51937
« on: May 18, 2012, 06:28:24 pm »
First off, I was speaking in the first part about something completely different from the second. In the first, I suggested deals in which you could continue to use the power as long as you kept your end of the bargain to the letter, although your power might be increasingly to-the-letter as well. In the second part, I separately noticed that having a combat power run out of uses in the middle of combat, requiring one to re-negotiate the terms of the deal before it can be used to finish smiting the enemy would be amusing but reliant on principles that seem "gamey."
Hm...I just thought of something. Since adventurers can retire, retiring with a way to have a good living could be a "win" condition, as much as anything is a victory. Such a thing might be a deal like what we're mentioning, which would encourage development of not-in-game history development. More than it already is, I mean.