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Messages - GreatWyrmGold

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52186
The way I understand hill dwarves, they're mostly going to be a worldgen thing--dwarves who move to the hills for whatever reason. Maybe they're criminals, or embarrased, or just want to escape the hustle and bustle of the Mountainhomes. For whatever reason, these outcasts move to the hills, living mainly on or near the surface--close enough that they can trade with the Mountain Dwarves, but far enough to avoid whatever it is that drove them out.

This idea could be interesting, regardless of if it involves "actual" hill dwarves or not. I'd imagine you'd need to pay them somehow, like in crafts, food or coins; and you'd probably need to provide them with the building materials.

52187
DF Suggestions / Re: Semi-Sapiants
« on: May 01, 2012, 06:33:48 pm »
Why, thank you very much. Do you think an extended and expanded version would make a neat story? (Answer, then we'll possibly take this to the Community Games & Stories subforum.)

52188
DF General Discussion / Re: The Most Useful Dwarven Child
« on: May 01, 2012, 04:49:43 pm »
The reason for the bug where migrants migrate to the fortress as overage children is (IIRC) because they're historical migrants who WERE children when worldgen ended, but then time passed and, because they weren't being simulated, they didn't turn into grown-ups.

I have no idea. To my knowledge, children not having jobs is hard-coded--or, rather, not being able to change jobs in-game is hard-coded. That's why DwaThr would allow kids to be assigned labors. It's likely not the mod part that matters, nor the mithril pick part. I...really don't have a clue what the cause of this could be,if not DwaThr.

52189
DF General Discussion / Re: Dwarf fortress copy: A game of dwarves
« on: May 01, 2012, 04:39:51 pm »
Oh, Armok, not again. I think I said it best in another thread, just yesterday:

All I can accuse these guys of is not knowing about DF's anger-happy fanbase.

We have a certain good (building game starring dwarves), and we don't want anyone else to make it. You know what that makes us like? ELVES! BY COMPLAINING ABOUT THIS KIND OF THING, YOU'RE MIMICKING AN ELF!!

52190
DF General Discussion / Re: How do you settle with Humans/Elves?
« on: April 30, 2012, 10:21:55 pm »
Go to the modding forum, click on the Community Mods and Utilities thread, scroll down to Just Embark, click, download. It's the same as the old Embark Anywhere.

52191
DF General Discussion / Re: Why did I start over HERE?
« on: April 30, 2012, 10:20:34 pm »
Aside from the framerate, that actually sounds pretty neat.

52192
Could it be that !!neat!! old bug involving old memory thingies jamming up worldgen, in its newest iteration?

52193
DF General Discussion / Re: New to this game, how to progress
« on: April 30, 2012, 10:06:18 pm »
Here's an important tip. If you see a blue £ pillar, do NOT dig for it unless you have a big and very strong military. YOU WILL DIE.
Don't listen to him! These pillars give access to one of the best metals for military equipment you can get!
Believe neither of us or both, but even if you don't believe me...you'll always wonder what it could have been...and what Fun you might have achieved. Bwah-hah-hah!

On another, related note: Don't get so hung up on survival. If all you had to do was survive, you'd just wall your Starting Seven into your wagon, dig down, and set up a nice little plump helmet/pig tail farm(s) in the soil. Look for challenge. Dig into the bowels of the earth in search of metal, magma, and monsters! Tempt sieges by making a massive golden statue with ruby-window eyes, staring out at the horizon! Risk half of your fortress and most of your dwarves to test that new, possibly leaky drowning trap! Kill the elves! Kill the non-elven traders! Kill the worthless migrants! Kill the buzzards! Do anything you feel like--you won't suffer from any of it! Any way you want it, that's the way you need to do it!
EDIT: Apply this advice to ANYTHING other than DF at your own risk.

52194
DF General Discussion / Re: Clay Dwarf
« on: April 30, 2012, 09:51:28 pm »
This is a well-crafted ceramic figurine. The item is an image of Urist McSoldier the dwarf and Ungrotten the forgotten beast. Ungrotten is embracing Urist McSoldier. Urist McSoldier is screaming.

That's what I thought. I'd have made it artifact-like, but...no decorations.
I wish I had access to some neat sculpturey things...all I have are some old, random Legos.

52195
DF General Discussion / Re: Dwarfs?!
« on: April 30, 2012, 09:46:12 pm »
All I can accuse these guys of is not knowing about DF's anger-happy fanbase.

We have a certain good (building game starring dwarves), and we don't want anyone else to make it. You know what that makes us like? ELVES! BY COMPLAINING ABOUT THIS KIND OF THING, YOU'RE MIMICKING AN ELF!!

52196
DF General Discussion / Re: The Most Useful Dwarven Child
« on: April 30, 2012, 09:36:41 pm »
I suspect that Dwarf Therapist is to blame.

52197
DF Modding / Re: Using Hardcoded Interactions
« on: April 30, 2012, 08:46:54 pm »
...Oookay, then, that seems...my computer didn't like opening a .dat for some reason, okay?

52198
DF Modding / Re: Using Hardcoded Interactions
« on: April 30, 2012, 08:44:01 pm »
Erm, what do I open with the text editors, again?

52199
DF Modding / Re: How do the attribute changing syndrome effects work?
« on: April 30, 2012, 08:36:19 pm »
According to the wiki, negative numbers work. Of course, who trusts the wiki?

52200
DF Modding / Re: Using Hardcoded Interactions
« on: April 30, 2012, 08:32:29 pm »
...Ah, so that's the trick I was missing!

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