From the journal of “Great Wyrm Cave Dragon,” nerd and planter.
Granite 1, 58
It's not every day you get to be an overseer, is it? I swiftly begin work on our humble (yeah, right) abode.
We might live above ground, but for Armok's sake, we aren't elves! Reminds me...Idea I had for an adventure. Elves living in a tower built by dwarves...maybe it'll help me get pre-feedback on some plans I have. Like cutting down all the trees. We aren't elves, for Armok's sake!
I order a couple of surplus livestock culled, and find pastures for the rest. The yaks are outside the tower, but the rest is inside.
I reset the trade depot so that we can steal from the elves.
Looking at the food area...um. Have you never heard of DSHA? Hel-lo? Falling means that you go at least 20 feet, maybe 30 or more, and splat! No more you, if you're lucky. Thankfully, we're surefooted from walking around up there, but between migrants and the possibility of a goblin attack firing arrows at us, we need walls at some point.
The bedrooms we have are all just beds, right next to each other. Yippee. Let's get some REAL bedrooms, neh? And while we're at it, let's start designing some kind of neato drowning trap! Hm, we need a mechanic...Hell, I'll mechanise our fort!
Better get started.
Oh, look, a dog gave birth.
Granite 9, 58
A calf grew up.
Granite 15, 58
A bull was slaughtered.
Granite 16, 58
A badger gets angry at the very existance of a woodcutter.
Granite 18, 58
Another dog gave birth. Sure are fecund...
Slate 4, 58
An ewe gave birth to a lamb.
Slate 9, 58
A mule was slaughtered. Good, it was starving. And a kitten, too, who was not. Ah, the second butcher's shop was finally built.
Slate 10, 58
A dog was slaughtered, and a water buffalo, too. The butchers are really working hard!
Slate 14, 58
A yak calf grew up.
Slate 15, 58
A cat gave birth to a kitten.
Slate 17, 58
Another ewe gave birth.
Slate 19, 58
A cat gave birth.
Slate 27, 58
We didn't attract any migrants. Odd.
[First time that this has ever happened to me. Why aren't migrants coming? I bet fortress wealth has something to do with it...
Felsite 6, 58
A kitten grew up.
Felsite 16, 58
The elves have arrived. They brought wood armor and weapons, a turkey, berries and seeds, a yak bull, a donkey, a cougar, and of course a bunch of random clothes and wood crafts. Well, we'll try trading...
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From the journal of Thaci Raptorsung
Maple 16, 58
We've arrived at a dwarven fortress called Buriedarms or something. Sounds good--they probably mean they've rejected the means of violence and stuff. They are unlikely to kill us! Of course, there's a chance that they have a drowning thing set up or something, but Queen Imaza is requesting some fine dwarvish stonecraft, and High Druid Cacame is interested in buying any weapons they want to get rid of.
Maple 18, 58
We found our way to the depot.
This place is...odd. It doesn't use much wood, but it somehow seems to violate elvish sensitivities just by being so...big...and square. Well, there's some dwarvish crafts here, so it can't be that bad.
It seems that the tower is being remade. Big chunks are being removed and added, and people are talking about “That crazy nerd's drowning trap.” I don't think it should worry us; the depot isn't very near the renovated area--in fact, the depot doesn't seem to have walls at all. Nor do many other places.
Maple 20, 58
The overseer greeted me and my cousin Iwethi Lovewasps, and invited us to play a game he calls “Caverns and Cynarrds.” Sounds like fun!
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Felsite 20, 58
I changed my mind about trading. I lured the elves away with a game of Caverns and Cynarrds. I wonder what they'll think about it...I hope the others can dissasemble the depot quietly.
[Incidentally, cynarrds are mythical creatures to people who live in a world of elves, werewolves, and dragons. I didn't think of what they look like when I made up the name, but...I guess they're something like a cross between a frost worm and a nightmare, but with fur and a bunch of little arms.]
A yak gave birth.
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Maple 21, 58
I made a half-crundle (other half dwarven, it's implied) dendromancer, while Iwethi played a kobold thief (which I said was redundant), joined by a dwarven priest, a human dark oromancer, and a gnoll berzerker played by a few dwarves. The leader, a...quirky (for a dwarf) academic type who gets distracted every few minutes, scratching at some map or note-pile or another, and a couple times even ran off, yelling about axle leakage or something. It sounded...important, I guess.
When we broke for a quick break, I discovered that the depot was gone...the dwarves just looked around, whistling. I decide not to tell anyone...I don't want to tell Imaza that these dwarves would lose such a big, important building. Cacame would see through any lie we told...
Well, I just got Kkurest to third level, I might as well try and see if we can defeat the dark vivimancer. After he raised that treant...ugh, I can't stand the thought of him!
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Felsite 25, 58
The elves are quite good at C&C. I never thought any dendromancer could kill a cave dragon, wyrmling or not, with a simple Animate Wood before 12th level! And who could have expected a kobold to be the best diplomat in the party? Roleplaying is everything. I get the elves to let us keep everything they had if we “find the trade depot” in exchange for five copies of the C&C CRb.
Hematite 1, 58
It's summer!
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Not much happened in spring. I've mostly been building a bunch of stuff. I continued to build the pathway, started a dining room and dormitory, and (as you may have guessed) a drowning trap. It will involve several pumps, some levers, and a bridge to empty the 2nd level of the tower after enemies get that far. Oh, and a floodgate to keep the water from flooding the lower level...maybe that won't be needed, actually...REDESIGNING AGAIN! Well done, guys.
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Hematite 9, 58
A yak gave birth.
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Juniper 14, 58
We need to leave soon.
Juniper 18, 58
We bid our dwarven companions adieu and leave.
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Hematite 24, 58
No migrants again. What
happened here?
Damnations, we've got a major labor crisis here!
Hematite 25, 58
I have the depot rebuilt.
Galena 10, 58
Wow. It's been a couple of bus
ty months. Geez, I'm getting tired.
Progress is being made on the
drawn droni watery trap, but slow progress. The pumps are done, the drainage is done, and the trigger is done, but we still need to get power hooked up. This'll take a while; the wind is too weak here, so we need to get snaking chains of gears and logs to reach the river and a few waterwheels. The central entrance path is taking a
dife different,
shotershortes path to the
centr hell with spelling. It's being rushed a bit. A road-tpye structure is being built to allow continuedd clay collection; grass keeps growing in the clay areas. A large olatform is being built with a well to give us emergency drinking stuff. A sid tower is being built, hopefully with self-sufficient capabilities. Finally, in response to a supposed sighting of a large black rectangle thing, some peopke are starting to build a similar monolith out of clay. I've heard a couple say something about how it's going to eventually be 120 feet tall; its base is about 13x53 feet. Something about squares of primes. Seems stupid to me, but others probably disageree. I can't stop it, and won't order it destroyed. I've never been very religious, but...this
thing just freaked me out. More immediate is dealing with the labor crisis and stuff, and maybe a cult I've heard rumors of.
Limestone 1, 58
Autumn. I think we can trade with them using all the stuff we stole from the elves and first caravan. If not, there's always the ol' “running depot” trick.
We've got a weapon trap in the entrance, and I decide to order a couple cage traps.
A puppy grew up.
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Nothing much happened in summer. Okay, a monolith megaproject. Okay, maybe a sixth of a monolith. The well is half-built, a neato aboveground farm is being watered. Not much progress.
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Limestone 4, 58
Soon, the twisty entrance corridor will be complete!
Limestone 12, 58
I set up a meeting hall around our well.
Limestone 20, 58
A dog gave birth.
While I'm here...The monolith that that cult is having built has reached almost 30 feet.
Limestone 21, 58
Another dog gave birth. Wow, coordinated...
We now have more than twice as many animals as dwarves. I hope we get migrants soon.
Limestone 24, 58
The watering thing is finished. A couple farms are being set up.
Sandstone 4, 58
Another season, another lack of migrants.
[WHAT! THE! HELL! IS! GOING! ON!]
Sandstone 22, 58
A jewler walled himself onto part of the wall. Oops. An emergency bridge is being built to retrieve her before she starves...she's sleeping? Oookay.
Aaand now the cook did the same thing. I'm having him take down the wall, to be rebuilt later...okay, maybe I'll...do the same thing I did for the jewler. Hope it's fast, he's getting hungry...
Sandstone 23, 58
I just had a great idea for freeing those two! They'll be speedily freed! It's just like my first C&C character did! Okay, he used loamancy, but still, the similarities are eerie...
...Maybe I shouldn't use any plan that required a mid-level priest and a hit point total in the triple digits to survive.

Both arms, one leg, a nose, and his shoulder are broken; his liver, guts, and torso are bruised. This evidently hurts. Can you say, “At least he didn't starve?”
How about “I'm glad you set up that makeshift hospital in the dorm?”
...How about “He shouldn't have walled himself in to begin with?”
...Aw, shit.

Oh, dear! His spine and leg were broken! She'll be paralyzed for life! All two seconds before her head was caved in. Such a shame.
Okay, dropping dwarves from 40 feet is a BAD idea. Making a coffin.
And to make things worse, it started to rain.
On a happier note, two ewes gave birth.
Sandstone 27, 58
Aww, two new kittens!
Sandstone 26, 58
Aww, two new kittens!
Timber 3, 58
I FINALLY finished something!
(Woulda put a screenshot here, but decided it mattered absolutely zip. Just a line of walls around the top of the food stockpile.)
I promised I would...And I did!
Timber 4, 58
A casket was built for the jewler.
The cultists are finishing another layer of the monolith. Hell, I guess that religion is good...if this is religion. And we don't have any temples, so a simple monolith isn't too much to ask for. Right? And it's not like it's taking much away from the workforce.
December 15, 2011
One of the compressed files has errors on it? Shit. At least I saved a compressed save saved from the end of spring. I'm going to be shifting stuff around, for instance moving the monolith sighting up a month or two and not making the path as long. Also, I'm moving the local monolith.
What all happened? The monolith climbed higher, the drowning trap neared completion...etc. Nothing much was lost, except time and death.
Well, I got about a week into Hematite, but I have
some results to show.


Happy?