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Messages - GreatWyrmGold

Pages: 1 ... 3488 3489 [3490] 3491 3492 ... 3706
52336
DF Modding / Re: Random Modding Questions / Ideas
« on: April 15, 2012, 04:15:20 pm »
Use toys in a "Bait Elf" reaction. Produces elf bone.

...Oh, god, what am I doing? I am slowly succumbing to the anti-elf prejeduces of this board! Oh, woe!

52337
DF Modding / Re: Stone Lauching Creature
« on: April 15, 2012, 04:08:11 pm »
I woulda thought that it would have a reaction like a bombadier beetle's, except with a chunk of rock being fired out.

52338
Fixed a grammer bug in the ogre mages' healing interaction, made the female castes female, starting on fiddling with the skill learn rates. Oh, and I made giants about 1/3 smaller--they're still the biggest megabeast by far, but now they're the slightly less biggest megabeast. This will fix the power dispecrancy now that their bones are actually as dense as iron (more or less).

52339
DF Modding / Re: Stone Lauching Creature
« on: April 15, 2012, 03:24:39 pm »
There's a way to get it to fire barrages (either multi-target or single-target bursts), but it's a little more advanced.  Talk to me if you have any interest in that.

Dunno about the OP, but I'd be interested.

52340
DF Suggestions / Re: Hybrid FB's
« on: April 15, 2012, 03:20:21 pm »
Sleipnir had eight legs.

I think that you'd get ludicrous fairly fast; it should be limited to a few parts from ONE additional animal. Not that it would make an in-game difference, most likely.

52341
DF Suggestions / Re: Semi-Sapiants
« on: April 15, 2012, 03:18:05 pm »
Hm, some good points. I'll break the ones I like best down:

1. Non-dwarves needs:
Spoiler (click to show/hide)

2. Semi/Megabeast Allies
Spoiler (click to show/hide)

52342
DF Suggestions / Re: I am not afraid anymore.
« on: April 15, 2012, 02:58:01 pm »
I have rarely beaten bogeymen, and only as superhuman adventurers, like dragons, Genesis ilithid void masters, or Savages' Stronghold minotaurs (once, in a fit of personal awesome). Don't make them stronger!

52343
DF General Discussion / Re: What Would Urist Do?
« on: April 14, 2012, 09:48:16 am »
Nothing. Once everyone around him was smart, they'd realise that Urist was still an idiot and leave him behind.

What would Urist do if he was trapped in Antarctica without so much as a copper pick?

52344
hmm.. this has made me think

What do ogres worship? they are beings of anger, destruction, general malevolence, right?
Not really, at least not in my opinion. I think I'll look at that...

Quote
So lets assume: Gods of destruction, blood, power
so. Thinking this, possibly add a Blood Pit (BLLLOOOOOOD FOR THE BLOOOOOD GOOOOD, GRAAAAAUUUUGH) then, you drag a prisoner over there, or a container of extracted blood/ichor and kill the the prisoner/sacrifice the barrel. blood god says OH. THERES BLOOD HERE. FIRE ALL OF THE THINGS.
If he likes it, a chance of something cool being created (metals, artifacts, etc)
Can't make artifacts with a reaction...might make something like that, though.

Quote
Ogres may not be friendly, but in my experience are intelligent. think ogre-magi. So, maybe add libraries, for them to study scrolls or something? yeah, most people assume ogres are door-punchy retards, but still.
Hm, ogre magi...A new caste? Maybe replace the healer caste.

Quote
thats all i got for now, great mod!
Thanks!

52345
DF Adventure Mode Discussion / Re: Quest to kill empty string
« on: April 14, 2012, 09:41:49 am »
Wow, this got derailed fast.
Also, the cake is a lie.

52346
DF Suggestions / Re: Fortress Wealth
« on: April 14, 2012, 09:39:04 am »
First off, ravaught, normal stone is worth 3 db/boulder, not 2.
Second off, why only stone? Wood is also 3 db/unit and a basic building unit. What about raw meat and fish, unused leather, and all of those other raw materials?
Third off, you can't say that NW_Kohaku's arguments are meaningless just because they miss the (narrow) point of your argument. If we solved the underlying problem that the AI can't really judge the worth of your fort, or even any individual item, then this would be fixed. In fact, this wouldn't really solve the problem--after all, a fort with a bunch of furniture and a bunch of rock to make more is a better fort than one with as much furniture and NO stone whatsoever.

52347
DF Adventure Mode Discussion / Re: Dumbest Opponents
« on: April 14, 2012, 09:04:47 am »
A bunch of dingoes gnawed on one of my adventurers until he died of thirst. Even though he killed some of them and occasionally got in a killing swing when he wasn't passed out from exhaustion.

...How do you get exhausted if you're passed out most of the time for several days?

52348
DF Suggestions / Re: Fixes to combat engine
« on: April 14, 2012, 08:59:18 am »
Because there are things more important to Toady than combat.

52349
DF Suggestions / Re: Give Reletives Differant Colors
« on: April 13, 2012, 09:44:32 pm »
That sounds like a good idea. I have mostly been fiddling around with my mod (Savages' Stronghold, check it out if you've got time) and trying to make a good evil-biome-fort and so haven't gotten any historical migrants or anything, so I can't add much except my approval.

52350
DF Suggestions / Re: Zombie Infections
« on: April 13, 2012, 09:42:21 pm »
Nope! In fact, ONLY the living can become husks! Sure, you are hated by everything but unholy monstrosities, but aside from the fact that unholy monstrosities don't mind you, that's normal.

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