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Messages - GreatWyrmGold

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52441
DF Gameplay Questions / Re: Necromancy: Is It Worth It?
« on: April 05, 2012, 05:41:03 am »
...And if that doesn't work?

52442
DF Community Games & Stories / Theft from a Tower
« on: April 04, 2012, 10:27:38 pm »
I'm using my own Savages' Stronghold mod. Check it out!

-----

Abimu Ocimaasada, minotaur lasher, went out on a quest that had tempted many of his kind recently: To kill the necromancers in a nearby tower and steal their secrets. He trained in the arts of stealth and use of the horned chain, before recieving one as a gift, along with a dagger and an iron shield. Taking some cave fish and filling his turkey leather waterskin, Abimu set out on his journey.

While going to the tower, little of note happened. A group of foul ogres known as the Lesser Salutes sent a single axeogre to accost him, but after lashing at his heart and goring out his brain with his horned chain, Abimu claimed the ogre's axe and cap as his own. Also, he slew a honey badger who accosted him at a river crossing, and took the beast's skin and bones for later reanimation, its meat for sustenance, and its skull as a trophy.

Upon reaching the tower, Abimu noticed a pile of bodies and such, clearly the result of a previous battle for the secrets within. Curiously, the necromancers had left the bodies and parts thereof--arms, heads, turkey skin, etc--completely untouched. Sneaking towards the entrance, Abimu saw an ogre--the latest victim of the necromancer--standing guard at the door of the tower. He anointed himself with rare herbs that would disguise himself as an enemy of all life.
[Read: I added [OPPOSED_TO_LIFE] to minotaurs in the region's raws]
He snuck past the dead guard and others ike him, until he found a necromancer. He revealed himself and tried to greet the dark master, but was rebuffed. Undeterred, Abimu squeezed past the dead and found what he was looking for: Ushmalloslal, "Pulpystarve," an ilmenite slab with the secrets of life and death engraved upon it.

With his prise in his skunk leather backpack, Abimu snuck out of the tower, pausing to peruse some books. As he left the tower, he paused to read his trophy. He pondered why he did not feel more powerful as the ogre guard slowly recognised the scent...of life.

More tomorrow, I'm tired right now.

52443
DF Gameplay Questions / Re: Necromancy: Is It Worth It?
« on: April 04, 2012, 10:13:40 pm »
Do I just need to read the slab? Or are there specific tags that one needs to use it? I'm using a modded race, currently, but it has [INTELLIGENT].

52444
DF Gameplay Questions / Necromancy: Is It Worth It?
« on: April 04, 2012, 09:25:48 pm »
I've spent the lives of dozens of adventurers trying to get ahold of necromancy in this one world. (Around half of them died from bogeymen, but that's not important right now.) I'm wondering: Aside from raising the dead as your unholy minions, is there any benifet to necromancy? And is it all worth spending so much time and effort? Finally, how high of an Ambusher skill do you need for zombies not to notice you if you're right next to them?

EDIT: Through cheating, I managed to get ahold of a slab. What do you need to do to learn necromancy, and would having [OPPOSED_TO_LIFE] affect it?

52445
More like sarcastic in comparison, but whatever.

52446
DF Gameplay Questions / Re: Cobaltite Gizzard Stone
« on: April 04, 2012, 09:20:44 pm »
Cobaltite sounds like a very dangerous choice of gizzard stone. Considering it has at least the same molarity of arsenic as of cobalt. (Its chemical formula is CoAsS, but the stone is still called cobaltite with up to 10% of the cobalt replaced by iron.)

If DF were aware of that, it'd be a bad idea to eat that bird. As it is though, I'm sure it's perfectly safe.
Circus-tent gizzard stones would be worse, no? The density alone would rip holes in most creatures' digestive tracts.

52447
Those are quality levels. There are also symbols for decorations which look like <<this>>.

This is a this. It menaces with spikes of cat bone.

Also possible is something like -<<*this*>>-, e.g:
This is a superior quality this. It menaces with spikes of well-crafted cat bone.


Keas? Set up spare migrants as either full-time sock-haulers, or as your K.E.A (KEA Earthen Assault) squad, for killing keas.

52448
DF General Discussion / Re: What Would Urist Do?
« on: April 04, 2012, 08:23:24 pm »
Nothing, except:
The Marksdwarf pistolwhips the Goblin Master Lasher with his iron pistol, but the attack is deflected by the Master Lasher's <<iron helm>>!The Goblin Master Lasher whips the Marskdwarf in the head, tearing apart the hair, tearing apart the skin, shattering the skull and bruising the brain!
The Marksdwarf has been knocked unconscious!
The Marksdwarf has been struck down.


Nothing, until a lucky marksgoblin shot kills it. What's a headcrab, by the way?

What would Urist do if he had a gun AND bullets?

52449
DF General Discussion / Re: Bush Fires
« on: April 04, 2012, 07:21:18 pm »
Rippling outwards, you say? Makes me wonder if somehow a barrel of booze heated up to the point where the barrel caught fire. Booze barrels explode outwards in a ring.
Alcohol does not burn in Dwarf Fortress - it boils into a harmless cloud of vapor (and gases are not flammable).
Barrels do burn, though.

52450
I never use danger rooms, mostly because my militia is the dwarves I want to die, plusa few decent dwarves. I'd probably make a danger room with 9 training spears and a menacing spike or something per trap, plus maybe a few repeating spikes with a few training spears each in the barracks for my normal militia.

52451
Problem is, titans are random. Sriking down enemies with the power of a massive stone humanoid with deadly dust? Cool. Striking down enemies with the power of a peaceful butterfly made of snow? ...Less. Besides, once I figure out a good adjective for them, the giant megabeast I made would fit the mold PERFECTLY.

Giants are now size 90,000,000. That's almost four times the size of a dragon, and almost half that of a giant sperm whale. Dragons quickly burn them to death; a bronze colossus got a toe ripped off and the same foot dented, but the giant could not do anything else; a hydra rendered the giant unconscious before taking any wounds and is still biting him as we speak--no, wait, he just bled to death, coating the surrounding tiles with massive pools of giant blood. A blood hulk (which spews blood now, awesome! But why is it vapor?) beats up the hydra, and then starts getting dented by a giant before chipping the giant's spine, bringing him down from pain, and promptly punching the giant's skull through its brain. I might need to buff the giant some...

52452
DF Modding / Re: Modding question
« on: April 04, 2012, 04:43:51 pm »
No. Sorry.

52453
I don't think I can control what castes use what reactions, except by fiddling with skill rates or adding an instaboil rock that gives non-"correct"-caste ogres a deadly syndrome. Same with adventure mode (in fact, ANY race can use ANY [ADVENTURE_MODE_ENABLED] reaction). Although, I might want to add in some reactions to make ogres in adventure mode more bearable...what with the "everyone hates you" thingy...
How could you make a reaction that turns enemy corpses into trinkets, like earrings or crowns? That'd be neat, especially as only starving adventurers can butcher sentient corpses.

I'm going to make giants bigger and megabeasts, and then I'll think long and hard about what to do with semimegabeasts as I've taken two out of five of them away.

52454
DF Suggestions / Re: Hermaphrodites
« on: April 04, 2012, 07:11:30 am »
One "simple" solution might be to add a [REPRODUCES_BY_FISSION] token or somesuch, then worry about hermaphrodites that don't self-fertilize once we know how it'll work.

52455
DF Suggestions / Re: Engraving built walls.
« on: April 04, 2012, 07:06:58 am »
Wouldn't it be easier to just add a "tapestry" workshop? Sure, they wouldn't always be adjacent to walls, but if you can hang a towel on a towel rack, you can hang a tapestry on a...tapestry...frame...thingy...which doesn't have to be on the edge of a room.

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