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Messages - GreatWyrmGold

Pages: 1 ... 3493 3494 [3495] 3496 3497 ... 3706
52411
DF Suggestions / Re: Dwarves leaving fortress
« on: April 07, 2012, 06:53:43 am »
Toady has thought about this, and intends to include it, possibly after the Personality Rewrites are complete, or with Taverns, and travelers.  I remember some quotes from him to the effect that dwarves should be capable of judging their leadership (you), and having the ability to just ignore your orders if they feel you've been too unreliable, and walk off the map or otherwise just do their own thing.

I wonder what'd happen if we killed all of the worthless migrants. Would the metalworkers and soldiers leave when the soapmakers and glazers died, unless perhaps they were given good accomadations from the get-go?
And what about worldgen? What kind of events could cause dwarves to stick around no matter WHAT you do? The way I imagine it now, the reason dwarves stick around your fort is because everywhere else is WORSE.
Quality of life shouldn't be objective. Quality of civ and local ("hometown" of the given migrant) government and QoL standards should affect a dwarf's choice to stay or leave. Also, the Starting Seven should probably only leave under dire circumstances.

52412
I've added some adventurer mode reactions. Once I make sure tha the various FD races use the weapons I have ade for them, it's off to DFFD.

52413
You'd probably have to create a new "jerky" material, add it to the STANDARD_MATERIALS thingy, and add a reaction to turn a meat unit into a unit of jerky, with another reagent (probably a barrel containing the meat) as [PRESERVE_REAGENT] and [DOES_NOT_DETERMINE-PRODUCT_AMOUNT]. Maybe also a log that [DOES_NOT_DETERMINE_PRODUCT_AMOUNT], for the actual smoke to come from.

52414
DF Modding / Re: NO migrants
« on: April 06, 2012, 02:53:11 pm »
Elf. You shouldn't be preventing migrants. You should be dealing with them.

52415
DF Suggestions / Re: Suggested Entity tokens: VALUE
« on: April 06, 2012, 06:36:37 am »
On the other hand, some cultures (such as, possibly, the Greenland Norse) died out due to sticking to their beliefs and not changing (such as, in the aforementioned example, keeping their cows when sheep or goats would be better for not destroying the pastures--although this is understandable when they first got there, the Norse were in Greenland for, IIRC, a few centuries before dying). So, some might change; others would stick to their guns and possibly die out because of it. And, of course, somemight do both, leaving only--for instance--the ones who didn't mind cannibalism alive.

52416
DF Community Games & Stories / Re: Theft from a Tower
« on: April 06, 2012, 06:32:28 am »
Hm, not a bad idea.

52417
DF Community Games & Stories / Re: Theft from a Tower
« on: April 05, 2012, 10:13:38 pm »
After several exchanged blows, Ingish missing and Morul's fists, propelled by arms flabby from a century of living by the servitude of the undead, did litle. Then, Ingish landed a blow deep in Morul's left arm. Folowing this, many blows were exchanged, during which Morul used his weight to good advantage. This ended with two punches to the head, one of which caused bleeding, the other of which knocked Ingish's skull through his brain. Morul stared a the souls of the three fleeing warriors and said, "Not so fast..." He utered an incantation and bound them to the very slab they all wanted so much.

52418
DF Community Games & Stories / Re: Theft from a Tower
« on: April 05, 2012, 10:07:16 pm »
<Why are you killing cavies?>

It was later in the day, early afternoon, Obsidian 22nd. Ingish was nearing the tower and hunting cavies.

"Simple. I'm going to be a necromancer, right? So I should have a good start on my undead army."
<Why are you wasting your time on CAVIES?>, demanded the spirit of Abimu. Like Melbil, Abimu was now manifesting entirely within Ingish's mind, so as not to disturb those around them.

"I've gotta start somewhere, no?" he pointed out as he slew another cavy.
<Yes, two or three cavy corpses, lion skin, and half a boar. Truly an army of the ages>
<Hey, back off, having a few minions is better than having none. Maybe we can make them into a neat unliving throne or something.>
"Hey, look, a honey badger." Ingish strode forward, slew the angry beast, and harvested the results.

The axedwarf and his two ghostly companions continued. <Now, remember,> Abimu warned, <while the herb's scent is on your brow, all living things will despise you.>

"I know, horney-boy. You only told me a couple of times. Per hour. Since I ran into you."

They approached the tower, their first sure sighn being when they saw a minotaur hand, rotted to the bone, followed by two minotaur skeletons. One was recognised by Abimu as a hero from the northern minotaurs, a race reduced to a sicngle town, who had come here on a quest much like theirs'. <The Norhern Minotaurs know nothing of the herb,> assured Abimu.

None of the zombies standing guard within the tower cared about Ingish, so that was good. He walked into the tower, strode into a small closet with a staircase in it, and started searching for the slab.

A dwarven necromancer named Morul Syrupmolten, who had a massive scar across his chest and left arm, threatened death, but did nothing worse than cause many of Ingish's future soldiers to reanimate and drop out of his pack. Finally, at the top of the tower, they found Rashmomuz, "Diedcrypt," a rhyolite slab engraved with the secrets they seeked.

As Ingish descended the steps, Morul stated, "When I tell you to prepare to die, prepare to die."

52419
DF Community Games & Stories / Re: Theft from a Tower
« on: April 05, 2012, 09:23:42 pm »
Nothing happened. Ingish, surprised, awoke with birds singing lovely notes and not little beasts insulting his mother's actually-goblin-free heritage.

He scouted the area. A lion attacked, but throwing the half-boar-corpse at it knocked it out, and a quick hack to the head ended the great cat's life. Ingish took the cat's skull and tail as trophies.

Ingish searched, but despaired. How could he hope to find one lousy little corpse in miles of steppe? He couldn't. He did, however, find something more useful.

"Iiiingiiiish! IiiingiiIIIiishhh!"
"Melbil, knock it-Melbil? What the carp?"
"Iiingiiish! I have a meeEeessage for yoOoou!"
"Do you have to talk like that?'
"No, probably not, but it seems to fit now that I'm a ghost."
"You are? What happened?"
"Bogeymen, old friend."
"Why were you even out here?"
"I was seeking the Slab Ushmalloslal, and learn the Secrets of Life and Death!"
"You know there's another tower, just to the west of Panoti, right? Monomusen."
"...Oh, right. Well, let's go there!"
"Are you NUTS?!?! The zombies--they'd KILL us! Well, me."
"Not to fear, buddy-o. I found a pal who's willing to share a little secret about this herb..."

52420
DF Community Games & Stories / Re: Theft from a Tower
« on: April 05, 2012, 09:02:26 pm »
Corai: But what's the Fun in that?
Oh, and BTW, one bogey bled to death before my adventurer died.

-----

Ingish Lightningfigures, an axedwarf ridiculed for developing his evasive abilities rather than his offensive ones, was looking for his friend, Melbil Earthenanvil. He found himself in a minotaur hamlet in the middle of the continent, discovering the location and quest where Melbil was last seen. Using his intuition, and the tales of a small area where the dead were beginning to rise and mythic bogeymen were seen walking in daylight, where travelers were found dead, with black little dents in their skulls from the bogeys' kicks and the eyes and toes eaten off.

Ingish traveled. As he passed a herd of elephants, he wished that he had a few spare plump helmets and an animal trainer to aid him in training them; as it was, he'd likely get trampled. Of course, he'd likely fare no better versus the bogeymen...if all he'd heads of them was true. According to legend, they could cave in stone walls with their fists and snatch enchanted elven arrows out of the air.

As he neared the general region where the corpses of Abil the Tower-Thief and Melbil lay, he heard a deep ogre voice announce the presence of some group called the Lesser Salutes. An ogress with a copper mal stood atop a small hill, looking down at Ingish. As he approached her, he noted an ogress bogre and changed paths. A silver arro struck a tree as Ingish darted past. Reaching the beast's head was impossible, but a foot-strike should be easier...Nope, the ogress proved nimble as an elf despite her slow speed. Any attacks attempted were either dodged or deflected by the ogress's silk robe or armor. The only bright side is that she was too busy dodging Ingish's attacks to provide any of her own. An intrest in experimentation lead to the discovery that blunt blows were not so easily deflected, leading to first blood, as it were.

Eventually a lucky cut was scored on the ogress's left hand--not the one the bow was held in, but the reloading hand. The ogress retreated as blood gushed out of her open wound, releasing drops of blood the size of Ingish's head. However, victory seemed impossible; the ogress's clothes were too thick for Ingish's bismuth bronze axe to pierce. then he remembered his hunter's training. He never enjoyed marksdwarfship, but he knew enough about sneaking to get by. Sadly, a herd of hippos in the river gave away his position. The bogress shot an arrow, piercng the lower body and sticking right in the wound, as well as inspiring Ingish. He swam to the northern bank and ran. He then followed a hippo, eventually giving it enough gashes to knock it out from pain, then stabbing its brain with a dagger. He took some meat and the skull, then left the scene, hoping the remainer of the carcass would be sufficient pennance to the savage ogres. After cutting a wild boar in half for more meat, and maybe a future minion, Ingish continued onwards.

As Ingish reached the area where Abimu and Meblil lay, he noted that it was getting to the point where he could scarcely see his hand in front of his face, and chose to sleep.

52421
DF General Discussion / Re: Carts and tracks
« on: April 05, 2012, 08:53:54 pm »
Ooh, I just got an idea: If you could put dwarves in mine-carts, and had a bunch of spares, you could launch dwarves into pits full of wild badgers!

Or, better, have the militia dive into combat on minecart-cannon-thingys!

52422
DF Community Games & Stories / Re: Theft from a Tower
« on: April 05, 2012, 08:13:11 pm »
Thanks for the support and advice! I was on the verge of abandoning the world and the thread, but you've given me motivation!

I wonder how many kinds of bogeymen I'll run into. Maybe I'll start naming them. Until them, I'll call 'em Type A and Type B.

52423
DF General Discussion / Re: What Would Urist Do?
« on: April 05, 2012, 07:50:26 pm »
Nothing. He's just wondering why this new guy isn't getting hungry or thirsty...*snore* *sucksucksuck*

What would Urist do if he had to choose between becoming a necromancer or becoming a werecat with nice socks?

52424
DF General Discussion / Re: "A Game of Dwarves" DF Ripoff?
« on: April 05, 2012, 06:58:40 pm »
Ah,  goody, a link to the site!

Yeah, the trailer video was poorly-designed for anyone who knows about DF's fanbase. "Forgotten Monsters," seriously? And the digging interface...that said, I don't think it's as much "a ripoff of" as "inspired by." If I was working for Paradox Interactive, though, I'd suggest to my superiors that mentioning inspiration from DF would be a good idea to avoid this kind of backlash. Their YouTube video got tons of dislikes, presumably due in part to reactions from the DF community. Maybe they'll learn to research fanbases of games they're inspired by.

52425
DF Gameplay Questions / Re: Best way to capture cave animal men?
« on: April 05, 2012, 06:42:30 pm »
You could probably use Runesmith or DFhack or something to make them full fortress members. If not, or if you don't use those programs (I don't), then you can use them as a centerpiece of your Cavern Critter zoo.

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