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Messages - GreatWyrmGold

Pages: 1 ... 3483 3484 [3485] 3486 3487 ... 3706
52261
DF Modding / Re: Sweat Failure
« on: April 28, 2012, 10:36:55 am »
No, I mean like secretions.
Erm, for the "stuff coming out when hit," do you mean blood?

52262
JWISOTT. Sadly, I don't really have enough time to test...anything...but I can come up with a list of ideas to spur more free-time-enabled individuals into !!SCIENCE!!!

A few questions that it might be neat to test:
Spoiler (click to show/hide)

I would appreciate other !!RESEARCH!! ideas, but actual !!SCIENCE!! results would be even better!

52263
DF Modding / Re: How to create cybernetics?
« on: April 28, 2012, 10:29:14 am »
Yup, cool. (FYI, I suggested turning them into female dwarves to avoid unexpected results with pregnant females. If you're "lucky," you'll get unexpected issues with pregnant males.)

52264
Crafts. Maybe mugs.

52265
DF Modding / Re: How to create cybernetics?
« on: April 28, 2012, 10:00:17 am »
Ah, you're new to this, aren't you? Great; I'm not that good.

Alright, I'll break my steps down some.

1-3.
Spoiler (click to show/hide)

4.
Spoiler (click to show/hide)

5.
Spoiler (click to show/hide)


You could create two different reacions/stones, one for each gender; OR you could use the SYN_AFFECTED_CREATURE to make two different syndromes; OR you could tell the men to suck it up and take the temporary gender-shift like men, even though they currently aren't. It'll only last a couple seconds, anyway.

52266
DF Modding / Sweat Failure
« on: April 28, 2012, 09:18:34 am »
I'm trying to create a massive mechanical monstrosity that sweats...sweat. Here's the raws:

Code: [Select]
[CREATURE:HULK_SWEAT]
[DESCRIPTION:A massive machine made of copper and filled with sweat, which it constantly secretes. It can level armies from exhaustion. It is said tha drinking its sweat can lead to death or power, but defnately nausea.]
[NAME:sweat hulk:sweat hulks:sweat hulk]
[CASTE_NAME:sweat hulk:sweat hulks:sweat hulk]
[CREATURE_TILE:'H'][COLOR:6:3:0]
[MEGABEAST][DIFFICULTY:16]
[ATTACK_TRIGGER:25:8000:80000]
[SPHERE:METALS]
[SPHERE:MURDER]
[SPHERE:SACRIFICE]
[SPHERE:STRENGTH]
[SPHERE:WAR]
[LARGE_ROAMING]
[SPEED:1500]
[NOPAIN][EXTRAVISION][NOBREATHE][NOSTUN][NONAUSEA][NOEMOTION]
[NOTHOUGHT][NOEXERT]
[NO_DIZZINESS]
[NO_FEVERS]
[BUILDINGDESTROYER:2]
[LARGE_PREDATOR]
[NO_DRINK][NO_EAT][NO_SLEEP]
[NOT_LIVING]
[CANOPENDOORS]
[NOT_BUTCHERABLE]
[NOFEAR]
[PREFSTRING:exhaustion-inducing antics]
[NOBONES]
[BODY:HUMANOID_SIMPLE]
[NO_THOUGHT_CENTER_FOR_MOVEMENT]
[USE_MATERIAL_TEMPLATE:SWEAT:BLOOD_TEMPLATE]
[STATE_NAME:ALL_SOLID:frozen tainted sweat]
[STATE_NAME_ADJ:ALL_SOLID:frozen tainted sweat]
[STATE_NAME:LIQUID:tainted sweat]
[STATE_NAME_ADJ:LIQUID:tainted sweat]
[STATE_NAME:GAS:boiling tainted sweat]
[STATE_NAME_ADJ:GAS:boiling tainted sweat]
[PREFIX:NONE]
[SYNDROME]
[SYN_NAME:sweat taint]
[SYN_AFFECTED_CLASS:GENERAL_POISON]
[SYN_CONTACT]
[CE_IMPAIR_FUNCTION:SEV:10:PROB:100:RESISTABLE:MUSCULAR_ONLY:START:0:PEAK:25:END:1000]
[CE_DIZZINESS:SEV:25:PROB:75:RESISTABLE:SIZE_DILUTES:START:0:PEAK:100:END:500]
[CE_DROWSINESS:SEV:5:PROB:100:START:0:PEAK:10:END:100]
[CE_DROWSINESS:SEV:50:PROB:40:START:5:PEAK:20:END:1000]
[CE_DROWSINESS:SEV:150:PROB:15:START:15:PEAK:50]
[CE_UNCONSCIOUSNESS:SEV:100:PROB:5:START:25:END:150]
[CE_ADD_TAG:CRAZED:NOEMOTION:NOFEAR:NOPAIN:NOSTUN:TRANCES:SUPERNATURAL:UTTERANCES:START:5:END:40]
[CE_DISPLAY_NAME:NAME:sweat-tainted:sweat-tainted:sweat-tainted:START:10:END:50]
[DE_ADD_TAG:NOSTUN:START:40]
[SYNDROME]
[SYN_NAME:cuprous-sweat]
[SYN_AFFECTED_CLASS:GENERAL_POISON]
[SYN_INGESTED]
[CE_PARALYSIS:SEV:10:PROB:40:SIZE_DILUTES:START:0:PEAK:2:END:10]
[CE_NUMBNESS:SEV:100:PROB:75:START:5:PEAK:15:END:100]
[CE_NAUSEA:SEV:50:PROB:100:SIZE_DILUTES:START:0:PEAK:10:END:50]
[CE_UNCONSCIOUSNESS:SEV:100:PROB:80:RESISTABLE:START:10:END:100]
[CE_IMPAIR_FUNCTION:SEV:150:PROB:45:RESISTABLE:MUSCULAR_ONLY:START:5:PEAK:10:END:100]
[CE_UNCONSCIOUSNESS:SEV:75:PROB:65:RESISTABLE:START:15:PEAK:50:END:150]
[CE_ADD_TAG:OPPOSED_TO_LIFE:PROB:25:START:100]
[CE_ADD_TAG:NOT_LIVING:NO_EAT:NO_DRINK:PROB:75:START:100]
[CE_ADD_TAG:NO_FEVERS:NONAUSEA:NO_PHYS_ATT_RUST:NO_THOUGHT_CENTER_FOR_MOVEMENT:PROB:60:START:75]
CE_BODY_TRANSFORMATION:PROB:50:START:200:END:10000
CE:CREATURE:ELEMENTMAN_IRON:NONE What's a good, sweaty creature? Actually, maybe I should add copper and silver men...
[TISSUE:VERDIGIRIS]
[TISSUE_NAME:verdigris:NP]
[TISSUE_MATERIAL:INORGANIC:MALACHITE]
[RELATIVE_THICKNESS:1]
[TISSUE_SHAPE:LAYER]
[TISSUE:COPPER]
[TISSUE_NAME:copper:NP]
[TISSUE_MATERIAL:INORGANIC:COPPER]
[MUSCULAR]
[FUNCTIONAL]
[STRUCTURAL]
[RELATIVE_THICKNESS:49]
[CONNECTS]
[TISSUE_SHAPE:LAYER]
[TISSUE:SWEAT]
[TISSUE_NAME:sweat:NP]
[TISSUE_MATERIAL:LOCAL_CREATURE_MAT:SWEAT]
[TISSUE_MAT_STATE:LIQUID]
[RELATIVE_THICKNESS:100]
[TISSUE_LEAKS]
[TISSUE_SHAPE:LAYER]
[TISSUE_LAYER:BY_CATEGORY:ALL:COPPER]
[TISSUE_LAYER_UNDER:BY_CATEGORY:ALL:SWEAT]
[BODY_SIZE:0:0:1000000]
[BODY_APPEARANCE_MODIFIER:HEIGHT:90:95:98:100:102:105:110]
[BODY_APPEARANCE_MODIFIER:BROADNESS:90:95:98:100:102:105:110]
[ATTACK:PUNCH:BODYPART:BY_TYPE:GRASP]
[ATTACK_SKILL:GRASP_STRIKE]
[ATTACK_VERB:punch:punches]
[ATTACK_CONTACT_PERC:100]
[ATTACK_FLAG_WITH]
[ATTACK_PRIORITY:MAIN]
[ATTACK:KICK:BODYPART:BY_TYPE:STANCE]
[ATTACK_SKILL:STANCE_STRIKE]
[ATTACK_VERB:kick:kicks]
[ATTACK_CONTACT_PERC:100]
[ATTACK_FLAG_WITH]
[ATTACK_PRIORITY:SECOND]
[CASTE:NONE]
[ITEMCORPSE:TOOL:HUSK_SWEAT:INORGANIC:COPPER]
[ITEMCORPSE_QUALITY:2]
[ALL_ACTIVE]
[SWIMS_LEARNED][SWIM_SPEED:3000]
[SECRETION:LOCAL_CREATURE_MAT:SWEAT:LIQUID:BY_CATEGORY:BODY_UPPER:COPPER]
[CAN_DO_INTERACTION:MATERIAL_EMISSION]
[CDI:ADV_NAME:Spew Sweat]
[CDI:USAGE_HINT:ATTACK]
[CDI:BP_REQUIRED:BY_TYPE:HEAD]
[CDI:MATERIAL:LOCAL_CREATURE_MAT:SWEAT:TRAILING_VAPOR_FLOW]
[CDI:VERB:spew swea:spews sweat:NA]
[CDI:TARGET:C:LINE_OF_SIGHT]
[CDI:TARGET_RANGE:C:15]
[CDI:MAX_TARGET_NUMBER:C:1]
[CDI:WAIT_PERIOD:50]
[CDI:FREE_ACTION]

And yes, I'm planning to make the sweat non-red. First, though, how do I make the sweat ooze everywhere?

52267
DF Modding / Re: How to create cybernetics?
« on: April 28, 2012, 09:16:20 am »
Not really possible to DIRECTLY have a reaction transform dwarves into stuff--just like it's not DIRECTLY possible to have an elven citizen. But you can get Cacame or an equiviant to migrate to your fortress, and you can find a workaround to transform dwarves with reactions.

1. Create a new inorganic.
2. Give it a boiling point below room temperature.
3. Give it a [SYNDROME] which is [SYN_INHALED]. This syndrome should have [CE_BODY_TRANSFORMATION:PROB:100:START:0:END:1][CE:CREATURE:DWARF:MALE] or whatever,
4. Create a custom reaction that creates 1 BOULDER:NONE of the above material.
5. Add the reaction to the MOUNTAIN entity's list of permitted reactions.
6. Generate a new world.

52268
DF Modding / Re: Definitely not an Elf mod here....
« on: April 28, 2012, 08:37:30 am »
There was an Elf Retreat mod back in DF2010, but I don't think it updated to 2012.

52269
DF Modding / Re: How to create cybernetics?
« on: April 28, 2012, 08:33:02 am »
To regrow limbs and stuff, have them transform into something else for a tick. A custome reaction that creates  unit of instaboiling syndromey rock would work well. This would just make normal limbs, though, not metal ones.

Siegers ride mounts, but for now that's it.

Not sure about the others, but [NOT_LIVING] might help.

52270
DF Modding / Re: Specific Questions Thread
« on: April 28, 2012, 08:24:35 am »
1. Yup. Elves are size 60000, same as dwarves and goblins. I'm not sure how block games handle their body type opr whatever that is.

3. Try looking in  the raws. I think there's a brief description of which number is which near one of the first weapons.

4. More like a solid rod of metal hitting point-on at supersonic velocities. Like if a musket fired the ram-rod, only more effective.

52271
DF Modding / Re: Questions that are Difficult to Explain in the Title
« on: April 28, 2012, 08:08:55 am »
SERIOUS answers!

52272
DF Modding / Re: 3 questions about syndromes.
« on: April 28, 2012, 08:08:18 am »
Dragons can't fly, for some reason, but rocs can. You'd also need to watch out for archers. You should be able to sneak while flying.

52273
I'm adding sweat and tear hulks, but I'd really like some input...

52274
DF Modding / Questions that are Difficult to Explain in the Title
« on: April 28, 2012, 07:51:02 am »
Alright, I'll try to explain. For my Savages' Stronghold mod, I'm planning to make Sweat- and Tear-magik to go with the bloodmagik that already exists. (Why the 'k'? Ogres are bad spellers.) Obviously, you get bloodmajik by sacrificing dwarves, but what about sweat and tears? How would I represent a sacrifice of happiness or labor?

52275
DF Modding / Re: 3 questions about syndromes.
« on: April 28, 2012, 07:46:30 am »
Yup. Alt-move to fly diagonally up/down, < and > to go straight up and down.
Also, flying makes you immne to falling. Until your wings break. Or you pass out.

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