I finally have an update! It lasts about 1-1/2 months, but I've played about half a month past that. Not much except migrants has happened.
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From the journal of Ustuth “GreatWyrmIron” Toolrazor, Expedition Leader of Firepunch.
Granite 1, 15
Alright, here I go with my thoughts. We have a large semi-fractal beehive with individual hivelets being installed...

...near a wallless courtyard that enters into the front entrance and a carpentry area.
We also have a fairly standard dining room (aside from the rough walls and two masons' workshops), a trade depot stuffed with clothes, a couple dozen bedrooms, a few coffins holding our dead, and a large amount of natural resources we haven't exploited yet.
Let's start fixing those problems.
Granite 4, 15
I create a mini-courtyard next to the crypt-wannabe by removing ramps. Once a floor is installed and a perimeter wall erected, the mini-courtyard will be a Mourning Area.
Granite 7, 15
A beekeeper was stung by a bee. What a fucking surprise.
And computer crashes. Let's try again.
Granite 1, 15
Alright, here I go with my thoughts. We have a large semi-fractal beehive with individual hivelets being installed, near a wallless courtyard that enters into the front entrance and a carpentry area.
We also have a fairly standard dining room (aside from the rough walls and two masons' workshops), a trade depot stuffed with clothes, a couple dozen bedrooms, a few coffins holding our dead, and a large amount of natural resources we haven't exploited yet.
Let's start fixing those problems.
Granite 2, 15
Someone's been playing blocks with the tables.

Granite 4, 15
A drake being chased through out courtyard (long story, involves the idea of tasty duck) scared off a couple of workers despite the fact that it's harmless and being chased by our militia commander.
Granite 5, 15
A perimeter wall was started, without interruption from drakes.
Granite 6, 15
A beekeeper was stung by--breaking news--a bee!
Granite 7, 15
Another duck-based interruption. It didn't last long.
Granite 10, 15
The beekeeper was stung by--breaking news!--a bee!
Granite 13, 15
A guineacock got into a fight with a wild drake. I won 5 silver pieces from Kosoth Ringspeak, one from Abel Linecrystal, and 15 gold pieces from Iton Bowltreaty for betting that the guineacock would win unscathed but the drake would still be in good health, all to be paid once we get coins. From various others I won everything from a spare copper to three two-legged rhino lizard skulls to dibs on the cave lobster. Our little fowl was an underdog, and no-one thought they'd back down.
I hope Iton didn't intend to embezzle the money needed to pay for the bet.
Granite 17, 15
The beekeeper was stung by--breaking news!--a bee!
Also, a turkey gobbler lead a guinecock back home, presumably congratulating it for its victory a few days ago.
Granite 20, 15
A yak cow was stung by--breaking news!--a bee!
Wait, WHAT?

I assign a pasture for the yak IMMEDIATELY.
Granite 22, 15
Now the guineacock has been bee-stung!
Granite 24, 15
A gobblette or whatever you call a baby gobbler has grown up. I contemplate why we have four male birds but no females of their species.
Granite 27, 15
Noticing that we have a surplus of coffins, I decide that we could expand our cemetary.
Slate 1, 15
A horse foal was born. A filly, I think the female foals are called. A baby mare. A pasture is assigned immediately.
Slate 6, 15
A guineacock was stung by a bee! People need to stop traipsing through there.
Slate 7, 15
Iton has done enough mining to declare himself...a broker. Huh.
Slate 10, 15
The beekeeper was stung by--breaking news!--a bee!
I set our new farm plot to grow half pig tails, half plump helmets.
Slate 11, 15
The beekeeper was stung by--breaking news!--a bee!
Slate 12, 15
I design a new wing to the Housing District, including a couple larger bedrooms with space for a cozy little office/dining room.

Inspired, I design another couple wings, including a few rooms for a future mayor.

I feel in an architectural mood, finishing up with a new staircase! It leads from one corner of the new wing to the corridor by the upper dormitory--I forgot to mention that, didn't I? Well, here's a picture:

Anyhoo, it runs down from there to by the trade depot.
Slate 17, 15
Migrants have arrived!
First is a leatherworker/fish dissector who likes flesh balls and tends to calmly keep to himself. Next comes a sanely-grounded, conservative soaper with some combat experience, assigned an axe. Next up is a small, skinny little animal trainer/gem cutter. Next comes a short high master weaponsmith (!) who likes fine pewter, maces and humans' beer and has long, braided graying brown hair. A keet quickly darts in afterwards, followed by a teacher/persuader/talented armorer who likes fine pewter and giant lions. Next is an average-looking liar type of person with a big, weak puppy who I think will be good at a main-gauche type of fighting style (the dwarf, that is, not the puppy); a stonecrafter who dabbles in metalcrafting and likes iron men for their stern appearance (I personally prefer X-Men for their intelligent villains); another new recruit; a short comedian, soaper, and wood burner who likes cats and seeds (eating longland grass ones, that is) who I'm keeping safe due to her comedy; a gigantic, muscular donkey foal; a woodcrafter/speardwarf who likes steel and (no surprise) spears as well as anvils and giant bats; a skinny religious mason who likes crosses, merfolk, and odd deities (one a goddess of gambling, luck, and the like, the other a god of muck); a puny animal trainer/high master furnace operator/suturer/appraiser who has expensive tastes like galena, platinum, great white shark leather, and pig bone; a biter/trapper who will be given free will to do both in the military and civilian services respectively (although will you please use a mace when you fight); a short, muscular, and tall-eared shearer, bone doctor, and glass maker; her overly artistic good-for-nothing woodcutter/fisher husband who likes tales of adamantine and cave spider silk (that is, likes cave spider silk and tales of adamantine); a rope-thin yet powerful weaver/gemcutter; a marksdwarf/ranger/metalsmith who likes capybaras, realgar, and long walks on the beach stalking the hated toad
[He absolutely detests toads.]
and also battleaxes (presumably for hacking through underbrush and hand-to-hand combat); a VERY short presser (I mistook him for a child) who likes goblets and rose gold; a short, long-haired glassmaker/gem setter with a weak mind and a preference for tin; a weak, calm, pacifistic farmer; a skinny tactician; and a gigantic turkey gobbler. It took until the 19th to process everyone, and longer than that to get them working.
We now have thirty-three citizens! Insane!
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And as to why I mention all of the bee stings, it's mainly to parody the game doing the same. "
Urist McBeekeeper has been stung by a honeybee!" X a lot.