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Messages - GreatWyrmGold

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52576
Wait, now you need to train yourself in order to drown? I always thought it was pretty easy. Just toss the dwarves into a watery room and make sure they can't escape! Although I suppose it would make sense that the Drowning skill would increase endurance, seeing as if you survive to training regimen, you're probab...
...This doesn't have anything to do with the actual topic, does it?

52577
DF Gameplay Questions / Re: liaison meeting going on for several month
« on: March 23, 2012, 04:36:56 pm »
What's wrong with a vampire mayor? Afraid he'll start sparkling and...doing other Twilight-vampirey stuff that I'm going to look at TV Tropes to see if anything is there? Erm, back on point, what do mayors DO that sobriety is so terrible for?

EDIT: Twilight vampires are made out of diamonds?!?! Wow, that is really weird.

52578
DF Gameplay Questions / Re: Regicidal soldiers
« on: March 17, 2012, 10:38:33 am »
It could be a loyalty cascade. Did you ever order these guys to kill a dwarven caravan/diplomat? If not, double-check everyone involved to make sure that none of them are werecritters/vampires/etc. If none of that is true, then my ideas are exhausted.

52579
DF Suggestions / Re: Save the DM!
« on: March 17, 2012, 10:35:55 am »
The idea of "Wander off into the wilderness" strange moods has a wide variety of other possibilities, too. One that comes to mind is the idea of a young, probably orphaned dwarf running into the wilderness to become a mighty warrior, and coming back when he reaches adulthood, with legendary- or master-level combat skills and an artifact weapon or armor or something. Or maybe an imaginative dwarf goes off hunting a legend. A third possibility is hat some strange force compels the dwarf to leave his home, and then uses the dwarf as a host; the dwarf reappears, possibly disguised, in a later migrant wave. The possibilities are limited only by our imagination.
Naturally, these dwarves might die or be captured along the way. Or maybe they get cursed or something, and are brought back, unconscious and changed somehow, by the next migrant wave.

52580
DF Gameplay Questions / Re: Weird immigrant.
« on: March 17, 2012, 10:02:30 am »
It's not your modding, I'm fairly certain about that. Probably some bug with historical migrants.

52581
DF Dwarf Mode Discussion / Re: Safest way to get fell/macabre mood
« on: March 14, 2012, 07:02:28 am »
Slightly off-topic, but related question: is it possible to get fell mood artifact with 'planepacked' effect?
Does 'gathering materials' for them follow the same rules as for other moods?

Maybe. I've never gotten a fell mood. If you can get a dwarf into the fell state of mind, let us know how it goes, will you?

52582
DF Dwarf Mode Discussion / Re: silkfarm !!science!!
« on: March 14, 2012, 06:58:25 am »
GCSs are [BUILDINGDESTROYER:1]s, which means they path through locked doors. The conclusion is valid, though. This version, spiders shoot webs at whatever they can see.

52583
DF Gameplay Questions / Re: Dragon turret question!
« on: March 14, 2012, 06:49:15 am »
I have seen dragons melt a few materials I thought were safe. You could try artifact doors. Extra dorf points for using wooden doors - they will burn forever iirc.
ARTIFACT wooden doors, mind you. Normal ones burn just fine.

52584
DF Dwarf Mode Discussion / Re: should women serve in the military
« on: March 14, 2012, 06:46:45 am »
I draft anyone who's not married or important enough. My dwarves never get married, anyways, and if they're militia, they're going to have an even shorter life expectancy...

52585
DF General Discussion / Re: Speeding up the game, not the framerate.
« on: March 14, 2012, 06:41:28 am »
Wait...so you want dwarves to do things twice as fast, leading to roughly twice as many calculations per frame? How would that make the game run faster?

1010 is actually 1% slower.  Lower number is faster.

I meant the ingame speed not the raws speed.
Ingame speed is calculated as the equation of the raw speed, and it works like the higher value the faster the dwarf is.
You see it in the adventure mode for example.
Um, actually the "ingame speed" is just a number used to show you how fast you are. The game uses the raw speed--with a (raw) speed of 1010, the creature moves once every 10 frames, with a 10% chance of waiting 11 instead.

52586
DF General Discussion / Re: This video made me rage, no joke.
« on: March 13, 2012, 07:39:23 pm »
After more thought, I realized that I don't mind the general similarities to DF. I do, however, mind the specific ones. If I was making a game similar to a fairly popular one with a fanbase as devoted to the game as DF's (especially if it had as much of a tendency to lash out at similar games as ours does), then I would either make sure mine looks different (Forgotten Monsters, digging designations that look a lot like DF's) and plays different, or if not, I'd take the best features of DF and state in the trailer/whatever that it was inspired by Dwarf Fortress. Both of those would go a long way towards preventing hate from a well-established fanbase. Not even bothering to come up with names and interface colors either indicates ignorance of the features of DF and an unfortunate coincidence, or apathy and ignorance of the fanbase's attitudes. Paradox doesn't come off well any way you take it.

52587
DF Modding / Re: Just curious about...
« on: March 13, 2012, 07:30:40 pm »
The first idea isn't possible to my knowledge. The second should be possible, if you add a delay to the thingy that makes them into a zombie.

52588
DF General Discussion / Re: This is how Bug Fixes Should be Done
« on: March 11, 2012, 09:48:26 pm »
Not to diss on the guy, but I'm not sure if that qualifies him as a "good bugfixer." It's nice that he's finally getting around to fixing the bugs, but why has it taken so long anyway? Not that I have any idea of his schedule. Maybe I'd get it too if I had a crazy super-project that hundreds of players play the shit out of, and I kept coming up with ideas to make the game even better every single update and shit. Does that lead to "let's just fix these bugs LATER" thinking?
...He has a LOT on his plate. Did you notice the dearth of updates between this time last year and late last month? Toady wasn't sleeping in late and taking four days a week off, he was coding in tons of new stuff, fixing a few old bugs, cleaning up the UI some, and making sure it was relatively playable. He's ONE GUY. You can't expect him to clean up all the bugs as soon as they show up. If he did, we'd be playing a bugless version of 40d within a year, with some luck.
He fixes bugs. Not all programmers do. This makes him better than those bugfixers. The fact that he tries to do other stuff, too, doesn't make him a horrible bugfixer.

Besides, some bugs are as fun as the rest of the game!

52589
DF General Discussion / Re: Titan e_o
« on: March 11, 2012, 09:37:46 pm »
Angry, hostile food which is far too big for one person to eat at one sitting. Whether that's good or not depends on your tastes.

52590
DF General Discussion / Re: Tales of epic Goblin valor
« on: March 11, 2012, 09:35:32 pm »
Once worldgen gets to a certain point, those civs who are enemies (dwarves and goblins, dwarves and elves, humans and goblins, elves and goblins...) will end up with one side having a HUGE numbers advantage over the other. The smaller, weaker civ will then be prone to having heroic goblins/dwarves/etc who end up superpowerful warriors. Battles currently work by sending two random soldiers from the armies against each other, then pitting the survivor against a random member of the other army, and so on. This means that an experienced warrior can easily defeat armies of less-skilled, weaker, and/or worse-equipped foes.

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