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DF Gameplay Questions / Re: Build a natural looking wall?
« on: May 07, 2012, 06:30:16 pm »
If it's in a stone layer, you could smooth the walls.
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Actually, IIRC, slavery isn't punished capitally in vanilla DF's dwarven justice system. It's simply unthinkable.
Dwarf ethics prohibit slaver.
[ETHIC:SLAVERY:PUNISH_CAPITAL]
Back in the old, midieval times, people didn't use much of what we'd call propaganda these days. Instead, lots of places had this idea of "divine right to rule." Basically, the theory was that the king was the king because God (or whatever supreme being existed in the local religion) had chosen him to be the king, so follow his God (or whomever)-given rule if you don't want Divine Retribution. I think that something like that might be a closer fit, and might give more Fun opportunities. Example: You want to build a giant gold statue, so you need to export a ton of stuff to get all that gold. To get the dwarves to work overtime, you convince them that this is the desire of, say, Obuk Silverstones the goddess of wealth and fortresses, via priests (a noble who helps keep happiness of religious dwarves up and allows access to this religious leadership stuff). When disaster comes, despite this and other excesses of Obuk's priests, the public sees this as the priests breaking a "promise" that they made, and they revolt against the leadership of the priests, possibly defacing their temples or monuments if they're unhappy enough.
That said, I like the general idea of propaganda. However I can't think of a Fun way to implement it. The only real use it would have is either staving off bad thoughts from military training, or have it do some magical Command and Conquer type thing where it magically makes them work faster/harder/better for a few minutes. None of which promote Fun. Unless you have some crazed leader start a rebellion and such. But if we go down that road expect another howitzer of links.
Necrosis vastly increases the chance of infection, and if the brain or lungs rot they die near instantly from suffocation.Unless it's the brain, which causes them to die instantly of brainlessness. I think sufficiently rotten muscles or nerves don't work, but that's more from common sense than testing.
If stomachs or pancreas are rotten, it doesn't really matter, because for the moment they're just placeholders.Not just those--almost all organs. Even the heart is only something that bleeds more when hit.
You dug, then put in the grates? The tiles were Light/Aboveground before you put in the grates.Guys? A bit of help?
I suppose I should offer some guesses. Do grates block light/outdoorsiness? If not, could I try using pressure to shove water through the grates? Would that be bad for the grates? Or maybe...um...yeah, I got nothing.
I believe nothing but natural rock blocks the freezing rays. I have channeled into the aquifer, froze it and then build a floor above it. The frozen aquifer tile is now described as Inside Light Above ground. After channeling into it again, water flows into it and freezes again.
The only way you could do this to migrants would probably be a long, two wide corridor with wall grates and/or flood gates on either side. Forcing pressurized water through wall grates works fine but the wall grate must be inside. Floor grates won't work because they would need to be Above ground.
That sounds like a good idea. Can you build depots on downstairs, at lest in the center tile?Guys? A bit of help?
I suppose I should offer some guesses. Do grates block light/outdoorsiness? If not, could I try using pressure to shove water through the grates? Would that be bad for the grates? Or maybe...um...yeah, I got nothing.
Dug "down stairways" block the outdoors but will allow water to be pushed upwards into a large area. You need to make sure you have sufficient pressure or you will just end up with ice floors, and not walls.
It might be hardcoded or something. Or they simply use the animals big enough to pull wagons in absence of pack critters. Grox most certainly seem big enough to drag a wagon.