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Messages - GreatWyrmGold

Pages: 1 ... 3481 3482 [3483] 3484 3485 ... 3706
52231
DF General Discussion / Re: Elven Caravan?
« on: April 28, 2012, 10:35:00 pm »
I like the idea that elves are trying to get a monopoly on wood.

52232
DF Modding / Re: Specific Questions Thread
« on: April 28, 2012, 10:31:56 pm »
Yeah, by reducing the whips' sixe considerably. Supposedly, the whips then caused lots of pain but didn't work so well on armored foes.

52233
DF Modding / Re: Definitely not an Elf mod here....
« on: April 28, 2012, 10:10:42 pm »
Well, not to the farmer's workshop, but you COULD add a reaction to the kitchen or craftsdwarf's workshop or something to turn, say, X plants into X "logs" of [INORGANIC:THATCH], which you would have to define in one of the inorganic files.

52234
Have you considered sending out some bait to lure them out? If they're a goblin civ (it sounds like they are), then they're probably just waiting for someone to come out and play tag with them. The goblins cheat at tag, BTW--they use weapons.

52235
Seriously? No one can think of things they'd like to see, religionwise?

Maybe I should work on that other mod idea I had...

52236
DF Modding / Re: Definitely not an Elf mod here....
« on: April 28, 2012, 07:34:51 pm »
Hm, maybe you could process wood logs/plants into "thatch"?

52237
DF Dwarf Mode Discussion / Re: Necromancer screening
« on: April 28, 2012, 05:10:16 pm »
Wait, raining blood...you're sure you weren't just in an evil area?

52238
DF Dwarf Mode Discussion / Re: Incubation Chambers
« on: April 28, 2012, 05:06:56 pm »
...Why not just forbid the eggs?

52239
DF Modding / Re: Definitely not an Elf mod here....
« on: April 28, 2012, 04:37:53 pm »
You're really getting the hang of this! Maybe you should take the "dim" off of your name.

52240
Better yet: Have a spare dwarf have siege operation and little else. Set up a catapult firing into a hole right in front of a wall. Put a mason's or mechanic's workshop right underneath said hole. Have the catapult fire at will, with the workshop set to make stuff on repeat. Useful stuff, like statues (luring building destroyers, outdoor statue gardens, etc), or blocks (constructions), or mechanisms (complex stuff), or whatever.

52241
Not as interesting as weapons-grade potash.

...

I'm modding in potash ammo.

52242
DF Dwarf Mode Discussion / Re: My bolts! NOOOO!
« on: April 28, 2012, 02:46:23 pm »
Elves? pfft, for some reason, I'm at war with EVERY civ!
Do dwarves siege? Oh god I hope they don't bring the magma cannon/HFS with them.

Edit: Also I expected you to be the first to post.
Kobolds steal stuff. Magma cannons are immoble. HFS is omnicidal neutral, and not really worried about in worldgen. All you need to worry about is steel axedwarves turning your leather-armed militia into ribbons. (Admittedly, that's a majorconcern.)

52243
DF Gameplay Questions / Re: What's the benefit of the two-man squad?
« on: April 28, 2012, 02:25:55 pm »
Ideally, you'd have three-dwarf squads, with one weapon type per squad, all set for at least two to train at all times. This lets a bunch of separate sparrings and/or demonstrations to go on at once, allows finer control, and makes sure that your hammerdwarves won't be tutored in the fine art of stabbing stuff with spears.

52244
DF Gameplay Questions / Re: I caught a giantess
« on: April 28, 2012, 02:23:39 pm »
Unless the goblins land on the giantess...

52245
DF Gameplay Questions / Re: "She had a miscarriage recently"
« on: April 28, 2012, 02:21:04 pm »
Well, when a mommy dwarf and a daddy dwarf love each other VERY much, and a goblin hates the mommy dwarf VERY much, the goblin might hit the mommy hard enough to kill the baby inside of the mommy.

There might be other ways for miscarriages to happen, too.

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