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Messages - GreatWyrmGold

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52861
DF General Discussion / Re: Future of the Fortress
« on: December 20, 2011, 05:39:27 pm »
Do people mind if you drink their blood? Are you automatically a civ's enemy if you do so? Do they have to figure out that it's you? If so, does this apply to other crimes yet?

52862
DF General Discussion / Re: 2011 Dwarfeys
« on: December 17, 2011, 11:59:27 pm »
Added!

52863
...Gee, I wonder who could have done that?
...
All in the name of Fun, guys...Don't be such elves!

52864
DF General Discussion / 2011 Dwarfeys
« on: December 17, 2011, 07:43:00 pm »
Basically, this is where we can vote on the dwarfiest deeds done in 2011. If I remember, I'll do another one of these next year.
You may suggest new categories until December 24 (1 week from now), but suggesting dwarfy deeds done and posted for a specific category and vote until the first day of 2012. You may suggest a category, submit an entry, and vote all in the same post if you like. You may only vote once per category. Whichever deed gets the most votes in a category wins that category! Anything from before January 1, 2011 is disqualified, sorry.
I'll try to find some entries, but I'd still like your help, guys.

Categories:

Dwarfiest Deed:
The dwarfiest thing done, period.

Dwarfiest Succession Game:
A succession game, played during 2011, that did exceptionally dwarfy things.

Dwarfiest Use of an Elf:
The dwarfiest thing someone did with an elf. Dead or alive is okay.
Spoiler (click to show/hide)

Dwarfiest !!SCIENCE!!:
The dwarfiest of !!SCIENCE!! is not just !!SCIENCE!! that is dwarfy in its execution, but !!SCIENCE!! that helps others be dwarfy. !!SCIENCE!! about sufficiently dwarfy topics is worth consideration, though.

52865
DF Adventure Mode Discussion / Re: goblin prisoners, companions
« on: December 17, 2011, 07:35:51 pm »
Something neat: if one of her eyes gets torn out somehow, the symbol will automatically change to ' to simulate the missing eye.

Wow, Toady thought of everything!
You sound surprised.

52866
DF General Discussion / Re: What Would Urist Do?
« on: December 17, 2011, 07:33:14 pm »
Nothing. That bed belongs to the baron, who just mandated 3 dolomite beds.

What would Urist do if he found a lever labeled "PULL THIS LEVER TO DESTROY EVERYTHING IN THE UNIVERSE EXCEPT THE ELVES"?

52867
I just want to see the world be brought out of the Age of Myth, is this even possible in Adventure Mode?

Yup. In fact, unless your fortress is a very popular site for wandering megas, in's the only way to advance the age once you start play.

52868
1. Steel crossbows aren't inherently better than copper; in fact, most agree that copper is better, due to its higher density making copper crossbows better when used in melee. And it will be when...

2. Don't have them kill anything important with the copper ones.

52869
DF Adventure Mode Discussion / Re: Is it possible to change my title?
« on: December 17, 2011, 07:21:00 pm »
Not to my knowledge. Sorry.

52870
DF General Discussion / Re: What Would Urist Do?
« on: December 17, 2011, 11:44:11 am »
Nothing. He's on break until the paradox kicks in.

What would Urist do if Urist was a werecat?

52871
DF General Discussion / Re: Dwarfy Christmas Carols
« on: December 17, 2011, 11:43:14 am »
Thanks!

...I wonder if I could figure some song out about the Corrosion or Genesis mods?

52872
DF Gameplay Questions / Re: What to do with extra idlers?
« on: December 17, 2011, 11:42:43 am »
One of my fortress's primary exports is refined migrantite. It's like goblinite, but extracted from migrant soapmakers and the like who aren't drafted into the military. I like to refine migrantite with water.

52873
DF Modding / Re: Dorf Space: Version 2.1.1! Now open for suggestions!
« on: December 17, 2011, 11:27:09 am »
EDIT: :o just noticed the last post time, sorry for bringing an old thread back (?)

It's alright and understandable. I would also be interested in a version of Dorf Space that didn't end up crashing before you embark. Also, the cutoff is 120 days, not 41.

52874
DF Modding / Re: Little questions
« on: December 17, 2011, 10:54:39 am »
I think you need to add some tag to trolls that makes them able to haul goods ([PACK_ANIMAL:X] or something like that? Check horses) and something that allows kobolds to have pack animals.

52875
DF Suggestions / Re: Considering Races' Roles
« on: December 17, 2011, 10:49:42 am »
What about the race of night creatures and demons?  Nobody has mentioned them, do you all disable them in your worlds?  I'd love to know how they come by their powerful items and skills.  Often I've wondered if there is some hidden danger room leveling up these hellions.

Night creatures are rare and demons either lead civs of other races, with little change except to make humans more warlike, or else stay sealed away until one wrong blow with a pick...


I can't think of too many basic stories that couldn't be told from another species' point of view, provided the species in question is fairly close to humans, mentally, and fleshed out enough.
But the same could easily be said about stories of any other race as well, meaning that the subject of race may actually become completely trivial.
Isn't that his point?

Quote
However, let's be totally honest here, monkey Beowulf could hardly be taken as anything other than a comedy, and wouldn't have nearly the same vibe as the original human version. If we turned Bugs Bunny or Scooby Doo into humans, they might still play the same roll in their stories, but it would't be the same thing.
You could go around changing characters from all sorts of stories into different species, but it would be incredibly difficult, if not impossible, to keep the same feeling that the original had intact.
Only to humans. To monkeys? An epic myth. Which was actually his point.

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