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Messages - GreatWyrmGold

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52066
Bear in mind that "Use randomly" means that maybe they will do it, but maybe they won't, and maybe they'll do it to some random dwarf wandering by.

52067
DF Modding / Re: Ideas for modding / Masterwork DF Suggestions
« on: May 10, 2012, 05:38:10 pm »
How about a few "Stone Curses"? You would take a stone...something of a certain stone--probably a tool, maybe a block or a boulder or something--add a cursey thing, and then the dwarf would transform into a slow creature that "lays" boulders of that stone. Maybe similar things for metals and wood could be added? Probably the "cursey thing" would need to be really hard to get, like...maybe Doomiron or something, as a special better-thaan-steel metal some tough invaders use? Or perhaps a product from a dangerous, lower-cavern critter? Hm...

52068
So, basically strange moods that let dwarves make more artifacts?

52069
You're limited to tags in IT_REQUIRES. Sorry.
Anyways, liquid tissue layers stay on until an outside force breaks them off. Say, a goblin attacking.

Right, what I'm describing is the TISSUE_LEAKS tag on a solid tissue to make it leak a different, defined fluid. Another option would be a gaseous tissue layer composed of the desired extract that is generated at the dwarf's body temperature, forcing it to instantly undergo a state change to liquid. Does that change anything?
I'm not really sure. Really, I don't know that much about modding.

52070
DF Suggestions / Re: Semi-Sapiants
« on: May 09, 2012, 03:56:06 pm »
Or maybe they'd see the steel axes the dwarves carried, and the steel armor they wore, which respectively cut through their armor like it almost wasn't there and rendered them nigh invulnerable to their attacks, and start a cult around those.
Or an artifact-based cult...

52071
DF Suggestions / Re: Semi-Sapiants
« on: May 09, 2012, 03:28:19 pm »
I'm sure that that would be an amazingly clever joke if I knew why it was funny.

It's from Elves of Amanareli.  The elves tried to capture an elephant to trade with the dwarves, and pissed off an elephant that killed off multiple elves and made a return appearance to kill off more.  When negotiating with frogmen to make safe passage through their land, the frogmen demanded something of value from the elves, and the players tried to pawn off the rotting carcass of the elephant on them, and sparked a war for insulting them by offering what was essentially their trash.

I wouldn't call it rip-roaringly hilarious reference, but it was a pretty funny set of events at the time.
Yeah, I bet that if I had read that it would have been funny. Heck, I might read it now.

Quote
That does sound like a couple of pretty good ideas. I can imagine how well a show-of-force would go if you assumed that the whalepeople were militant...well, two ways, and neither of them much fun for the dwarf (although plenty of Fun). Other misunderstandings could be nice, but I like the idea of angering a tribe which you hadn't realised was so powerful...

Alternately, if you go to a militant powerful tribe with baskets of flowers and singing the praises of peace, they may just think you're a bunch of pansies and kill your envoy and steal their stuff. 

Just so long as it isn't assumed that one position will always be superior to others.
I thought that it was obvious. Clearly not, on further reflection.

-Snip-


It's doubtful that many Aztecs actually believed Cortez to be a god- we only have his word for it. Rather, contemporary sources suggest that leaders within the different areas of the Aztec "empire" recognized his unexpected appearance was a destabilizing element and attempted to use him as a combination of military ally, favorable omen and political pawn but were unable to make him stop once he had conquered the opposing rulers that they disliked.
Huh, you learn something new every day.
Still, even if the Aztecs didn't mistake Cortez to be a god, it's still an idea that's heavily ingrained (...that doesn't sound right) in both popular conception of history and in pop culture that it has as much a right to be in Dwarf Fortress as birds the size of whales. Smallish whales, I guess, but still. And, anyways, other cultures have gladly (or at least willingly) destroyed their own cultural artifacts at the request of Europeans, who were more knowledgeable. Dwarves, being more knowledgeable than animalpeople, etc, would naturally sometimes end up being revered by animalpeople.

52072
I always build a bridge over the river, even if there isn't a waterfall. Or else, I dig an inverted bridge under the water. It doesn't seem as much like a workaround as something that a bug makes more neccesary.

52073
DF Modding / Re: Ideas for modding / Masterwork DF Suggestions
« on: May 09, 2012, 06:51:32 am »
Why does all magic need adamantine? Maybe some lesser magic could require, say, elaborate golden "props," or sacrifices of food, or slaying dwarves (maybe via a syndrome-inducing cloud that transforms any dwarves it hits into a creature that quickly dies and leaves the product as an itemcorpse)?

52074
You're limited to tags in IT_REQUIRES. Sorry.
Anyways, liquid tissue layers stay on until an outside force breaks them off. Say, a goblin attacking.

52075
DF Suggestions / Re: Propaganda
« on: May 09, 2012, 06:33:42 am »
I'm glad I'm not alone here. Now that we've clearly shown them that the majority of the community's against them, can we get back to discussing...propaganda?

52076
DF Suggestions / Re: Semi-Sapiants
« on: May 09, 2012, 06:30:09 am »
Clearly my attempt at humor fell on deaf ears. The above stament I made was in no way meant to be taken seriously.
Sorry about the misunderstanding.
Suggestion: Next time add something to indicate that you're not serious, like [/humor] or something. Sadly, internet technology has not evolved to the point where you can hear one's tone of voice.

You mean, send nobles to other sites and have them diplomat over there? Sounds like a good idea in general, epsecially in conjunction with the ability to send out one's own trade caravans. Which could also be useful in dealing with those tribes of animalmen...

You know, we've mostly been discussing based on the assumption that friendly contact is attempted and succeeds. But what could happen if one or both of those fail? For instance, judging by the fact that the Norse Greenlander's first record of the Inuit included notes on how much they bled, it seems that the former decided to experimentally stab the latter. What if a dwarf decided to do the same with, say, a plump helmet man or something he found roaming the underground depths? This could be Fun. Or maybe the tigerman delegate sneers at the metal weapons his tribe is being offered, not considering them worth sending his tribesmen to abandon their way of life. And that's assuming that they can find a common language to speak. Hm, what if we added language barriers in other ways?

Just some ideas to get us started.

OK, just as a hint, you probably shouldn't offer the frogmen your dead elephant off the bat.  That didn't seem to go so well.  Also, be careful with elephants in general, especially once one of them has a taste for blood.

Turtle diplomacy seems to go well, however.
I'm sure that that would be an amazingly clever joke if I knew why it was funny.

Quote
Anyway, that depends on them not just meandering into your own fort, but post-Army Arc or during some time when you have control over barony hill dwarves and can send out expeditions, that would be a fun thing to have.

We could try to set the stance of the diplomats we send out - militant/show-of-force to get respect if they happen to be militant tribes, or a softer diplomatic touch for the more peaceful tribes, having to guess what they will respond best to, or just giving them a little show of what it is that's in store for the rest of your diplomatic missions.
That does sound like a couple of pretty good ideas. I can imagine how well a show-of-force would go if you assumed that the whalepeople were militant...well, two ways, and neither of them much fun for the dwarf (although plenty of Fun). Other misunderstandings could be nice, but I like the idea of angering a tribe which you hadn't realised was so powerful...

52077
DF Gameplay Questions / Re: Will supports hang a floor?
« on: May 09, 2012, 06:23:42 am »
I think they did at one point, and it's probably being stopped until trolls are clever enough to realise that they shouldn't bring down a giant chunk of rock on their head. Just like they could destroy bridges until it was realised that they'd destroy bridges that they were standing on.

52078
DF Gameplay Questions / Re: Meat industry in an evil biome?
« on: May 09, 2012, 06:21:33 am »
I'm not sure why skin and hair would be a threat if reanimated since they would be weaker than rats which are harmless vermin.

Interruptions can cripple a fort, just like the total lack of leather and yarn cloth when a moody dwarf wants those.

I understand what happens in the game... I'm just saying from a development level the game should be designed where hair and skin were reanimated as vermin instead of actual enemies.

Why? Vermin are, specifically, small creatures. The max is somewhere below guines pig levels. Last time I checked, the skin of most creatures is larger than a guinea pig.

52079
For clarification: Small corridors do not slow down dwarves. Dwarves having to crawl over other dwarves does. This is more likely to happen in smaller corridors.

52080
The first idea might work, if you can get the dwarf to spew out the syndromey stuff fast enough and if the bolts are treated as being in that space and not just in the workshop in general. Why don't you try it?

I'm not sure how that venomous vermin idea would work.

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