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Messages - GreatWyrmGold

Pages: 1 ... 3465 3466 [3467] 3468 3469 ... 3706
51991
DF Modding / Re: Good-region Interaction?
« on: May 15, 2012, 04:50:57 pm »
Just to check, something like

Code: [Select]
[INTERACTION:GOOD_RESSURECTION]
[I_SOURCE:REGION]
[IS_REGION:GOOD_ONLY]
[IS_REGION:SAVAGE_ALLOWED]
[IS_REGION:ANY_TERRAIN]
[IS_FREQUENCY:100]
[I_TARGET:A:CORPSE]
[IT_LOCATION:CONTEXT_REGION]
[IT_AFFECTED_CLASS:GENERAL_POISON]
[IT_REQUIRES:FIT_FOR_ANIMATION]
[IT_FORBIDDEN:NOT_LIVING]
[I_EFFECT:RESURECT]
[IE_TARGET:A]
[IE_INTERMITTENT:WEEKLY]
[SYNDROME]
[SYN_CLASS:HEALING]
[CE_BODY_TRANSFORMATION:START:0:END:1][CE_CREATURE:DWARF:MALE]

that?

51992
Hey, neat, my old idea is being worked on!

51993
DF Modding / Re: Good-region Interaction?
« on: May 15, 2012, 04:21:28 pm »
...What do you mean, exactly? It seems like it would have both ups and downs, but overall, resurecting the dead seems very good-ey.

51994
DF Modding / Re: Good-region Interaction?
« on: May 15, 2012, 04:13:32 pm »
Yeah, other than that.

51995
darkflagrance: Another idea. Maybe add in special weapons for the larger races that are sized specially for them? E.g. giant axes (jotunar), or stampede hammers (war elephants), or stuff like that?

51996
DF Modding / Good-region Interaction?
« on: May 15, 2012, 04:08:47 pm »
I'd like to make it so that good regions ressurect dead things.

Here's the interaction I've guessed at:
Code: [Select]
[INTERACTION:GOOD_RESSURECTION]
[I_SOURCE:REGION]
[IS_REGION:GOOD_ONLY]
[IS_REGION:SAVAGE_ALLOWED]
[IS_REGION:ANY_TERRAIN]
[IS_FREQUENCY:100]
[I_TARGET:A:CORPSE]
[IT_LOCATION:CONTEXT_REGION]
[IT_AFFECTED_CLASS:GENERAL_POISON]
[IT_REQUIRES:FIT_FOR_ANIMATION]
[IT_FORBIDDEN:NOT_LIVING]
[I_EFFECT:RESURECT]
[IE_TARGET:A]
[IE_INTERMITTENT:WEEKLY]

If I'm not mistaken, this means that, every week, a bunch of corpses would be resserected in all good areas. Is this right? If not, what did I screw up?

51997
DF Suggestions / Re: A Realism Fix for Platinum and Aluminum
« on: May 15, 2012, 03:36:38 pm »

http://en.wikipedia.org/wiki/Platinum

Platinum can be found natively. It is difficult to find in significant qualities. It is only about 100 years late for the 1400's era. 1557 was the first written reference to platinum, "which no fire nor any Spanish artifice has yet been able to liquefy"

OP, you don't exactly know the history of this stone very well.
Okay...150 years or so after the cut-off date for DF-level technology, and even then they couldn't smelt it? Native platinum might have an argument for existance, but if Wikipedia is right, platinum itself doesn't.

51998
Well-put, NW_Kohaku. DF could be on Steam, but Toady doesn't want to.
Oh, and how many Steam subscribers would want to play DF that aren't already?

51999
DF Dwarf Mode Discussion / Re: Falling Debris
« on: May 14, 2012, 09:11:01 pm »
Wait, falling objects hurt people?

*looks up*
*notices newest news*

How did I miss this?

52000
Logem

We ate the skin, we're so hungry. Eventually, we got meat. Smells like elf, though. We got a bunch of other stuff, too.
I spend my free time listening at the wall. Sounds like all four of them are up and moving, along with Rith's hand and a few shells or something. And the carp, and the turtles...
The cat's still alive, although something hit it a couple times. Same with a horse--I think it tried to crush a shell.
Poor Rigoth needs some consoling. Rith was her best friend, Kosoth her only other one, and she lost both. I was Kosoth's friend, too, but I guess it hit Rigoth harder. Well, as the expedition leader of Channeleddawn, I will console Rigoth until she can work again.

-------

Just wanted to get this wrapped up for tonight.

52001
Version:

 - The Most Current Version - 4
 - The Same World As Last Time - 1
 - The Same Version As Last Time but Different World - 3
 - An Older Version, Specifically *insert version here* - 2

Embark - Biome

 - Desert - 4
 - Mountain - 1
 - Jungle - 5
 - Swamp - 3
 - Plains - 2
 - Glacier - 6

Embark - Threat Level

 - Joyous Plains - 6
 - Wilderness - 4
 - Untamed Wilds - 5
 - Haunted - 3
 - Sinister - 2
 - Terrifying - 1

Embark - Specifics

For this section, score the choices as (-1) (dislike), (0) (indifferent), or (1) (like).

 - River - 1 (2 if possible)
 - Aquifer - -1
 - High Vegetation - 1
 - Low Vegetation - 0
 - Volcano - 0
 - Ocean - 1
 - Lake - 1
 - Freezing - 0
 - Hot - -1

Special Rules: *Please suggest more*

 - No special rules - 5
 - A special form of killing random dwarves - 4
 - Special challenges - 3
 - Mandatory mega-constructions - 2
 - Mountain Home Mandate - 1

Mods:

For this section, score the choices as (-1) (dislike), (0) (indifferent), or (1) (like).

 - Same Mods as Last Time - -1
 - No Mods - -1
 - I would like to see mod Savages' Stronghold (my own mod, probably the version before I added the buggy ogre mages or so) - +1

52002
I don't think anyone's made the plague-bearing rats yet. Maybe a rare (one in every 20-100?) caste of rats that has a neat bite thingy (like bees, but without the dying) to inject the initial plague-causing stuff. It's not very realistic, but meh.

Also make big (cavy- to cat-sized?) rats that have bites with more...!!interesting!! syndromes, like ones that kill while making the dwarf stronger and crazy, or ones that turn them into ratmen, or which make them accidentally raise any corpses they come near. All contagious to varying degrees, of course. Heh, Fun.

52003
DF Modding / Re: Ideas for Modding
« on: May 14, 2012, 08:16:39 pm »
Hm, that might be even better than the sci-fi crossover, with some modification. Maybe borrow a bit of "humans settling on a not-really-magic planet" from Sid Meier's Alpha Centauri[/url]. Thinking about it...

Thoughts? I'm currently most interested in human-side abilities. Maybe some kind of exo-suit thingy?

52004
Kosoth's "journal":
I decided to spend my last hours doing what I love: fishing. My total, here at Hellshole, as I like to call it, is four brook lampreys, a couple perches, three mussels, and a steelhead trout. Mobwebbed is aproaching. I'm not likely to be able to do anything else in peace, so I might as well see how well the trout's named.
...Ah, hell, I can't do it. Thank Bal* the other turtle hasn't crossed the river yet.
Now the owl's back. I can't not do anything. We need to act. I'm calling Tobul and Bim to arms. I call the sword...hell, there's no time, not even time to eat. No. Damn. Time. Bim's keeping her axe, though. Took down the owl corpse, again...and Mobwebbed is chilling by the pond over there...Maybe I will try for that sword...

----

Logem
We're seeing if we can get the guy offering us the stuff for a sacrifice appeased soon. We (specifically, Mafol) made our fist appeasal today.
And what do we get?
A goblin-cap log.
Think. What can we get from logs? Wood. From wood? Well, maybe more gifts, which will be vital unless we want to try our luck with turning the cats or dogs into food and crafts before they turn into undead, but also importantly, we can turn wood into a screw pump, which we can use to try and get through the aquifer, which lets us get to the caverns and maybe sever our contact with this damn power.

-----

Kosoth

Rith's moving again. One of the horses is pawing at the stone wall to try and get in. Bim collapsed from exhaustion, she didn't last long. One punch and she died. It really...sucks. Tobul's distracting Rith "Equaledfrill." The carp corpse showed up, stopping me from getting a much-needed last drink. The carp corpse, who killed another carp, too, broke a couple of my limbs. I'm dying...Rith's probably killed Tobul...it's over. Logem's** gonna need to lead pretty well...

-----

Logem

I'm hungry, so hungry. The others didn't care much for authority, so I appointed myself manager and bookkeeper. Hell, I hope this gets better soon.
I heard Kosoth's dying whimper. I decided to call whatever killed her Roundedechoes.
Something's scraping on the walls. It knows we're here...I wonder who it is. Rith? Kosoth? Bim? Maybe Tobul? One of the critters? Some new horror, maybe a mussel shell? Urvad*** knows what it could be.
I hear some wild boars snorting around up-top. I wonder what they're doing, and if any of them will die. If they do, will they leave? I hope so.
I finished building mechanisms for the new thingy--I was a mechanic before joining the Mason's Guild, to try and bridge the gap between the guilds--and Rigoth's getting to work. We're working on getting food. Hopefully...maybe...we could survive.
...Skin chops? What the hell?

-------

What the hell, indeed. Let's try that again, neh?

*Bal Baerdedsuns, associated with fishing, water, and fish. Kinda redundant.
**Side note: I guessed right. Logem really got chosen.
***Urvad the Constructive Coal, goddess of crafts and metals.

52005
DF Suggestions / Re: Preferential emptying of minecarts
« on: May 14, 2012, 07:27:59 pm »
I think you empty minecrats into specific stockpiles, or else the nearest?

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