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DF Suggestions / Re: Cave-in system
« on: May 20, 2012, 06:08:29 pm »
It's a possibility.
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I think it's aren't a problem, but this situation can be solved by using fast/smart fortress builds at the embark. You just need to do things which are necessary. BTW, I think the many gameplay aspects can be changed to the moment when we would have this features. I don't see any other problems with it except alleged time-consuming.It's aren't a problem? Okay, what's necessary that doesn't require digging? Explain that, then we'll talk more.
Why SHOULDN'T a Dwarf carrying around a tile's worth of stuff around with him block or impede the ability of another person going past them? I mean they have a tile's worth of stuff carried around with them. The problem in the definition there isn't whether it should happen or not (because clearly, it should). The question is: How much is a tile's worth of stuff.I'm recalling a quote from Toady in the future of the Fortress thread. I'll see if I can find it.
I don't personally think that 1 tile mined out should be 1 tile's worth of stuff, but there is a point at which masses of stuff in a tile should block, slow, or at least discourage movement through it.
-snip-
It's still only happening only when a tile is mined.
And hundreds of tiles at 5ns a tile is not a significant portion of a second.