52741
DF General Discussion / Re: Wild Animals
« on: February 08, 2012, 10:58:28 pm »
I go underground.
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In the vanilla raws, the following creatures have CAN_LEARN:Code: [Select]gremlin
dark gnome
mountain gnome
kobold
amphibian man
rodent man
serpent man
plump helmet man
gorlak
slugman
snailman
leechman
reptile man
foul blendec
manera
troglodyte
harpy
satyr
merperson
werewolf
nightwing
tigerman
antman
minotaur
troll
blizzard man
ogre
blind cave ogre
ettin
cyclops
giant
Ah, so there aren't any other? Kind of weird that Toady hasn't given to creatures with both can_learn and can_speak "intelligent" tag since they apparently have same effect and there aren't any monsters that are capable of speech that don't have can_learn tag... At least yet, I'd guess that animals like crows/ravens and parrots could have can_speak without can_learn in the mimicking sort of the way...Probably, he intends for intelligence to have other effects.
Oh well, thank you anyway! Still, since pixies and fairies are vermin, I wonder if this means that vermin can have skills
Obviously, none of you have ever been attacked by a jabberer. Those things can take a hit, they don't need grass, and I have seen one sever a dragon's lower body. Need I say any more?
When you lock all the doors, broken windows become acceptable paths.
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Best be careful with those fish puns, or i'll kick your bass.
Well, dwarven ethics in the RAWS describe slavery as 'unthinkable', so I doubt Toady would implement such a thing.Exactly.
Perhaps when something similiar is added, such as... I don't know, work animals, such a feature could be modded in.I vaguely recall seeing plans that allow for non-dwarves to be fortressable eventually. Probably when humans and goblins get special code for them, we'll be able to mod in elf slaves.