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DF Modding / Using Hardcoded Interactions
« on: April 29, 2012, 07:11:29 pm »
I know that the procedurally generated interactions and stuff are stored in the world's raws somewhere. This should include everthing from vampire curses to those mists that turn people into husks.
How would I use the interactions or whatever thusly generated to, say, make an alcohol that can turn people into vampires, or to allow adventurers in a destructive mood to transform into husks?
How would I use the interactions or whatever thusly generated to, say, make an alcohol that can turn people into vampires, or to allow adventurers in a destructive mood to transform into husks?