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Messages - GreatWyrmGold

Pages: 1 ... 352 353 [354] 355 356 ... 3706
5296
With Will back home, I'm going to assume that everyone else has left too. With no one in the party in the pocket dimension, the serpant carving on the Menhir slowly fades away, until the entire thing is smooth and featureless.
"You have got to be kidding me."
Will swiftly begins examining the carving as it disappears, figuring out all he can about it before it vanishes. He promptly heads to a nearby piece of paper and takes notes on everything he knows about the menhir and its magical energy/signature that he learned both just now and much earlier.

Angel teleports to Selina and hugs her.

5297
Noticed something while writing up a page on the Six Sinister Siblings of Oric. When Cain was giving an expo dump on the others, the one represented by the hexagon icon that FFS confirmed was Riltia's soulstar was labelled ????. When Riltia became Rillborn, it cut to a conversation between !!!! and ????. As to the implications of this, I have no idea. My best guess is that Riltia isn't just a Sibling- She's being controlled by one. The others say that they either don't know or can't talk about ????, so it's clearly something secretive. Perhaps that's why her class changed depending on what we gave to the statue. It decided what form ???? would inhabit.
Theorycraft it
Theorycraft: The Siblings are not what we see. Ciro, Proxxy, Rilitia, Cain, even Oric: All merely avatars of some greater being.

Or council of beings. The Target is targeted because the democracy governing him is a threat to the monarchies of the other Siblings.

5298
Relaunching a Mun Launcher Ic confirmed the problem. It also revealed that the thing had two engines run out of fuel somewhat slower than the others. This being said, I nearly reached orbit, impeded largely by my accidentally releasing the command pod instead of killing the burn at 70 kilometers. I very nearly got into orbit despite this, however.

I'm reworking the Muncraft from scratch. While I'm doing so, I discover that the Symmetry button has many settings. In any case, the Mun Tower is three massive sections; let's see how it does.
It explodes on contact with reality. RIP, Geoffrey Kerman. Let's add some rocket-holder thingies.
The rocket manages to not explode upon implementation of physics! It now explodes when links between engines and fuel tanks in the second stage break, everything bangs into everything, and explosions! No deaths. Gerbles is so happy. Upon further examination, it sucked, so let's try this again...

The Mun Tower Mk II in an impressive spire, three stages of grace, power, and not being able to serve as a real tower. It gets some LSEs and launches...promptly getting a slight spin and shaking its first stage apart. Time to add some struts. This model, the Mk III, has a disturbing tendency to lean, all the more disturbing because I forgot to add control surfaces or anything. This test did, however, reveal that the second stage shares with the first a tendency to shake itself apart. The Mk IV should fix both of these issues.

The Mun Tower Mk IV has three new struts and 21 winglets! (I may have went overboard...) However, the SAS does not seem to be using them, and attempts at manual control merely worsen the issue, which is followed by a panicked stage-cycling to try and eject, ending with a swarm of chunks of rocket and Gerbles Kerman's death by fuel tank collision/explosion. An Advanced SAS Module is added, and Joemy Kerman is glad to take the wheel of this new ship! The launch begins well, with the SAS making the takeoff as straight as an arrow. After the ejection of the first stage, however, vibrations begin shaking the ship. And then the game crashed.
...Which I will take as a sign to take a break from KSP.



Fan Mail

Thanks for the stories GW. It brings back my many attempts that ended with destruction. !Fun Times!  8)
You are welcome!

Then why didn't the stages separate? It's not that the engines weren't firing--the exhaust bouncing off the original stage was enough to obscure the whole ship!
Probally staging issues.
Hm. I'm not sure how, but maybe?

Good: Made it to the Mun! Bad: Hit the surface at 1900km/h. Result: Try again.
Lucky. I can't even get my Mun-rockets into orbit.

5299
If you spawn, could you try biting various protagonists?

5300
Selective of course. Denies all ways in except the one used by the plot.
1. That's pretty cheap.
2. We still have that way.

Quote
Furthermore, as it only denies access, it means that people can use their magic inside as long as it isn't to enter or leave.
Your point?

5301
Sure. Why not.



Angel is wandering around her house.

5302
Roll To Dodge / Re: Roll to Convert: Reboot edition
« on: February 14, 2014, 09:16:14 pm »
Attempt to turn the conversation towards divine miracles by way of what could have won them the last war.

5303
Then why didn't the stages separate? It's not that the engines weren't firing--the exhaust bouncing off the original stage was enough to obscure the whole ship!

5304
Roll To Dodge / Re: The X-COM Project:Operation Hot Line.
« on: February 14, 2014, 09:12:31 pm »
Wait, we're not posting our whole turn's action at once?

5305
Forum Games and Roleplaying / Re: The Never-Ending Dungeon OOC
« on: February 14, 2014, 09:11:18 pm »
Ah.

I only have the demo.

But I still got a ship to orbit! Yay! Jebediah has a space-cottage!

5306
But if there's an anti-supernatural field preventing entry, magic wouldn't help, now would it?

5307
Forum Games and Roleplaying / Re: Jundial, Land of Beginnings, IC
« on: February 14, 2014, 09:08:13 pm »
Locate sturdier cover. Run to it.

5308
Not actually helpful.

((It could have a natural anti-supernatural field that jams all attempts to enter. That would be a simple solution to the dilemma.))
...Then how did we get in?

5309
Will could always try fiddling with the Menhir, to see how it works specifically. It'd be a start, at least.
Not ideal, since he would need to head back, but a collaborative effort with Selina should help keep a gate open with no effort on their end...
Will locates something to sketch on and begins doing so.

5310
Forum Games and Roleplaying / Re: The Never-Ending Dungeon OOC
« on: February 14, 2014, 08:58:55 pm »
1. Huh? How so?

2. I've been playing the KSP demo. So far, a lot of my ships have been crashing into themselves and exploding.

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