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Messages - GreatWyrmGold

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52651
DF General Discussion / Re: What Would Urist Do?
« on: March 04, 2012, 09:23:20 am »
Nothing. He'd fail to notice the difference...and start working slower and slower...

What would Urist do if he had to choose between pulling a lever to keep goblins out of the fortress and pulling another lever to flood the caverns with magma, destroying the farms and killing a few farmers and several crundles?

52652
DF General Discussion / Re: All hail,Toady The Great One!
« on: March 04, 2012, 09:20:20 am »
All hail!MY mortal sould begs me to ask you when will be the pot of gold released(version 1.00.00).**Just a curiosity,I don't mind if it's in 2013 or 2014...Just I am curiuos.**All hail!
Well, let's do the math. 0.34.01 was roughly one-third of the way (~34%) through everything Toady intends to add to DF. IIRC, the first version, 0.21.93.19, was about 21% done and released in 2006. Six years for 13%, and another 66% to go...it could be a while.

52653
DF Modding / Re: New creatures: drakes. 34.02
« on: March 04, 2012, 09:15:42 am »
I'd sugestr putting
Code: [Select]
tags around the code, so that people can copy/paste the raws more easily.

52654
DF General Discussion / Re: My Exp. Leader is officially a troll...
« on: March 04, 2012, 09:11:25 am »
x3  I thought you meant it literally.  I have statues in my fort of a troll being elected mayor, and then being kicked out, and being sad about it.  There's about six of them, total.
I thought the same thing, then realised that "officially" would imply that he wasn't a troll at some point and that it's not possible to have friendly trolls, to my knowledge, or to have them be appointed expedition leader.

52655
DF Modding / Re: Gender and caste question
« on: March 04, 2012, 08:29:43 am »
What happens if two dwarves are married, and the husband becomes a woman? (Males don't give birth, so if the opposite happened neither would give birth, but would two married women both give birh?)

...Oh, god, what's happened to me? I wasn't always this crazy!

52656
DF General Discussion / Re: Llama kicks the horse in the teeth
« on: March 03, 2012, 09:09:51 pm »
The whole mouth of teeth is kicked out at once now. For creatures with only one "teeth" body part, that is.

52657
DF Modding / Re: 7 Questions to go.
« on: March 03, 2012, 09:08:13 pm »
Ok, another round of questions. I really do recieve a lot more feedback with these batch threads, instead of asking everything one by one in the modding-questions thread. So, here we go:
I'll do my best.

Quote
#1. I have a dwarven caste that should not appear ever. never ever anywhere, except with a custom reaction. Setting the pop-ratio to 0 does not seem to work, since they still arrive with migrants or traders occasionally. Any other ideas ?
Nope, although I would have thought that'd work...

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#2. My trees/plants do not die when a brushfire is burning all around them. I am not aware of changing anything temperature related in the plant files though...
That's normal.

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#3. I would like a interaction that targets only the caster, is used in fortress mode by the AI and can only be done once a month. It sould add a syndrome to the caster. So far I had not a lot of luck with testing.
I don't have any clue with interactions.

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#4. I want kids to instantly become adults. I have this in the creature file, but it doesnt work.
   [CHILD:0:2][BABY:0:1]
   [BODY_SIZE:0:1:2000]
   [BODY_SIZE:0:2:65000]
   [BODY_SIZE:0:3:65000]
Try something like:
   [CHILD:0]
   [BODY_SIZE:0:0:65000]
This will make them grow up instantly and be full-sized from birth, unless it doesn't.

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#5. How to remove mounts from invaders ? They dont even have any tags for animals/mounts/pets, still they bring mounts.
Try removing the tags that give them cave animals, domestic animals, etc.

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#6. I have a reaction that procudes ropes directly from rope reed. Sadly, they are called "chains". Here the reaction:

[REACTION:MAKE_INK]
[NAME:make black ink from ash]
[BUILDING:SCRIPTORIUM:CUSTOM_I]
[REAGENT:A:1:ASH:NONE] <= is this the correct form ?
No, it should be [REAGENT:A:150:BAR:NONE:ASH:NONE].

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[REAGENT:B:1:ITEM_TOOL:ITEM_TOOL_JUG:NONE:NONE]
[PRODUCT:100:150:LIQUID_MISC:NONE:INORGANIC:INK][PRODUCT_DIMENSION:150][PRODUCT_TO_CONTAINER:B]
[SKILL:TEACHING]
...Is this the one that makes rope reed chains? If not, then check to make sure you're having them made out of rope reed fiber (thread) and not the structural stuff.

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#7. This is a reaction that should store a metal ore in a container and later retrieve it. Somehow I get errorlogs, no matter what I do. The reagent is correct, but the product does not work.

[REAGENT:K:1:METAL_ORE:IRON]
[PRODUCT:100:1:METAL_ORE:GET_MATERIAL_FROM_REAGENT:K:NONE][PRODUCT_TO_CONTAINER:container]
I'm not sure. What errors?

52658
DF Suggestions / Re: Slabs - Memorial Slabs
« on: March 03, 2012, 03:49:32 pm »
It might also be nice to be able to make a memorial to living dwarves--e.g. your axelord chops off a gabbro forgotten beast's head, so you engrave a gabbro slab in his honor. Seeing it would give the dwarf a happy thought.

52659
DF Suggestions / Re: Make vampires feed on the weak (fortress mode)
« on: March 03, 2012, 03:46:15 pm »
It should depend on vampire type, his/her personality, and the situation. A sufficiently hungry or stupid vampire will just munch on whoever's nearest, maybe without even waiting for them to go to sleep first. Another vampire might randomly hate jewlers and thus targets them above all others. A third could feed only on children and the lazy, so as to not affect the working of the fortress. A fourth might be interested in chaos, and thus targets food producers, miners, and friendly dwarves while leaving the fortress guard intact, perhaps smashing furniture occasionally, feighning a tantrum. A fifth might pick off everyone higher on the social ladder than him, especially if he's a noble. A sixth might try and convince young adult dwarves of the opposite sex to be fed on willingly, sparkles optional. A seventh might slaughter sleeping dwarves whenever he has some spare time, just because he's bored (maybe this could happen with non-vampires?). And so forth.

52660
DF Dwarf Mode Discussion / Re: OH GOD SPONG MEN!!! what do i DO!!!
« on: March 03, 2012, 12:54:56 pm »
Technically, so are normal sponges, except for the whole "nothing to cut off" thing, which is precisely what makes them so scary to begin with.

52661
DF Dwarf Mode Discussion / Re: OH GOD ZOMBIES
« on: March 03, 2012, 12:52:47 pm »
In my first evil-biome fort (on an evil glacier which rained nausea-causing acrid slime), I tried digging a corpse-containing moat around my fortress entrance to keep the zombies out. Bad choice; they just climbed out. Next fort, same glacier, I dug out a little underground room, pastured my yaks in there, and sealed off all the exits. I dumped corpses down a chute. I still lost, thanks to my dwarves deciding that such things as cleaning their vomit up were more important than chucking corpses down the chute. Shoulda turned off cleaning, but I hadn't ever seen a dwarf clean up anything except molten ice before.

52662
DF Suggestions / Re: Slabs - Memorial Slabs
« on: March 03, 2012, 12:26:22 pm »
A vageuly-related idea: Making slabs for the living and/or missing. How many of you have had dwarves' corpses destroyed somehow? This makes them perma-missing, from what I've heard even if their ghost shows up. Even more annoying, even if their reanimated corpse shows up, but that's a different issue. Or maybe not.

52663
DF Suggestions / Re: Bogeyman Ruin Adventure Mode
« on: March 03, 2012, 12:22:47 pm »
There is a good anti-bogey strategy I've heard of: Chop off its limbs. Evidently, if you land a good hit on them, it can be relatively easy to chop off legs or even bisect them. Although they dodge a lot...That should probably be toned down some.

52664
DF Suggestions / Re: Werecreatures and the lunar cycle
« on: March 03, 2012, 12:17:49 pm »
Fortress mode were things definitely sound wimpy. I like the idea of migrating werethings, or maybe even traders or whatever that are lycanthropic. I also second the idea that angry/fighting werebeasts should transform. A vampire is a slow, constant drain on population; a werebeast goes on periodic multi-dwarf rampages and spreads its curse more easily.
Also, adventurer werebeasts might lose control every couple of turns while transformed if there is a tasty target adjacent to them. Ideally, this wouldn't affect the non-beast-form adventurer overmuch.

52665
DF Dwarf Mode Discussion / Re: OH GOD SPONG MEN!!! what do i DO!!!
« on: March 03, 2012, 12:00:46 pm »
Sponge men are smaller than giant sponges and can be decapitated or bisected, so they are actually LESS dangerous than giant sponges.

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