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Messages - GreatWyrmGold

Pages: 1 ... 3477 3478 [3479] 3480 3481 ... 3706
52171
DF Adventure Mode Discussion / Re: What Annoys You?
« on: May 03, 2012, 06:27:35 am »
Bogey. Fucking. Men.
I HATE bogeymen.


Not being able to find sewer entrances is sorta annoying, too.

52172
DF Dwarf Mode Discussion / Re: I got a female and a male dragon
« on: May 03, 2012, 06:22:35 am »
Danger! Cave-ins could kill the dragons, and you need them caught alive.

One z-level won't hurt them, but will stun them
It will KILL the dragon if the ceiling falls on it.

52173
DF Modding / Re: Saving a moody dwarf
« on: May 03, 2012, 05:36:23 am »
Actually, since unicorn spleens are a MEAT:NONE object, they CAN be created through reactions!

Not bones, though. Um...next time bring a bunch of cats? They breed fast and produce bones when they grow up.

52174
DF Modding / Re: Breathing Apparatus?
« on: May 03, 2012, 05:33:25 am »
No.

Interactions can temporarily (or not) transform dwarves into creatures that can breathe underwater, but they won't path through or work in water.

52175
DF Modding / Re: I think I screwed up here.
« on: May 03, 2012, 05:27:22 am »
Ah...I see...

52176
DF Modding / Re: little help with a new race
« on: May 02, 2012, 09:06:13 pm »
FYI, the ONLY thing you need for an adventuring race is either:

1. A civ of that creature that has [ADVENTURE_TIER:X] in the raws (as far as I know, X can be the same for multiple races without causing too many problems, but I've never tried it), or
2. A civ in the raws that has [CREATURE:(name of creature)] and [INDIV_CONTROLLABLE], which will make outsiders.

52177
DF Modding / Re: I think I screwed up here.
« on: May 02, 2012, 08:50:50 pm »
Unless I'm mistaken, soils with MATERIAL_REACTION_PRODUCTS are collectable like clay.

52178
DF Gameplay Questions / Re: Huh?
« on: May 02, 2012, 08:36:05 pm »
Muddy? Have you been playing with water?

52179
DF Gameplay Questions / Re: Large fish
« on: May 02, 2012, 08:15:48 pm »
Large, non-vermin fish? Drain the river, fish and all, into an indoor cistern and feed them migrants/invaders/traders.

52180
DF Modding / Re: Making DF less fantasy
« on: May 02, 2012, 05:35:33 pm »
its same with babysnatcher tag and cattle... all they bring and leaving map will be marked "the kidnappers made of with tame yak cow" etc its a modding bug but no consequences.

Except that your exported wealth will be stuck right at zero...wait a sec, babysnatcher? My bad.

52181
DF Modding / I think I screwed up here.
« on: May 02, 2012, 07:03:38 am »
I'm trying to create an inorganic which can be collected (like clay), but that doesn't show up as soil layers. Here's what I got so far:

Code: [Select]
[INORGANIC:CITY_LOST]
[USE_MATERIAL_TEMPLATE:STONE_TEMPLATE]
[STATE_NAME_ADJ:ALL_SOLID:city ruins][DISPLAY_COLOR:6:7:0][TILE:'%']
[SOIL_OCEAN]
[SOLID_DENSITY:2000]
[MATERIAL_REACTION_PRODUCT:CRAFTS_FOUND:CREATURE_MAT:DEER:BONE]
[MATERIAL_REACTION_PRODUCT:CRAFTS_FOUND_RARE:CREATURE_MAT:WOLF:BONE]
[MATERIAL_REACTION_PRODUCT:WEAPONS_FOUND:INORGANIC:OBSIDIAN]
[MATERIAL_REACTION_PRODUCT:CLOTHES_FOUND:CREATURE_MAT:DEER:LEATHER]
[MATERIAL_REACTION_PRODUCT:CLOTHES_FOUND_RARE:CREATURE_MAT:BEAR_GRIZZLY:LEATHER]
[MATERIAL_REACTION_PRODUCT:ARMOR_FOUND:PLANT_MAT:KAPOK:WOOD]
[ENVIRONMENT:SOIL:CLUSTER:50]
[ENVIRONMENT:SEDIMENTARY:CLUSTER:10]

I succeeded in the "not a soil layer" part, and the "soil-like" part, but not the "able to be collected" part. What do I need?

52182
DF Gameplay Questions / Re: When do sieges arrive?
« on: May 01, 2012, 08:43:41 pm »
I don't think the game keeps track of that yet...but maybe?

52183
DF Gameplay Questions / Re: When do sieges arrive?
« on: May 01, 2012, 08:06:34 pm »
Didn't he say that he found some goblin thieves and ambushes? Goblins tend to be pretty good proof that there are goblins around.

Maybe luck? I dunno. Try exporting lost of stuff, see if that helps.

52184
Dear Worldgen,

This is in regards to my fine fortress that I am running currently.

Why is cavern layer two located roughly at level 8, cavern layer 3 is at roughly level -10 and I didn't hit SMR until level -23?
I seriously would like to have a good source of magma around here somewhere, hopefully i will find it, but I don't have much hope for that. Anyway, when genning a random world, volcanoes are very welcome.

The one that tells you what to do, (to an extent)
Krg

FYI, if you mean z-level whatever, that's shallow. Most worlds are over 100 z-levels deep by the time they reach magma.

52185
DF Suggestions / Re: The Edification of a Dwarven Language
« on: May 01, 2012, 07:03:52 pm »
Hm. I think that stuff like that could also be raw-defined. So, Dwarvish for "red apple" might be applered, but in Human it might be "red apple," in Elvish "apple red," in Goblin "apple-red," or whatever.

What should the Dwarvish sentence structure look like?

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