and let NINJA have my old one.
I decide to fiddle with crafting methods, to arm our soldiers. [Read: I modded the save game's raws to create stone hammers and stone maces.]
About a week into Galena, there was enough space in the workshop area for me to relocate my mason's workshop. A couple days later, it came to my attention that we are basically out of alcohol.

It comes to my attention that my plan to dig a chute through the ground from aboveground was stupid, as I did not account for the aquife--

SAVESCUM, SORRY
I really don't like killing dwarves (and losing picks) to my own stupidity. I prefer when it happens due to dwarven stupidity. (Alhough Mrs. Townbud's decision to take a nap in the aquifer was rather stupid.)

Anyways...

It's the 6th of Galena. Sappho's getting an office as soon as someone hauls the table I just made to her office area. She immediately begins updating stockpile records.

In other news, the cage trap that the mute one set up caught a giant, sluglike beast. I haven't ever tamed any captured creatures before, so this should be interesting...Splint's on the job!

A kiln is being built. I also decide that a dormitory would probably be a good idea. As well as a militia commander who totes around his gear and not a pick. I suppose the mute one will be able to return to mining once she gets off her break.
Oh, and we're out of booze.
A bunch of wren people showed up. Sadly, diplomacy has not advanced to the point where we can ally them.
Blockadeswords was    playing in the mute one's workshop. She pretended to be making mechanisms, and I could tell that she was trying to pretend to be the mute one because she was saying so. When her brother pointed out that the mute one was, you know, not a big talker, she punched him. The whole scene amused the mute one.
[Alright, most of that was made up, but Blockadeswords was in the mechanic's workshop, where one would work, for a while.]
Dagger's been brewing. Lots of wine, some river spirits and sewer brew. She said she was interested in trying some new recipies and tastes. Whatever, we've got at least a month of alcohol.
On the 16th, the wren men scared an herbalist bringing a barrel of plants, mainly plump helmets but also including some quarry bushes, whilst gathering berries. Unluckily for them, that herbalist was Splint, who had a hammer for some reason. Right after this battle, I'll try to fix it. Well, it's not really a battle, per se--we just put the fear of the gods into them.
I decide to put the sorta-wild slug into the area just above the aquifer, which is also being designated as a training zone. Galleyinch is now playing mechanic. Towards the end of summer, I decide to put a new microcline throne in my office. Around the same time, the mute one starts making some shell crafts. I guess she can make shell stuff. I advise her to work on armor soon; she rolls her eyes at me.

51672
Ah. I see. I was just surprised. In case I hadn't made that painfully obvious yet.

Oh, and sorry to make my previous statement a lie. I'm uploading some screenshots, now that I got Photobucket working. Yay!

51673
DF Suggestions / Re: Good regions being painfully good
« on: June 02, 2012, 07:55:06 pm »
Maybe it would be an idea to make a new thread for sphere land suggestions (my search didn't show any existing) and list all the current deity spheres along with suggestions for which effects would be suitable for each of them? ^^

Edit: As well as copying the relevant bits from here ofc.
I've been meaning to do that for a while.

Starver: Are you suggesting that semi-sentient biomes help or hinder others based on their own alignment/ethics? Sounds...Fun, I guess.

51674
Are any plans for settling the caverns being...um...planned? If not, GreatWyrmMithril will suggest it.
I'm pretty sure my dorf could put it forwards. IF there's a title of caverns operations manager. That is completely superfluous and the holder of which knows very lttle about what's REALLY going on.
Heh. Out dwarves should start a petition to settle the caverns. Could be interesting.

51675
A minute and a half after my post, a reply...creepy. How long were you waiting at your computer waiting for an update? Or was it just luck?

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