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Messages - GreatWyrmGold

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52246
How about the Tale of Tholtig Cryptbrain, or that of Cacame Apebalded? Two mighty dwarven monarchs. Or maybe the original Urist (story's name: One Dwarf Against the World).

52247
DF Modding / Re: Totem displays?
« on: April 28, 2012, 02:10:41 pm »
It's kinda like a c, but with a line under it.

52248
DF Modding / Re: Definitely not an Elf mod here....
« on: April 28, 2012, 02:09:00 pm »
I remember seeing somewhere an elf mod for farm plots that produce wood, maybe you could do the same thing only with finished products.
Linen shirt seeds, wooden table seeds etc.
Then you don't need to hack the wood apart like a damn tree murderer.

Hmmm, thats something to consider. I rather just make a new craftable resource. Or multiple ones with different attributes. Which file lets you mod a minerals attributes? Do all metals have the same effect on weapons? I would like to have a farm that grows special wood, and special plant fiber for crafting. And maybe even have a special farm that grows finished goods. Or maybe have an ultra special farm that grows special wooden steel to be used in the magical blades of fancyness. Oh yeaah~!
inorganic_whatever. No. The ideas sound neat.

52249
DF Modding / Re: Adding playable race to adventure mode?
« on: April 28, 2012, 02:02:09 pm »
Of course, then you'll also have tentacleguy traders. That might or might not be an issue.

52250
DF Adventure Mode Discussion / Re: Trapped in Leng
« on: April 28, 2012, 01:55:46 pm »
Not good, per se, but less bad. Your point?

52251
1. Move near a source of liquid (river, pond, pool of blood, etc)
2. 'I'
3. Select waterskin
4. Select the fluid you want to fill your waterskin with.

And of course it's an obstacle. If YOU were hiking through monster-filled wilderness and forgot to bring a snack...

52252
The Random Number God hath smiled on thine fists.

52253
DF Modding / Re: How to create cybernetics?
« on: April 28, 2012, 12:48:28 pm »
If you're "lucky," you might get dwarves impregnated whilst female, which might cause the pregnancy to stay until the baby is born. Or maybe the baby would vanish inside its father's womb, and be born next time he was healed. Good laughs, if that happens.

52254
DF Modding / Re: Sweat Failure
« on: April 28, 2012, 12:39:01 pm »
The problem was that [SECRETIONS] didn't do what I thought it did. Aaand I forgot to thank Sphalerite. Sorry about that.

52255
DF Modding / Re: Specific Questions Thread
« on: April 28, 2012, 11:59:35 am »
Yes, but normal stance armor will be worn on custom parts and vise versa.

You can mostly alleviate this problem by making sure that no one except the custom race can make the custom armor, and that they can't make normal STANCE or whatever armor, and making the race a sufficiently different size from all others.

52256
Download and see for yourself.

...I'm pretty sure I changed them...

52257
DF Modding / Re: Questions that are Difficult to Explain in the Title
« on: April 28, 2012, 11:46:41 am »
That'd probably work.

52258
DF Modding / Re: Sweat Failure
« on: April 28, 2012, 11:39:25 am »
Seeing as all living sweat hulks should have copper in their upper bodies, yes.
No notable errorlogs.
I'll check the coating. Yup, sweat on the upper body. It it possible to get it to secrete from all body parts?

I know I've seen critters that leave secretions everywhere...outside...hm, was it possibly raining?

52259
DF Modding / Re: Questions that are Difficult to Explain in the Title
« on: April 28, 2012, 11:33:54 am »
Given he difficulty of manufacturing elves, I think I'll go with the toys idea.

Not so sure about the "stones=labor" thing, but I might use it.

52260
DF Modding / Re: Sweat Failure
« on: April 28, 2012, 11:00:32 am »
Yup, hence the [SECRETION:LOCAL_CREATURE_MAT:SWEAT:LIQUID:BY_CATEGORY:BODY_UPPER:COPPER] tag.

Hm, sounds a lot like vanilla iron men. Does this gas cause necrosis, by any chance?

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