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Messages - GreatWyrmGold

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52906
DF Dwarf Mode Discussion / Re: Of Fun and Magma
« on: December 11, 2011, 09:59:26 pm »
I've only ever seen magma crabs, which (unless you mine out a large chunk of the magma sea's "ceiling" can't even see you to spit basalt, even if they are aggressive).

52907
DF Dwarf Mode Discussion / Re: Only in dwarf fortress (SPOILERS)
« on: December 11, 2011, 09:58:38 pm »
I want to know why he dissembled it?
Probably smashed it.

52908
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: December 11, 2011, 09:56:49 pm »
I accidentally deleted most of my worlds when moving my DF folder (protip: Close DF first, kids!), and probably won't restart until I have my new archaeology mod I'm making complete.

52909
You now have 200 adamantine clad badgers in the heart of your fortress.

I wish I did, then I could melt them...

52910
DF Suggestions / Connecting Siege Engines to Triggers
« on: December 10, 2011, 02:33:18 pm »
I think it would be cool if siege engines could be connected to pressure plates, levers, and any other triggers that might be implemented. I suppose I just like the idea of a misstep by a goblin bringing death to the entire squad...Or maybe I don't like siege operators running off or something.

In any case, I think that ballistae, and possibly catapults, should be able to be connected to triggers. Obviously, ammo would have to be loaded by hand, so no Pull the Lever/R spams, but after that it can sit in the siege engine for years, if needed, until the lever is pulled. A siege engine would be pointed as normal, hooked up to a trigger, and loaded; after hooking the engine up, maybe it couldn't be fired by hand anymore. When the "trigger" signal was sent (i.e. the signal that opens doors and closes bridges), the siege engine would fire if it has ammo; when the "untrigger" signal was sent (i.e. the signal that closes doors and squashes stuff under bridges), nothing happens.

The siege engines would fire their projectile in a straight line, with a random, slight "tilt" off-center. Ballista arrows would do what they do now, catapult stones would...

I've probably left something out, but I think that that's it. As always, I welcome all thoughts and constructive criticism and scorn all non-constructive criticism.

52911
DF Gameplay Questions / Re: I have 67 cats...
« on: December 10, 2011, 02:31:05 pm »
Use your surplus kittens as cavern explorers, or goblin bait, or testing for your newest trap, or...

52912
DF Modding / Re: First look at interactions!
« on: December 10, 2011, 02:15:13 pm »
Another thing I noticed:

Spoiler (click to show/hide)

See that tag saying [IS_REGION:EVIL]? I think we might be able to make similar interactions in good or savage (and maybe benign) areas!

52913
DF Modding / Re: Making Bones/Shell/Etc from a Reaction
« on: December 10, 2011, 02:11:38 pm »
...Dangit.

52914
DF Modding / Re: Of Crossbows, pain and silver bolts.
« on: December 10, 2011, 02:11:15 pm »
It's still stabby. It is effectively a bayonet.

52915
DF Community Games & Stories / Re: The Inn of Drowning
« on: December 10, 2011, 02:10:01 pm »
We DO need a dining room.
Why, what happened to the one I designated and put in a waterfall chute for?

The ringing of stone echoes through the cavern. The newly established stonecutters guild, lead by GreatWyrmGold...
Wait, Stonecutters guild?
"Who keeps Boatmurdered off the maps?" "Who keeps the demons under wraps?" "WE DO! WE DO!"
(etc)
(I wonder if anyone will get the reference...)

ATTN: Commander: "Inn of Drowning"

Some concerns have been raised in regard to the recently constructed water trap at your settlement.  Informants will remain anonymous but many fortresses have been lost to such devices, which is why regulations were put in place by her majesty the Queen.  We do not dispute the right of dwarves to build such devices, but the disregard for safety so common among our people can result in catastrophic failure.  Such failures not only endanger the security of the fort, but can render entire systems of tunnels unusable. 

As such, you may expect an inspector from the newly-commissioned Dwarvern Safety and Health Administration, DSHA, on the first of Granite.  Although danger of flooding is the primary concern, his visit will occasion a General On-site Occupational Safety Inspection and Enhancement, or GOOSIE.  Should any aspect of your settlement be found lacking, your DSHA inspector is hereby authorized to take command for up to one year.  Upon the First of Granite of the following year, further safety notes will be provided to a replacement commander from your own settlement.  Safety first, compliance is mandatory.

Baron Urist MacBewrokrat
Chief Administrating Officer, DSHA
Licensed Death-Trap Inspector
Member: Stonecutter's Guild

Huh, my forts never get DSHA visits, and I build rooms whose sole purpose is to drown dwarves...

-----

If the question's still open and no one minds how long I take, I can do a few months at least...until someone else decides to take a standard three-day turn.

52916
DF Modding / Making Bones/Shell/Etc from a Reaction
« on: December 10, 2011, 12:38:04 pm »
How do you make a reaction that creates useable bones or shells?

52917
DF Dwarf Mode Discussion / Re: Spheres
« on: December 10, 2011, 11:45:42 am »
Neat. I would be interested to see the program.

52918
DF Dwarf Mode Discussion / Re: This was wicked cool! Why did it happen?
« on: December 10, 2011, 11:44:31 am »
The ultra-mini contact area and penetration size is like getting an injection, but with the doctor jamming a vaccine through your arm, muscle and bone and all. You will have time to scream though. This is because of the mind-numbingly fast speed attached to it, a partial bug maybe as the game has not yet established the parts of a weapon but treats it as the whole thing so you are really holding a syring filled with [pain]. Dwarves cannot make them, you will have to get them as gifts from the Goblins every winter [If you've been good].
I think it's modeled as a rod of metal hitting point-on at supersonic speeds.

52919
DF Dwarf Mode Discussion / Re: Underground dwarftropolis... any hints?
« on: December 10, 2011, 10:56:06 am »
To use stone, I make mechanisms, mugs, and megaprojects. Focus on the first two, make tons of traps, use the mugs to buy all the gem-studded platinum mini-forges your heart desires, etc. Also, I advise getting the Display Case mod so you can show off all of those gem-studded platinum mini-forges.

I like doing things like this.  Using natural stalagmites for housing is very convenient--you can have a long of fun engraving. 
For some interesting design ideas check out the Inn of Drowning on the community game forums--it is primarily in the first cavern with some...constructions...near the surface.  It's also in my sig.
Ah, yes...good times, bad ideas. I'm glad you didn't vacate after the giant-animal-related deaths.

52920
DF Dwarf Mode Discussion / Re: What do your dwarves sing?
« on: December 10, 2011, 10:52:41 am »
I settled on a lake with a volcano in it.

We'll--
A SECTION OF CAVERN HAS COLLAPSED X3
--strik--
A SECTION OF CAVERN HAS COLLAPSED X4
--e th--
A SECTION OF CAVERN HAS COLLAPSED X2
--e Ear--
A SECTION OF CAVERN HAS COLLAPSED X17
etc.

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