I'll add the rest of the old-update pictures tomorrow or so.
This update ends at the point where I am now. It's a good-sized update, but with no good stopping point.
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I'll start this entry with a few sketches of our fine fortress.

Here's the surface. You can see the trade depot, food stockpile, pastures, a couple workshops, and the temporary meeting area, complete with some migrants.

Here's the level where we went through the aquifer. You can see the remnants of the pumps, two dead lungfish, and a dead hamster.

And here is the new living level. A few bedrooms for the Starting Seven and some more for the new migrants are visible. So is a new meeting area and a future dining hall.
And now to continue writing events that occur.
On the 25th of Hematite, I noticed a massive beast, like a hedgehog but a bit bigger than a llama. I mentioned that it would be nice if we could catch it. The mute one spoke up.
“I know how to capture them.”
Everyone else from the starting seven stared at her for a moment. Several of the migrants asked what everyone was amazed at, and Sappho explained about why we called her The Mute One. I suggested to her that she get to work; she shrugged and nodded before disappearing into the mines. It took a moment before she came up, looking a bit embarassed and tossing her pick on the ground. I have Townbud the bone carver.
At the end of the month, I decided that enough of the new meeting area was dug out to permit us to move to it. Much to my surprise, I saw that the mute one had set up shop in the area. When I asked her why she set up her shop here, she looked at me oddly and gestured around. I guess that this is the ony non-aboveground area big enough to set up a workshop (except for Sappho's bedroom-to-be).
I told Glovedtrumpet to stop fishing stuff and work on the learning bowyery. We're working on some bolts, but have no crossbows to fire them with. On the eighth of Malachite, Glovedtrumpet finished.
A few days later, the mute one set up a trap. She loaded it with a maple cage and smiled. I wondered aloud how to get anything to wander into it; she looked to be deep in thought, then sketched up some plans. Good--there's another giant hedgehog wandering around.
At some point, I decide we need some good masonry. I decide to build it in my future office.
[Mason's Workshop]
I decided I could use a nap. Before I go to sleep, I get a couple of random ideas about workshops, for instance dumping wood into a chamber near the carpenter's workshop.
I noticed a huge beast slithering along, like a slug, about the same size as the hedgehog thing. Well, if it slithers into the cage trap, I'll be happy to have
something.
I hear that there are plans to make some shell armor. Good idea, I say.
On the 27th, something interesting happened. BerserkNINJA took me from my workshop to show me a grand bed--masterful, you might say. I ask for it in my room, and let NINJA have my old one.
I decide to fiddle with crafting methods, to arm our soldiers. [Read: I modded the save game's raws to create stone hammers and stone maces.]
About a week into Galena, there was enough space in the workshop area for me to relocate my mason's workshop. A couple days later, it came to my attention that we are basically out of alcohol.
It comes to my attention that my plan to dig a chute through the ground from aboveground was stupid, as I did not account for the aquife--
SAVESCUM, SORRY
I really don't like killing dwarves (and losing picks) to my own stupidity. I prefer when it happens due to dwarven stupidity. (Alhough Mrs. Townbud's decision to take a nap in the aquifer was rather stupid.)
Anyways...
It's the 6th of Galena. Sappho's getting an office as soon as someone hauls the table I just made to her office area. She immediately begins updating stockpile records.
In other news, the cage trap that the mute one set up caught a giant, sluglike beast. I haven't ever tamed any captured creatures before, so this should be interesting...Splint's on the job!
A kiln is being built. I also decide that a dormitory would probably be a good idea. As well as a militia commander who totes around his gear and not a pick. I suppose the mute one will be able to return to mining once she gets off her break.
Oh, and we're out of booze.
A bunch of wren people showed up. Sadly, diplomacy has not advanced to the point where we can ally them.
Blockadeswords was playing in the mute one's workshop. She pretended to be making mechanisms, and I could tell that she was trying to pretend to be the mute one because she was saying so. When her brother pointed out that the mute one was, you know, not a big talker, she punched him. The whole scene amused the mute one.
[Alright, most of that was made up, but Blockadeswords
was in the mechanic's workshop, where one would work, for a while.]
Dagger's been brewing. Lots of wine, some river spirits and sewer brew. She said she was interested in trying some new recipies and tastes. Whatever, we've got at least a month of alcohol.
On the 16th, the wren men scared an herbalist bringing a barrel of plants, mainly plump helmets but also including some quarry bushes, whilst gathering berries. Unluckily for them, that herbalist was Splint, who had a hammer for some reason. Right after this battle, I'll try to fix it. Well, it's not really a battle, per se--we just put the fear of the gods into them.
I decide to put the sorta-wild slug into the area just above the aquifer, which is also being designated as a training zone. Galleyinch is now playing mechanic. Towards the end of summer, I decide to put a new microcline throne in my office. Around the same time, the mute one starts making some shell crafts. I guess she can make shell stuff. I advise her to work on armor soon; she rolls her eyes at me.