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Messages - GreatWyrmGold

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53011
DF Modding / Re: -Hydra Rising- An original sci-fi mod- Preview Edition
« on: November 22, 2011, 10:23:38 pm »
Is this mod dead or just sleeping?

Or is it dead and dreaming?

53012
Are you turning them off to avoid dwarves freezing in ice or allowing them to beak-dog-paddle in magma? Then yes. Are you doing it so your computer doesn't freeze leaving you enough time to...dog-paddle...never mind. If it's for FPS it's fine, okay?

53013
DF Gameplay Questions / Re: How?
« on: November 22, 2011, 10:17:58 pm »
K thanks I hate search its anoyying didnt know I was in the wrong thing I was sleepy that time.

"I hate search is anoyying"? I hate misspellings are annoying. I hate people who don't do work themselves are annoying. I admit, I have done both in the past, but I fixed the former and appologised for the latter.
Misspelling intentional, to increase irony. That's my story and I'm sticking to it!

53014
a miner dug down 14 z levels and hit a lava pipe (magma pool is the old name.)

the 1st cavern level has a magma pool and were level 3 would be there is only lava sea.

if i dig deeper will demons come out and burn my ass

Alright...sometimes magma pipes extend past the bottom cavern layer. Some of these are called volcanoes. Good so far?
Is there actually only one cavern layer? Check by digging and don't complain if cave dragons or whatnot decide that they want an Urist McNugget.
Finally, no. Demons are VERY hard to find; there are two ways, and digging into the third cavern isn't one of them.

53015
DF Suggestions / Re: Banners
« on: November 22, 2011, 10:02:09 pm »
Maybe in the future the game will make you make at least 2 tile wide walls or something. That would work.
I could swear I read somewhere that engravings only affected one side of a wall. There was science and everything... Although it was 40D, so it's possible something changed.
Calling BS. Certainly isn't now, and given how engravings are designated I doubt they ever were.

Tri-color tiles are impossible[...]
I just have to say: Currently.

Not that I'm particularly calling for it, but it might represent a solution to all kinds of things.

Bit of a waste to implement just for "wall with tapestry option" symbols alone, of course, so there'd need to be a good reason to rejig the whole lot again, and incidentally force tileset artists to review their existing wares to ensure they don't fall foul of whatever method is used.
I'd just use something like the current system for showing engravings.

53016
DF Dwarf Mode Discussion / Re: A Challenge
« on: November 22, 2011, 09:59:11 pm »
Books can't be weaponized; they aren't implemented yet.

53017
DF Gameplay Questions / Re: Becoming the capital and trade agreements
« on: November 22, 2011, 09:55:31 pm »
I doubt that you stop getting caravans when you become the capital (you certainly won't stop getting non-dwarf ones), and even if you do, you have to accept first before anything happens.

53018
What website do you suggest?

53019
Good news: I found my flash drive. Bad news: It's my turn for FirePunch. Summary: here's the save, I'll try to take the reat of a year later, sorry guys.

[Note: The low-traffic areas will be future deathtrap parts. The one-tile-wide parts will be hatches and the two-tile parts will be bridges. Finally, there will be a few bits of small underground pathways where future overcomplicated deathtraps can be added. I doubt I'll finish all of this, but who knows?]

Slate 22, 127
I chose to add a hive to the deathtrap. A beehive. Full of bees. Which sting.
Well, it'll help.

Slate 23, 127
Odd, these lungfish get everywhere. Live ones, dead ones, ones who leap 15-20 feet out of the water to climb onto our death course...

...because, you know, I have to say three things.
[/spoiler]

53020
It's my turn? Okay, I'll get the save ASAP.

53021
DF Gameplay Questions / Re: fall trap Question
« on: November 21, 2011, 06:34:33 pm »
There's a cavern in the way? Great! Make the goblins fall through a pit through all three cavern layers! Wall off a section and put in captured and/or tamed cave monsters to watch the gobbos plunging past! Install a Zoo of Death or two ath the bottom to clean up the survivors! Although it is inconceivable that anyone would survive that fall...

53022
Nothing like an annoying computer virus and misplacing your flash drive to delay the succession game!  ::)

53023
DF Suggestions / Re: Archipelago
« on: November 20, 2011, 10:23:25 am »
How? They'd have to be pretty short passages...

53024
DF Suggestions / Re: Place wagon, THEN freeze water
« on: November 20, 2011, 10:21:04 am »
It seems to me that re-ordering events like I described would have the same effect, without needing any new code to check if the ground is made out of ice.

53025
DF Suggestions / Re: I proppose a new-ish fluid sistem.
« on: November 20, 2011, 10:19:57 am »
I like the idea of having such things defined in the liquids' raws. So, water might have [MIX_PRODUCT:MAGMA:WALL:INORGANIC:OBSIDIAN] or something, and ammonia might have [MIX_PRODUCT:VINEGAR:LIQUID:FOAM] while vinegar has [MIX_PRODUCT:AMMONIA:ITEM:BOULDER:NONE:INORGANIC:EXPLOSION], where INORGANIC:EXPLOSION is a pre-defined exploding inorganic material.

Except that every time you add a new liquid, you have to go over to every other liquid and define it's reaction.  It's an exponential problem.

A. No, some liquids would just not mix.
B. How many liquids aside from water and magma do we really need?...That would interact?
C. Alcohol and blood, two of the likeliest and at first glance most diverse types of non-naturally-occurring-in-pools-or-whatever liquids, are defined by templates which can describe what happens when stuff mixes.

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