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DF Suggestions / Re: Auto eat while fast travelling
« on: May 05, 2012, 10:33:51 pm »
Why not? Vampirism is permanent.
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I downloaded the installer...thingy and ran it. The exact error message is "Unable to find a version of runtime to run this application."So, concubines give birth to dwarves? Is that right?And unfortunately, unless you provide us with EXACT error messages, and actually try the suggestions we give you and report back the effect we won't be able to help you with your problem. Sorry. The 'runtimes' that are required to 'initialize' the program are included in the microsoft .net runtime. Did you goto http://www.microsoft.com/net and download the runtimes? These files are not included by default in most versions of windows.
Also, new technical issue with the GUI: It can't find a version of runtime to open "this application." Erm...I really have no clue what's going on.
Anything that makes animalpeople, etc, more than resources should be based more in the mechanics of dwarven psychology than in those of actually allying with them.Also bear in mind that, if we're talking about technologically/socially "inferior" races like the animalmen, there is historical precedent for treating them as a resource (enslaving them, that is), as well as for treating them like people (sometimes even inter-marriage) and genocide. Dwarves are against slavery, so they'd probably tend towards integration or extermination rather than subjugation, but that should be more a matter of ethics/unhappy thoughts/whatever than a game mechanic.
Ethics/Unhappy thoughts/Whatever are game mechanics, however, (presuming most normal definitions of "Whatever",) and so that is a statement that needs a better description.
Anyway, it's Personality Rewrite stuff, but making a xenophobia personality trait or derivative of their cultural ethics (probably with cross-pollenation, if possible).My point was that many cultures were very receptive to "greater" cultures coming in and destroying theirs. Sure, humans, goblins, and probably elves would resist assimilation, as would some groups of other sentients, but many would tend to flock to a chance to enjoy the "soft, easy" life afforded by dwarven civilization.
Likewise, some cultures having high cultural pride does not by any means preclude others from having low cultural pride and being willing to adopt any new practice that seems to come from a "superior culture". In fact, you could just call it a "reticence to change" and apply it both ways, as the marker of dwarven xenophobia and how upset they will get at "the beastmen polluting our proud dwarven culture" just as much as the animalmen will see dwarven intervention as "brutish outsiders with no respect for the old ways".
Conversely, it may be opposed by (or if simply at the low end of the spectrum of the xenophobia personality trait) some sort o cultural curiosity.
We are supposed to be exploring the game not as some sort of deity, but as the consensus of the bureaucracy of the fortress itself. To be subjected to pressures both from the animalmen and from the dwarven populace over every decision that you do or don't make, with the necessity to please every faction of each side could make the game's internal politics an interesting one.I was fairly certain that that's why our debate, and that of others, has been going on for so long in this thread.
... Suddenly, I'm merging this idea very heavily with the ideas I've had for expanding Class Warfare...
I gotta say, I'm starting to warm up to some of the more complex things mentioned. Others... not so much.Mind explaining what you do and don't like?
Now I just hope that the werelizard dwarf that visited me before and ran off as the transformation worn off, will sneak back as a migrant
If it happens instantly, then how do magma pistons displace magma?