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DF Suggestions / Re: Possessing Ghosts
« on: January 09, 2012, 04:24:19 pm »Thanks for trying to stay on topic. Yeah, moddability would be nice...hm...Poltergeists.
Urist McDwarf cancels watching TV. Interrupted by contact with the afterlife.
Theyyyy're heeeeere...
On-topic, +1 for the OP's suggestions, so long as it's moddable (probably work via interactions or something).
Hm...ghost adventurer helping future adventurers.Or, better yet, legendary axedwarf, legendary weaponsmith, and adventurer spirits, bound to an artifact axe, abandoned in a monster's lair on the adventurer's death, helping future axedwarves. Just to take it to extremes.
I like this suggestion. Lot of nice detail in it.Some limits would be nice, but some things should be constant, or at least mostly so. Otherwise, you'd better hope the goblins stage their big siege on the week/month that a bunch of soldierdwarves animate statues and walk around the fortress...
Mainly liking ghosts posessing items to help/hinder whoever is trying to use them, but maybe it would be better if the more terrible effects (like a suicide-ghost or a 'triggering all the things'-ghost) be confined to haunted/cursed areas, or during certain times and events (the anniversary/month of their death, if their tombs are defiled, etc).
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