Crap-tastic. At least only the unconscious fire pikegoblin and the bowglin who's chasing Squarepick with his bow (he's out of arrows)--wait, make that the bowglin who KILLED THE FUCKING DWARF BY SMACKING HIM IN THE HEAD WITH THE BOW. And said bowglin is headed straight for an unconscious wrestler. Yipee, after this battle maybe Kogan will be the only militiadwarf we have.
Oh, wait, Kogan finally killed the pikegoblin (by SCRATCHING HIM IN THE HEAD THROUGH HIS HELM) and is now beating the bowglin--wait, that should be BITING the bowglin. She's insane, but badass.
Galena 23, 32
How the time flies. Anyhoo, Kogan is beating on the unconscious bowglin and is expected to kill it soon. I hope so; its presence is terrifying the whole fortress.
And now the axedwarf, Atir, is awake and hobbling towards the unconscious bowglin.
And you know what I just realised? KOGAN STILL HAS NO WOUNDS.
Galena 24, 32
How many dwarves have killed a goblin with their shields? Kogan has! Next thing I know, she'll be taking off her socks and beating bronze colossi with them. And WIN.
I choose the barracks as a hospital area. Almost everyone goes there immediately--even Kogan, who is training. A carpenter thinks that rest is so important that he stops sleeping to res...wait, what?
Well, preparations need to be made. We need to make more walls, for when fire- and bowglins come again. More traps need to be set; many more cages need to be made. Our carpentry force needs to increase.

Galena 26, 32
Twenty-two dwarves. Thirty-two domestic animals, plus three war animals. A militia totalling three speardwarves and a few cage traps. Hundreds of seeds, and only one good planter to plant them with. Seven injured dwarves, two of them militia members. Twenty-four dwarves, two buried, dead of various causes ranging from fire goblins to water traps...erm, accidents involving water. Very unfortunate. Anyways...One ghost. Three spare coffins. One child, our only link to sanity.
Holy crap, we've got work to do.
Galena 28, 32
A dog grows up.
Limestone 1, 32
I realise that I added a zero when calculating the value of Dawnstone's two artifacts. Savantrent is worth 880 gold pieces and Greedfaith, as we are calling it for short, is worth 800. Considering that our entire fortress is worth just under 10,000 gold pieces, this is not a major as I had thought but still an important part of our fortress value.
On a different note, Solon is diagnosing someone. I'm not sure who, two patients have been laid over each other (Note to self: Add more beds to the barracks/hospital).
Limestone 2, 32
Odd, Solon's now just staring off over the well, after diagnosing one patient...he seems to need water for something...
Limestone 4, 32
Solon is now diagnosing Walledeast, who has a cut hand.
Limestone 6, 32
Now Solon is diagnosing our bone carver.
[I've never had such a useful doc!]
About here the game started kicking out fatal errors from the human language. Much tyopfinding later, and...Nope, still a fatal error. Fuck.
Dawnstone has fallen, not to dragons or goblins or other foes who can be fought, but an enemy that cannot be seen or fought by the poor dwarves: A computer glitch.
...Where's that save I uploaded? Maybe I should upload saves seasonally, both to prevent this from happening and to keep you guys better imformed.