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Messages - GreatWyrmGold

Pages: 1 ... 345 346 [347] 348 349 ... 3706
5191
Your goblin horde breaks things better than a friggin' meteroite!

Just saying.

5192
Ah... Zooming needs a pilot...
Even in the ship-building thing?

Quote
As for hitting your target, your best bet is to set it as target and aim and the purple marker.

From 200m.
I hadn't noticed I could do that at the time. I actually discovered it when trying to figure out how much distance was between the Orbital Hermitage and the Hilt.

5193
Check my post. I pretty much put her stats in the opposite order of Will's.

Which makes her very strong but pretty clumsy.

P.S. I'm planning a new...plot? Lily accidentally opens a rift between a mirrorverse and the main 'verse, where there are mirrors of everyone. She can shift between the two, and take people with. I think the Northdale Five should have been an elite strike force invading Laya rather than what they were.

5194
The thing is, the "action" the humans take is one of those that lets them grow exponentially. They start with twice as many actions. They can spend twice as many actions on growth, on increasing their number of actions. They will grow (about) twice as fast. Simple math.
But that's true for everyone, at all times. They don't grow "twice as fast," they grow one or two turns faster. A Turn 10 Antman faction will not have half as many population points as a Turn 10 Human one unless the Antmen will have doubled again by Turn 11 or 12.
The thing is, growth isn't linear. So yes, that's pretty much what will happen.

P.S. It's occurring to me that it's easier to conquer every terrain type except plains than it is to expand into them. Is this intended?
Well actually...
it's just as easy to expand into a forest as it is to conquer it, and it's easier to expand into a city (but what are the chances of that ever happening?). Also, on all terrains which are easier to conquer, building a fort will even the odds. That being said, I think difficulty of establishing a river/lake side settlement is overrated (unless the settlement is on top of the lake, in which case it's too low, and so is the defense)
I wasn't counting cities because A. it's more like an improvement and B. yeah, that ain't happening and I don't think it can.
Even if building a fortification evens the odds, isn't it a bit...odd that a fortified, defended area is easier to take than the same area with no one guarding it?

5195
OH!

We could play each others opposite!
But I already statted Lily out...

Completely celebrate and asexual, of course. Very wise, but unable to operate machinery to save her life. Anything else I'm missing?
Obviously took a vow of celibacy. Probably a vow of poverty, too.

5196
An energetic optimistic girl who is the magic girl of ignorance. Her powers revolve around her ignoring most things being impossible and thus being able to do them.
That sounds hilarious. Now to think of the opposite of Kyle.

How about a quiet, contemplative earth monk? (The religious kind, possibly sans Jehovah.) If I gave it more than 30 seconds' thought, I could probably improve it.

AntiWill is best girl.

And I claim ownership of her.
Aw. I wanted to control the Anti!Will.
I'd let her date Kyle...

So basically, that character concept is what happens should Alice get high on something? Seeing as Alice's ability imposes affects based on her perception, however flawed they may be...
The power, maybe.

5197
Keith is confused by the women who keep appearing. He knows it's not a dream because they'd be doing other things. Mainly the statues.
<Kyle, if you're trying to prove Claudia right you're doing a good job.>

<... Am I the only concerned that I can here Bethany and Keith fuck?>
<Now think about how often you do that. There's a reason I usually keep audio feeds off...>
(That, and I keep forgetting they exist.)

5198
I DON'T MISS TWICE!
Also, just for fun, I rolled a D20. If it is any indication you do indeed miss twice.
Please keep this.

5199
The thing is, the "action" the humans take is one of those that lets them grow exponentially. They start with twice as many actions. They can spend twice as many actions on growth, on increasing their number of actions. They will grow (about) twice as fast. Simple math.

P.S. It's occurring to me that it's easier to conquer every terrain type except plains than it is to expand into them. Is this intended?

5200
I tried the To The Mun Part 1 scenario. I kinda messed up at the "change your orbit" part.

Inspired largely by a series of videos on YouTube by one Macey Dean, I designed a little space station called the Hilt of St. Kerman's Sword, intended to fire large explosive rounds as an anti-capital-ship measure. I fired the prototype into space, where it came close to the old Orbital Launcher I with Bill Kerman onboard. We were a couple hundred meters apart at our closest; Bill threw space-rocks at us. We spent the last of our fuel at apoapsis to circularize our orbit, but wound up instead with a crazy orbit about 45 degrees off the approximate plane of everything else orbiting Kerbin, with a periapsis of slightly under 538 kilometers and an apoapsis of over 7,882 kilometers! Between this and the fact that detaching the final stage ripped off the RCS tank and docking ports, I'd say that particular Hilt will not be detting a blade. I replace the Hydraulic Detachment Manifolds with smaller Radial Decouplers and hope for the best.
Meanwhile, I design a Blade for this sword. It's an impressive projectile, a good fraction of the size of many ships. It is a massive fuselage, filled with jet fuel, with a few reaction wheels and a pair of solid fuel boosters added for good measure. It is tipped with a probe brain, for reorientation during launch, although hopefully it won't be needed too much since I doubt it has much maneuverability. And no, it does not have any kind of cockpit or crew compartment (unlike the Hilt). I design a launcher for it, too, with 14 solid fuel launchers and a bunch of big orange fuel tanks powering two Mainsails. You know what it doesn't have? Stability. (Sadly, the launcher seems to be more explosive than the Sword...this is a matter I'll need to look into.) Adding two pairs of Launch Stability Enhancers doesn't help, so I toss in some structure enhancers, like girders and struts and stuff. Perhaps unsurprisingly, this caused the launcher to explode after launching, rather than before.
...Wow. This is even harder than I expected.

P.S. My zooming is either limited to the Hangar or was a fluke. :(



For a second i tought you were talking about a new engine being devlopped real life or something... then i saw kerman...
What, the exploding wings didn't clue you in? Or the note about turning on thrust before flying?
Anyways, I think next time I fire up KSP I'll work on atmospheric craft.

5201
"S-s-sorry... I just... don't... know..." Selina sighs and just hugs Angel.
Angel hugs back.

5203
Forum Games and Roleplaying / Re: For the Motherland!
« on: February 15, 2014, 08:12:44 pm »
Rodion Raskolnikov will Move Up, because taking cover is kinda pointless. As pointed out by the ninja a1s.

5204
Roll To Dodge / Re: You Enter A Room
« on: February 15, 2014, 08:00:56 pm »
((I had guessed; I was mostly prompting someone to try RPing with Angel. And, with luck, getting some idea who was in the party and what we were trying to do.))

5205
((Personally, I don't think so. Selina on the other hand, has no clue at all.))

"W-w-well... um... er... th-th-theres... um... Alice or Meme...?" Selina has no idea how this will go...
"I don't know Alice, and Meme is really little and my friend, and..." Angel's trying to find a way to articulate this.
<She's not into girls, Selina.>
"...I guess?"
<I am increasingly intrigued and worried by the half of the conversation I'm hearing.>

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