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Messages - GreatWyrmGold

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52666
DF Dwarf Mode Discussion / Re: You named your artifact WHAT?
« on: March 02, 2012, 04:59:44 pm »
Huh, I had thought that dwarves "naming artifacts after themselves" was coincidentally naming an artifact the same thing as their own name.

52667
Meanwhile meanwhile, the necromancer sends giant bird zombies out of a window mentioned at the beginning of the thread.

52668
DF Wiki Discussion / Re: Master flowchart?
« on: March 02, 2012, 04:28:10 pm »
Good luck, guys. You'll have your work cut out for you.

Don't forget magma forges/smelters/etc. Which now seem to require actual, magma-safe materials...

52669
DF Wiki Discussion / Re: Builing things on ice...
« on: March 02, 2012, 04:26:53 pm »
Beehives do this, too. They then change from being made out of ice to being made out of...some kind of soil, I think.

52670
DF Dwarf Mode Discussion / Re: Evil Ash kills everything
« on: March 02, 2012, 04:21:16 pm »
I've recently made the acquaintance of Evil Ash in an Evil biome. It seems to kill on contact and is never announced. The biome also has Revolting Goo, which causes dizziness and nausea, and which is announced and which I thought was the culprit and that death was a rare by-product.

But no, I have Evil Ash, which has exterminated all the wildlife, my grazers, and half a dozen dwarves, who not only died two tiles from my front entrance, but on the same tile, no doubt each trying to claim the shoes of their predecessor before being struck down themselves.

I've managed to pull the raws from my save file, so if anyone can tell my why this stuff is so deadly (or wants to use it themselves), I'd love to know.

Evil Ash raw:
Spoiler (click to show/hide)

It seems to cause blisters and bleeding in the lungs, which would be disgusting and lead to drowning in one's own blood. Not a nice way to go. It's contracted whenever someone eats (idiot), is injected with, breathes, or touches the evil ash. It probably appears as big, green clouds; speaking as someone who hasn't seen any evil clouds, it might also leave little piles of ash lying around. These would also transmit the sickness to anyone who is barefoot. Like animals, or children, or dwarves with clothing issues. Try putting restricted traffic designations over the indoor piles and keeping dwarves indoors.

52671
DF Dwarf Mode Discussion / Re: So much food
« on: March 02, 2012, 04:07:30 pm »
Maybe. Could be both. Or, hypothetically, neither. Maybe vermin eat food more?

52672
DF Wiki Discussion / Re: Wiki Down?
« on: March 02, 2012, 04:02:50 pm »
It seems to be working for me. Weird.

52673
I just started reading, and so might be late, but here's my few thoughts:
1. Just Embark is VITAL. It will allow you to make fortresses overlapping previous fortresses. Build over the ocean to the edge, maybe make some path down to the caverns, abandon, reembark overlapping your old one, repeat.
2. Old fortresses connect continents, even without any paths from one side to the other. Don't ask me why.
3. Magma can obsidianify edge tiles.

Now to read the topic...

52674
Dear Urist McFormerCarpenterNowMiner,
First, Congrats on the promotion. Second, consider changing your name to Urist Mcminer. Finally, good job at escaping magma not once but twice while trying to de-magma the aquifer staircase. Oh, and I think you're now a better miner than Urist McMissingAshes ever was.

Sincerely,
GreatWyrmGold, Overseer.


Dear all Urists,
Good job, y'all. Keep up the good work. Soon we'll pierce the aquifer and continue to stone and wealth! Our magma glass furnace is almost up and running, so yippee there, too. Keep up the good work and don't fall into the volcano.

Sincerely,
GWG, Ovrsr.

52675
DF General Discussion / Re: What Would Urist Do?
« on: February 28, 2012, 04:52:27 pm »
Nothing. They're both members of the same entitu.

What would Urist do if he and everyone else in the fortress was shrunk to half an inch tall?

52676
DF General Discussion / The Urists or Sim Fortress?
« on: February 27, 2012, 09:25:49 pm »
The other day, a wiki walk on TV Tropes lead to a wiki walk on the Sims wiki. The wide variety of things present in the Sims games lead to a train of thought ending with realising the similarities it has with DF, from micro management to ghosts to not dealing well with fire.
The result of that long train was this topic.

Which would be cooler: A Dwarf Fortress/The Sims crossover, or a The Sims/Dwarf Fortress crossover?

The Urists: Set up a thriving family in a suburban town. Your family is a bunch of dwarves, with dwarvish traits like alcoholism and short-temperedness.
Sim Fortress: Strike the Earth, starting with a family of seven Sims! Watch out for sieges of...um...I don't know enough about the Sims to figure out what the sieges would be composed of, but you'd get bandits to steal your treasure and social workers to take your children.

52677
Dear Urist McMiner,
How did you manage to set yourself on fire when mining the magma-aquifer-obsidianizing thingy? And how did you manage to avoid setting your clothes on fire despite burning so fast that your corpse was gone before your replacement could arrive? Thanks for managing to save the pick, at least.

Sincerely,
GreatWyrmGold, Ovrsr.


Dear Urist McCarpenterTurnedMiner,
Didn't you notice the ashes inside those clothes when you grabbed the pick? There's only one wolverine leather coat in this fort, and it belonged to the late Urist McMiner before he decided to mine out the aquifer-obsidianizing thing which worked (techncally). Point is, he's dead. You can report him as such.

Sincerely,
GreatWyrmGold, Ovrsr.


Dear all dwarves in the fortress,
Why can't I build a magma glass furnace out of clay? It worked last version...

Sincerely,
GWG, Ovrsr.

52678
Dear Urists McDwarves,
That ice wolf corpse has re-reanimated two or three times now. Maybe you should stop idling and cleaning up vomit and toss it down the zombie disposal chute, and not NEXT to it, 'kay? Otherwise it'll reanimate and kill all of you.
Sincerely,
GWG, Ovrsr.
P.S. And hurry up.

Dear Urist McMilitiaCommander,
It was awfully rude of you to die. What, did you vomit up your brain? And why didn't your death appear as an announcement?
Sincerely,
GWG, Ovrsr.

Dear Yaks,
It was probably pretty mean of me to stick you two down in that icy chamber, but there's no ice so I figured you were doomed anyways, so I'd put you in the ZCU ASAP. Thanks for killing the dead herbalist three times now.
Sincerely,
GWG, Ovrsr.

Dear Urists McSurvivors,
Good luck. I'm going to have you fight the zeds, if you want to be topside so much. Except you, Urist McMiner. You stay underground and look for the caverns. Stop dropping your clothes everywhere.
Sincerely,
Yadda yadda yadda.

Dear Urists McBandOfRagtagMisfits,
Good job beating up those ice wolf corpses. Dump them down the ZCU chute before they re-reanimate, okay? And Urist McDeceasedAxedwarf's corpse, too.
Sincerely, who cares about this part.



Dear Caverns,
Where are you? I've dug down 41 z-levels so far and haven't found anything. I'm kinda on a glacier and therefore some cavern wood would be nice.
Sincerely,
GreatWyrmGold, overseer of Canyontower.

52679
Add a crown on top of that. Bingo! Occasional deflection via crown!

52680
DF Adventure Mode Discussion / Re: Becoming a necromancer
« on: February 26, 2012, 10:39:21 am »
You need at least Novice reader skill. You can, however, mod the knapping reaction to train the reading skill or something along those lines. (The skill token is READING, btw.)

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