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DF Adventure Mode Discussion / Re: Optimal Werecreature?
« on: April 01, 2012, 06:25:03 pm »
Well, what traits does creature X need to have were-X's possible? [NATURAL], I'd imagine, but what else?
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Well, in the OP itself, it is talking about building custom equipment for the creatures, because that's sort of a key ingredient in making them useful in any military sense to the fortress:...Oh, yeah.Regarding the armor, if an integrated sparrowman would become a smith, and reach an attainable high level, he would eventually become inventive and create an armor template for his race. So it would become possible for the player to create new armor for the new humanoids in the civilization.
Besides, these minor side-discussions should take place, and it's not like it wouldn't be even more annoying to have a hundred new threads that only go on for a few paragraphs discussing small side-points to a central topic.Also a good point.
Besides, I find it hard to find ANY topic of conversation that nobody is going to complain about. Talking about how other creatures are different from dwarves? Talking about how to have meaningful interactions between those creatures and dwarves? Talking about how to equip those other creatures besides dwarves? All these different topics have been complained about. The argument seems to be that people want to discuss only a "simple" system with just one or two features, and that any further discussion beyond everyone just agreeing on that one point is somehow derailment. If we all just agree to a limited and incomplete system, however, there's nothing left to discuss, making the whole thread useless, which is why it seems so largely contrarian to argue that talking about how to make the proposed system actually make sense. It's like all they're arguing for is that other people shouldn't be able to talk about anything....D'oh. Just...pretend I didn't say that, please?
If the idea of having multi-racial forts is to make any sense, you need to have an agreement on how these other races will be different, how they will be able to contribute to the fortress in meaningful ways, and what factors you will need to balance, both in keeping relations good, and in simply making your "money's worth" in terms of making the alternative humanoids provide benefits great enough to make up for the disadvantages of having to actually care about their different needs.
As I said, yes, you can certainly posit plausible explanations for the event. My complaint is that it is historically not something that happens (NSTH).Actually, such knives' small contact area means that they can pretty much cut right through armor. Maybe your wrist was weakened from previous attacks or something?
And I'm not even getting into how a copper boning knife cleanly severed my wrist bone in one in-air slice... these villagers must be eating their Wheaties.
...Because if religious leaders attack random armed passersby when they are unarmed and unarmored or, in one case, a human, your religion is not for long in this world? Especially if you keep children in a pit.Religious titles.
/endthread
I knew that, but the thread title doesn't mean "WTF, whats a sacred zenith?", it means, "WTF, a sacred zenith attacked me! Why?"
Suffer not the unclean to live?
In all seriousness, I would be asking "why doesn't this happen more often?".
Religious titles.
/endthread