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Messages - GreatWyrmGold

Pages: 1 ... 3448 3449 [3450] 3451 3452 ... 3706
51736
DF Dwarf Mode Discussion / Re: Rabbit ranch
« on: May 27, 2012, 05:06:40 pm »
Grazing animals need pastures if tame.  Wild grazers do not need to eat.  It does not matter if the animal is a pet, only if it is tame.

I think dwarves will feed grazing pets. Not sure, though.

If this is true, then the wiki entry for rabbits is wrong. Verification needed.

51737
great, my miner just made a flood gate out of shale, decorating it with cushion cut cabadones made out of shale and gypsum, along with horse bones decorating it and then there are the rings of giant toad bone hanging from it, good job, you get a one way ticket to Death resort!

Dear Overseer Meta, don't you see how useful it is? Put it in a noble's room or something. He'll be ecstatic until you flood it.
Sincerely,
Urist Mc(NowLegendary)Miner.

51738
DF Suggestions / Re: Good regions being painfully good
« on: May 27, 2012, 03:54:38 pm »
Dwarves most certainly aren't evil. You know what is? Attacking non-evil creatures. This means that, unless dwarves are classified as [EVIL], any biome that attacks them and not, say, elves deserves no higher title than "selfish."

51739
I still like the idea of a dwarven mad alchemist testing his inventions on himself as soon as they're made.

Mind if I suggest something related, instead of making a new thread? People hate it when people do that.
Spoiler: Intro (click to show/hide)
Spoiler: Non-dwarves (click to show/hide)
Spoiler: Dwarves (click to show/hide)

So, what do you think about this...wait for it...creative suggestion?

51740
Hm, how about this idea for a "killing random dwarves" trap? A minecart on rollers that activate somehow, and rolls towards a hallway with thick traffic. Or maybe a retracting bridge over the dining hall that drops...something...onto dwarves. Or I could think of a way to mix those...

51741
Next part of the Tales of Led Bridgefists. Last part of the interlude. Led's growing used to the new psychology and brain damage, so his writing's a bit less...crude.

-----

Find fortress. Turnedplane. It still night, 20th. No big hills by fortress, so can't fly in. Sad. Find door. Can't cart throuh it. Sad. Walk through and ride cart. Hit human maceman and break spine.
Happy!
Speed around fortress, trying to find more people. Maceman yells for help. Calls me “that dwarf that came in here this morning.” Other human maceman, this one with flail and coins in pouch on cap, comes at me. Bruises abdomen. Hit him a couple times with minecart. Broke his brain. He's not dead. Must be a husk. I take husk's shield--knocked his hand apart while not-husk--and watched husky kill a pikeman.
Saw a lasher sleeping in grass. Hit him in head with other minecart. Found a keep. More people wake up. I wonder what the mace-husk is doing. I go into keep. Find lord. Try to take his purse, but he wakes up, so I hit him with minecart a few times. I realize I turn lord into a husk, so I leave. Give lord-husk free minecart--husks need look out for others! Not-husks not know husks like husks know not-husks. Lord-husk not want me to leave--he even hit me! I gotta go, though, more warm-blood.
I climb tower, find sleepy crossbow-guy. Hit him with minecart. He falls out window. I go down tower--can't go out window--and out front door. I jump out of cart early, hit head. Brain hurt more. Bad wall! Mace-husk hit me with flail. I not think he like me. Another mace-husk, with a morningstar, showed up. I think the husk I made made friends! I ran out doors and tossed my cart on the ground, then rode away. I started getting out of control, but crashed into the fort exactly where I wanted to. I found the crossbowman I shoved out the window. He was all sleepy and husky and broken-spiney. I hit the crossbow-huska few times, then get bored and run him over as I leave. I hit a tree; the cart smashes my heaad, and then I flew away and hit a tree, breaking my arm and leg.
Dawn broke. I near a hamlet--Moistendipped. I pause to wash in the river--I'm sick of making husks on accident--and approach the hamlet.
At least, that's plan. I find river frozen! How sad. I find me melting as I try to melt it by setting a bush on fire. Can there be connection?
Hey, these people nice. I'll live here for a while. Maybe show them this book I have.
---
And so, Led the husk brought the journal back to the town he started in. In this way, the news of Zonnish's destruction spread to the world. The dwarven king realsed that, while he could send prisoners to this cursed land, he'd risk spreading these husks over the world. King Rith considered. He began choosing seven new dwarves, more expendable than the seven he sent to Zonnish, and to an area in which they would not die instantly.

-----

Last call for Dwarf Seven!

51742
DF Suggestions / Moving the "On x minecart" Message
« on: May 27, 2012, 03:08:07 pm »
I'll start by admitting that a husk adventurer cruising the countryside on a minecart with massive injuries to all of the formerly-vital organs, causing the flashing "Mortal Wound" to cover the status of the mnecart's velocity, is a fairly rare issue. It does, however, conceal a larger one. Minecart information can be covered up by all sorts of stuff happening to you. What's the chance of using a minecart while mortally wounded, plus the chance of using one while nauseous, plus the chance of using one while drowsy, plus the chance of using one while stunned, etc? Around here, high enough to matter.

To summarize, I suggest that the little yellow text that informs us that we are on a minecart going X direction be moved to some other corner.

51743
DF Suggestions / Re: Continued Worldgen
« on: May 27, 2012, 01:40:34 pm »
I wonder if, as a temporary solution, the world could be left in its...clayey form until you started a fortress or adventurer? Meh, probably not worth it.

51744
YOU have no godly idea how much fun that was to do. At some point I realised I was a dwarven husk, riding a minecart, hitting a goblins husk with another minecart.

I wonder what'll happen with that goblin, though. I think I'll try settling in that general area. Not much chance that I'll even get the right spot, but hey, I can dream.

51745
Alright. That's what you'll be then. One dwarf left, any non-military job O.K.
Now to start the tale of the brave little dwarf that tried to settle in Zonnish.

-----

Led Bridgefists, Explorer of Zonnish
Today is the 19th of Slate, in the one hundred and twenty-sixth year of the world. I've got a knife, a waterskin, a backpack, and some giant toad kidney. I will go to Zonnish. Surely they will enjoy my presence?
I went to Moistendipped, a human hamlet west and slightly south of Helmtrades. I left in the morning, taking a spear and a knife as was traditional. I went to Throwplanes to recruit help, but was laughed off. Those humans can be so rude sometimes.
Some time in the early afternoon, I came across a river. Shortly thereafter, I reach the Brutal Plain, which is remarkably forested. I cross a brook and reach Zonnish shortly before nightfall. I hide myself amongst the vegetation and approach where I know the fort is. I know I'm in the right spot when I see a  dwarven tooth and a log. Looking past some more trees, I see other signs of former habitation--an empty barrel here, some logs over there, but nothing big. Something happened here.
More barrels. More logs. Another tooth. A mangled dwarven skeleton--wait, what's that? I walk over to the skeleton, still hiding, and examine it. I see clothes scattered all around, and a journal nearby.
Flipping through it, I see something...horrible. Some sort of bluish ash drifts through this cursed place every so often. Once, a lone raven flew into this cloud, and instantly began attacking everything. It spread the ash to other ravens, and to livestock. Finally, most of the dwarves were these “cursed ash husks.” Looking up, I see such a husk--a former dwarf. I sneak past it, towards what seems to be a classic “Cavein-Plug” method of aquifer piercing. The tranch is too deep for me to safely jump down through; I'll have to find some other way.
I see a husk-looking raven and, behind it, a cloud of some sort of bluish foggy stuff. Curious, I investigate. I note another dwarf, wearing shell armor and fancy, decorated clothes, then two miners, standing listlessly, clutching their picks. I approached the mist, and suddenly the wind shifted! I'm engulfed...so thirsty...must sate blood-thirsiness! So angry!
Go down stairs. See cavern, dug by dwarf. See two minecarts, grab them, drop some stuff, why do I need spear? Gotta leave. Maybe find warm-blood somewhere else. Talk with husks. They not know much. Not even wanna come with me.
Found frozen river. Rodee minecart across. Fun. Not-fun when hit tree, then fly out and hit other tree. Flying fun, but breaking bones not-fun.
Goblin with spear attack. I drop cart and run over. I break goblin with other minecart and fingernails. Eventually, he husk too. Goblin with maul show up. Run him over with cart. Goblins fight. Spear-husk punch out hammer-goblin's brains out. Other husk not like me. He rip off finger, so I hit him with cart. I do it again, but then miss. Minecart fun weapon, but hard. Husk break hand with minecart, so I ride minecart at him. I do that again some, then jump out. That hurt--me not do that again. Husk scratch me in head. Brain hurts. Hey! I planning to use that some time! Me keep pushing minecart at husk. Now HIS brain broken!
How he alive? Oh, yeah, he not.
He scratch off me teeth. I hit him with cart. I hit with cart more. It not good to hurt other husk, so I ride minecart away. I get other cart after going past, and ride first cart off away from other husk. I need to carry cart up hill, but lots of fun to ride down. Got to fly again. Left.

Gonna find some more warm-blood to kill. Gonna use carts. It fun to use carts. Maybe I fly off roof. That fun.

-----

Minecarts are fun.

51746
You've been added, Splint. Same nickname? For that matter, any nicknames from those who haven't said it yet?

There are two Starting Seven dwarves left. We could use a bookkeeper/manager and a broker. Or a bookkeeper/manager/broker.

51747
Here is an idea: Each player leaves a trap that could be triggered entirely by accident, which would spell...not neccisarily doom, but at least a problem for the fort, and ideally for anyone else nearby. For instance, a pressure plate in a semi-traveled hall which releases the magma from the magma forges onto the landscape somehow, or a lever near gremlin-infested caverns that releases a bunch of armed goblins into the bedroom of the legendary miner, or something. It should be creative, flashy, and above all SECRET. Or maybe not secret, but also not allowed to be neutralised.

51748
You've all been added. Three Starting Seven spots left.

I'm starting a neat adventurer to explore what's left of Zonnish I to pass the time. Let's see how that goes.

51749
How do you turn off migrants, period?

51750
I'll take the 4th turn. Also, a dwarf: A miner/mason who likes literature and writing. Based on the POV dwarf from my first attempt at a dwarven prison, which fell to husks. (It's Zonnish, a community fort I'm redoing as soon as I have some more people ready to be dorfed.)

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