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Messages - GreatWyrmGold

Pages: 1 ... 3497 3498 [3499] 3500 3501 ... 3706
52471
DF Adventure Mode Discussion / Re: Optimal Werecreature?
« on: April 01, 2012, 06:25:03 pm »
Well, what traits does creature X need to have were-X's possible? [NATURAL], I'd imagine, but what else?

52472
DF Modding / Re: Forbidding Iron
« on: April 01, 2012, 05:27:50 pm »
Yup, I did. It seems to be continuing to be a problem. Several versions later, my kobold adventurer ran into an ogre with an iron shield, and anyways, I've been able to choose iron stuff for a while. It's not the worldly stuff.

It'd probably be easier if I just removed the ability to play as dwarves.

52473
DF Suggestions / Re: Semi-Sapiants
« on: April 01, 2012, 04:59:40 pm »
It could get even more interesting. What if the tigerman decides to stay with the dwarves...but the dwarves belittle his work, because it's not "fine dwarven craftsmanship?" I know that a tigerman-forged blade could be every bit as good as a dwarvish blade, and that if he was trained by a dwarf his style would be quite dwarvish, but the other dwarves would "know" that dwarves "obviously" forge better armor than anyone else--especially "primitive" people like elves and animalmen. Therefore, he might come to regret his decision and let the other tigermen in; or, he might choose to stand by his original choice, and perhaps be regarded as a hero when he takes his forge-hammer up against his former people. Good stuff.

52474
DF Adventure Mode Discussion / Re: WTF, Sacred Zenith?
« on: April 01, 2012, 04:18:14 pm »
It was an ogre-tun town. I discovered shortly thereafter what happens if you're an ogre in a minotaur town...(It involves several dead dogs and getting killed by bogeymen. I REALLY hate bogeymen.)

52475
DF Suggestions / Re: Direction of the Fort
« on: April 01, 2012, 04:15:48 pm »
Rereading, I realise that it was fairly clear. I read that a bit before midnight; don't judge me too harshly.

52476
If I didn't have the sneaking suspicion that you were being sarcastic, I'd point out that the first two are VERY suggested, especially the latter, and that the third would be difficult (if Toady even wanted to split up the work), because supposedly DF is complex enough that it would take a while to even explain how the game already works.

If you were being sarcastic, though, then let me say that you left out feces.

52477
DF Suggestions / Re: Two Suggestions for Towns and Hamlets
« on: April 01, 2012, 04:04:01 pm »
...Well, when you look at it that way...

But I still believe that, if two twons are close enough that you could walk between them several times in one morning, then they would become so tightly intertwined that they would be, effectively, one town. I suppose that there's really not much reason to put two towns so close, except maybe gameplay, so the idea might not make much sense once we add that little grain o' common sense in there.

52478
If it was magma, it was awfully polite to leave a nice big tube to drop a pick down, and to not engulf the miner until he looked around inside. And it must have been remarkably horrifying, to make a dwarf gasp in fear. HFS seems likelier.

And what was he thinking? It's obvious.

52479
DF Suggestions / Re: Semi-Sapiants
« on: April 01, 2012, 02:51:51 pm »
Well, in the OP itself, it is talking about building custom equipment for the creatures, because that's sort of a key ingredient in making them useful in any military sense to the fortress:

Regarding the armor, if an integrated sparrowman would become a smith, and reach an attainable high level, he would eventually become inventive and create an armor template for his race. So it would become possible for the player to create new armor for the new humanoids in the civilization. 
...Oh, yeah.

Quote
Besides, these minor side-discussions should take place, and it's not like it wouldn't be even more annoying to have a hundred new threads that only go on for a few paragraphs discussing small side-points to a central topic. 
Also a good point.

Quote
Besides, I find it hard to find ANY topic of conversation that nobody is going to complain about.  Talking about how other creatures are different from dwarves?  Talking about how to have meaningful interactions between those creatures and dwarves? Talking about how to equip those other creatures besides dwarves?  All these different topics have been complained about.  The argument seems to be that people want to discuss only a "simple" system with just one or two features, and that any further discussion beyond everyone just agreeing on that one point is somehow derailment.  If we all just agree to a limited and incomplete system, however, there's nothing left to discuss, making the whole thread useless, which is why it seems so largely contrarian to argue that talking about how to make the proposed system actually make sense.  It's like all they're arguing for is that other people shouldn't be able to talk about anything.

If the idea of having multi-racial forts is to make any sense, you need to have an agreement on how these other races will be different, how they will be able to contribute to the fortress in meaningful ways, and what factors you will need to balance, both in keeping relations good, and in simply making your "money's worth" in terms of making the alternative humanoids provide benefits great enough to make up for the disadvantages of having to actually care about their different needs.
...D'oh. Just...pretend I didn't say that, please?

52480
DF General Discussion / Re: I'm the real Three Toe
« on: April 01, 2012, 02:49:47 pm »
And I am really a dragon. Guess what kind.

...This might not make any sense to people who don't play D&D.

52481
As I said, yes, you can certainly posit plausible explanations for the event. My complaint is that it is historically not something that happens (NSTH).
And I'm not even getting into how a copper boning knife cleanly severed my wrist bone in one in-air slice... these villagers must be eating their Wheaties.
Actually, such knives' small contact area means that they can pretty much cut right through armor. Maybe your wrist was weakened from previous attacks or something?

52482
DF Adventure Mode Discussion / Re: WTF, Sacred Zenith?
« on: April 01, 2012, 11:44:13 am »
Religious titles.


/endthread

I knew that, but the thread title doesn't mean "WTF, whats a sacred zenith?", it means, "WTF, a sacred zenith attacked me! Why?"

Suffer not the unclean to live?  :P

In all seriousness, I would be asking "why doesn't this happen more often?".
...Because if religious leaders attack random armed passersby when they are unarmed and unarmored or, in one case, a human, your religion is not for long in this world? Especially if you keep children in a pit.

52483
DF Suggestions / Re: Direction of the Fort
« on: April 01, 2012, 11:39:40 am »
Sensible, but the liquids part sounds difficult. Unless maybe you could define burrow-like areas to detect liquids in.

52484
DF Adventure Mode Discussion / Re: What's going on in your adventure?
« on: April 01, 2012, 11:27:47 am »
I started an ogre adventure (I'm playing my mod, Savages' Stronghold), and, hoping to find a vampire to kill, entered a town. My first warning that something was off was the pack of tame dogs running at me.

I killed the dogs (they bit me first!), started to wander away, got attacked by another dog, butchered it, took the meat, and decided to find a shield or something.
Guess what? The town was a minotaur town.
Well, after killing a few minotaurs that I recognised from my previous, minotaur adventurer, I had some purloined trophies from the victims (not all, just the coolest. Also a gem-encrusted bone bracelet my previous adventurer had sold). Then I wandered away, towards the temple. I reversed direction after hearing some religious leader tell me to prepare to die, but that was more because I noticed a dwarven merchant from the market to the south coming for me. I threw a dog corpse at its right foot, causing said merchant to pass out from pain due to a broken ankle. I'm currently beating up another dog, having thrown another dog corpse and its own left front paw at it.

Did I mention that I'm a wrestler? Or that I intend to sneak into a necromancer's tower to learn the Secrets of Life and Death? I've stocked back up on dog corpses, so I should be good for now.

52485
DF Adventure Mode Discussion / Re: WTF, Sacred Zenith?
« on: April 01, 2012, 09:51:23 am »
Religious titles.


/endthread

I knew that, but the thread title doesn't mean "WTF, whats a sacred zenith?", it means, "WTF, a sacred zenith attacked me! Why?"

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