Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - GreatWyrmGold

Pages: 1 ... 3494 3495 [3496] 3497 3498 ... 3706
52426
DF Community Games & Stories / Re: Theft from a Tower
« on: April 05, 2012, 06:21:17 pm »
Melbil succumbed to sleep after reaching roughly the correct area.Within an hour or so, his slumber was interrupted by a honey badger, which seemed to be running at him. Melbil swiftly barraged the beast with his hammer, soon striking its head, slaying it. Then, Melbil saw something. The badger was not running to Melbil--it was running from bogeymen.

These were not the beasts that slew Abimu, although they were no better than those. They were small and warty, with slate gray eyeless faces and stubby horns. They knew exactly where their prey was, aiming vicious insults. They told Melbil that he was a fool. He slew the one companion who might have helped him against his new assailants. He went into the wilderness, hoping to find the one place where he could make his name, without knowing quite where it was, or what. And, worst of all, he intended to try and steal the treasures from those killed by the Beasts of the Night.

Melbil had never heard of these beasts, and decided that the best way to continue this first contact would be to crush them. The first was swiftly knocked down and a strike aimed at its skull, but the attack "merely" fractured the skull. After a couple minutes, one of the beasts gored his hammer-arm, causing the hand to drop open, lifeless.

As he fell unconscious from pain, the last thing to go through his mind was that he MUST get revenge on these beasts. That, and a bogeyman foot.

I REALLY hate bogeymen. And not feeling appreciated; os anyone even READING this?

52427
DF Suggestions / Re: Adventure Mode ambush frequency
« on: April 05, 2012, 05:54:02 pm »
What did the game say?

Nothing!

On a different note, I like it how it is, as in earlier versions my adventurers were being ambushed, shot, and killed while travelling between hamlets. Before they cold do anything. Yeah...

52428
DF Community Games & Stories / Re: Theft from a Tower
« on: April 05, 2012, 05:50:45 pm »
Melbil Earthenanvil, a hammerdwarf, had heard of a strange occurance. Supposedly, a minotaur had managed to sneak into a necromancers' tower and steal the legendary slab Ushmalloslal, before terrors of the night had struck him down. Taking his steel warhammer, bronze shield, and a dagger, Melbil fled from the Mountainhomes. He paused in a minotaur town to restock on supplies (spending his last coins), and to ask for information on where this Abimu had fallen. With this, he set out, hoping to find the slab.

After travelling some, Melbil began to hunger. He munched on a prickle berry he had picked up in town, drank some water, and hunted a horse (surprisingly coming out uninjured). Melbil took the of the horse meat, considering also taking the bones to use as fuel for his necromancy. No, that would be unnecessary; it would slow him down, and death is easy to manufacture.

Night fell, and Melbil traveled on. He paused for sustenance, and again to cross a river. Nothing happened, although at some point he realised that he had overshot the area where Abimu had died. Cursing, he turned and continued the search.

52429
DF Gameplay Questions / Re: Dealing with lack of metals
« on: April 05, 2012, 05:48:28 pm »
I almost never have a metal industry. Usually, my dwarves get wood or imported weapons, and train on wild animals. It's a useful way to reduce popuation, but I'm not sure how well it works for defense...

52430
DF Suggestions / Re: More dangerous traps.
« on: April 05, 2012, 05:44:21 pm »
Maybe only clumsy dwarves on old and/or crappy traps would have a chance to activate on friendly contact? Or maybe just remove that bit, and say that traps have an X chance of activating each time an enemy steps on them. That part seems sensible.

52431
DF Suggestions / Re: More specific clothing/armor materials
« on: April 05, 2012, 05:33:47 pm »
Wait, NW_Kohaku, are you suggesting that we be able to limit what materials stuff can be made out of by [REACTION_CLASS]s? That sounds like what you're saying, and would be a lot more versetile than what Williham said.

52432
DF Community Games & Stories / Re: Theft from a Tower
« on: April 05, 2012, 05:15:33 pm »
Abimu saw them--small, feathered and winged humanoids, with gray feathers, spouting insults like fountains spew water. They glid towards Abimu, cackling as they came. The first to arrive dodged, and responded with a kick to the hand. This made Abimu angry. After several attacks, Abimu had knocked the bogeyman down, but had not injured it. Then, he got an easy strike at its right arm, and the next lash fractured the bone!

Others approached Abimu. One gored him, then dodged the next attack. A melee ensued, with Abimu scoring perhaps one hit for each ten the bogeymen gave. He shattered a couple more bones with good blows. Then, a bogeyman's bite from behind bruised fat in his upper body, somehow giving Abimu trouble breathing. Then, a bogeyman kicked him in he head, knocking him unconscious. Within 30 seconds, Abimu Ocimaasada, the failed thief of The Secret, was dead.

I hate bogeymen. Now, to reclaim the slab...

52433
Actually, danger rooms DO improve attributes and offensive skills--the former by raising skills (like sparring does), the latter by dwarves parrying the spears.

52434
DF Gameplay Questions / Re: Necromancy: Is It Worth It?
« on: April 05, 2012, 04:38:48 pm »
I did. I didn't. I'm playing a minotaur from my mod, could that affect it?

52435
Maybe something like that. I'm keeping them all the same size, since otherwise clothes and armr created by one caste won't fit the others, but the general ideas are good.

I'm still thinking about how to boost giants, who as you should remember were defeated by every other megabeast and their mothers, who were even worse.

About a third of the people who voted so far wanted most or all FD races to be added; about a third wanted none to be. As some others wanted Challenge or Tier 3 races to be added, I'm adding in the FD races that fit best unless some people loudly protest. In the meantime, I'm making up a story behind all of this.

52436
DF Gameplay Questions / Re: SHUT UP I NEED SOME ALONE TIME
« on: April 05, 2012, 06:26:40 am »
Psychological issues, my friend.

I often have militia wandering around where critters were killed previously. As long as they were the skilled guys and returned, or were the worthless migrants and got killed, I'm happy.

52437
682 FTW. Building destroyer, trap avoid, no stun, no pain, no eat, no sleep, can learn and basically immortal.

Why are most of these things nigh-immortal? It seems like having a fort besieged by one unstoppable monster after another would get..old, y'know?

52438
DF Gameplay Questions / Re: Necromancy: Is It Worth It?
« on: April 05, 2012, 06:13:09 am »
Yes.

52439
0.34.03 had the positions defined, but bugs prevented them from being appointed. Now that bug is fixed, but the positions have been removed from the raws; neat, ain't it?

52440
DF Community Games & Stories / Re: Theft from a Tower
« on: April 05, 2012, 05:57:55 am »
The ogre and several other corpses shuffled forwards. Abimu had a feeling that something was wrong, confirmed by glancing over his shoulder. He ran as fast as he could, striking the zombies at first but stopping once he realised that the necromancers, who had emerged from their abode, could raise the zombies as fast as he could kill them. So he just ran. Several corpses semed on the verge of catching up--including the badger bone and skin he had left outside the tower--so he started dropping stuff. First his provisons, then the axe and the cap that he had purloined from the dead ogre...he left a trail of treasures, leaving himself with only his weapons, his clothes, his waterskin, his shield, a honey badger skull, an iron carving knife, and the valuable Ushmalloslal.

Soon only a fast goblin corpse which he had already dispatched four times remained in sight. Abimu threw a pebble at it, causing the dark energies that animated it, enfeebled from so many zombies being raised, to exit. Abimu ran through a herd of wild boars and started traveling in more secret manners.

Abimu traveled. He had not learned the Secrets of Life and Death. As he travelled, he was accosted by two ogres, one with a silver mal and one with a bronze ogre-sword. They told Abimu to halt and introduced themselves as members of the same Lesser Salutes as before. Three lashes dispatched the mal-wielding monster, with only a clumsy counterstrike from him. After trying to dispatch the swordogre in an impressive manner by throwing her comrade's gear at her, he gave up and simply gored the ogress in the head with the horns of the chain, killing her instantly.

Night fell. Abimu was surrounded by cackling.

Pages: 1 ... 3494 3495 [3496] 3497 3498 ... 3706