This makes about as much sense as a bronze humanoid transforming into a statue of giant porcupines.
What's that? Oh, that IS in the game?
Yeah but that is only because Toady has yet to program in it becoming a proper statue. One day in the future I fully suspect it will become a Bronze Collosus statue upon death.
Sad, you beat me to it...
There are acceptable breaks from reality (no one pooping, for instance, and being able to feed a fortress from a few farms), there are the given magical elements, and there are bugs. No reason to implement an unrealistic, rediculous feature that would be hard for anyone to duplicate.
You might as well have given examples that are acceptable breaks from reality, instead of deplorable stopgaps to be fixed..
You WANT to spend all of your time making huge farms and making sure they're all fertilized, only to discover that your fortress population is too large for your little cesspool you had dug out back when you were making your farms because digging a proper sewer system would take too long, and having a fortress deteriorate in a storm of poo and anger--or worse, to have it ALMOST die, and then have the food stores slowly wither away as you try to build a sewer system and conscript rookie planters to try and feed the farns, and watching your wonderful bedrooms and dining room slowly turn brown, because your best miners and farmers got cut in the melee and died of infection from the sewage flooding your fort? I'd rather get to the fun parts of DF, but in case you differ in opinion with me, how about:
1. Mining not requiring you haul away several times as much rubble as usable stone and ore, requiring trips to the outdoors, near-bottomless pits, or magma pipe to clear it all out.
2. Food, or rather not needing all kinds to keep dwarves fit and healthy. Doesn't sound so bad? What if your fortress guard's muscles wither away due to not eating meat because you also had Toady remove
3. Animals don't need food. Suddenly either animals need more food than they're worth to keep, except for livestock that can be kept on grass, which require you to risk losing your entire "crop" and several of your dwarves to either sieges or nasty underground beasties. Unless you keep them in fungus-filled rooms in your fort, which are another break from reality altogether with the whole "no new nutrients entering the system, and plenty of nutrients exiting" thing.
4. Social dynamics. You think dwarves are ill-behaved now? Just wait until they turn their
unique brand of intellect to social manners, and you have peasants demanding their "needs" be met. It'll be like a fortress of nobles. Similarly,
5. Happiness can be kept nice and high with a simple golden dining room of legendary proportions, even if everyone except nobles sleeps in a big dormitory (possibly a plus, if the dorm is nice enough) and works almost all of their waking hours. Even if the few friends and what little family they have get slaughtered or die due to neglect. Oh, dear, my fortress seems to be undergoing a power shift due to me keeping them overworked and underpaid! There go my nobles and other dwarves with awesome bedrooms and offices while they sleep in a dirt dormitory! Oops, I forgot that my soldiers, medical staff, and legendary dwarves all get smoothed rooms in stone layers of varying quality! Ah, well, I shouldn't have neglected my dozens of other peons! After all, it's not like this is supposed to be
enjoyable, right?
6. Invasions, which come at the same time regardless of factors like the relative power and number of the attacking and defending civs or if you have a trap system and/or military that kills 100% of them every time. Doesn't sound so bad? Just wait until nothing interesting happens to your fortress for
decades because no invaders can scratch it. Assuming, of course, that starvation, mountains of rubble, starving animals, riots, malnutrition, social uprisings, and sewage in the streets haven't wrecked the fortress to the point where getting a crossbow bolt and a loaded stonefall trap to hurt the enemy would be above-average. Assuming they don't never come due to you settling miles away from them, in some locale where the wildlife provides a modicum of Fun.
And so forth. Give me enough time, and EVERYTHING about DF can be found to be an acceptable break from reality, whether due to fortress performance or computer performance.