52498
« on: March 31, 2012, 09:58:36 pm »
1. Abandoned Buildings and Populations
Currently, towns tend to be filled with randomly-placed abandoned buildings. An abandoned house with massive holes in the walls can be found right next to a bustling market. This is a problem. It might be realistic for a town to be at a population smaller than its current number of buildings hold, but not the way they do now.
Realisically, humans live close together. It might be because they want to be closer to the keep and walls in case of attack, it might be in order to be closer to markets to buy and sell goods in, or it might be just because being the only living being within several houses is kinda creepy.
The short version is, I suggest that, when buildings become abandoned, people resettle them, in ored of distance from important structures like the keep, non-abandoned temples, and non-abandoned markets, also preferring ones behind walls to ones not behind walls. It's just a start, but we can work from there.
Also, those abandoned houses? Districts of empty buildings would likely attract squatters, criminals, and animalpeople who want to be fairly close to a center of civilization without risking being found easily by the town guard. These inhabitants could attack players, making wandering around towns more interesting; or be the subjects of quests for early adventurers; or could be gathered easily as followers; or could be prey for adventuring thieves (once the law not caring about the murder of beggars and thieves gets implemented) or monsters, including vampires from within the town proper.
2. Urban Sprawl
I have often seen hamlets and towns very close to one another. As in, on the town fast travel map their roads came only a few tiles away from each other. Towns so close would easily become tightly knit. Friendships and marriages would go across town borders commonly. When merchants couldn't sell goods in one town, they'd see if there were any towns in the other. The roads which come so close would connect eventually, probably sooner rather than later. Eventually, the two towns would become intertwined into, effectively, a single community. Eventually, they'd integrate in name as well as in fact.
The short version is, communities that are sufficiently near would go through several stages of integration. First, people would start to travel frequently between them. Next, their streets would connect. The area between them would then fill up with houses and shops as the population of the towns increased (areas between the town would be prioritised above other areas when building new buildings). After the two towns had more or less filled in the gap between them, they would be considered a single community in all but name; at this point, they MIGHT separate if something happens to the middle of the combined community. Finally, after a while, the two towns would officially merge. Whichever town has more influence (based on residents, important figures in residence, possibly important people born there, important buildings, major events that occured there, etc; a civilization's capital always gets precedence) would "absorb" the other; maybe a new keep would be constructed in the middle if there was room, but probably not. The mayor/lord/whatever of the other settlement might get a special position in the new government, or might not.