I think this might be the most-read community fort that only gets comments when the OP comments on the lack of comments.
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Hematite 3, 32
Amazingly, the walled-in area was completed without anyone walling themselves in again.
Hematite 7, 32
Atir engraved a masterwork image in the alco-hall. What could it be?

...Should I be glad that he engraved me or angry that he refers to my appointment as “The Gland of Flushing?”
Regardless, Atir is really becoming an expert at engraving.
Hematite 8, 32
Badgerfolk? In the Soap Tower basement? Horrible! Militia! KILL! THEM! ALL!
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From the journal of Apasi Limbplay
I hear screams of peaceful animalwomen (and men, I guess) from the depths of this Dawnstone place.
Oh, my...They showed me one of their dwarves after I criticised their attack on the local badger tribes. His left foot was a mangled mess of broken bones and toes and his head had a wound that, had it been much worse, would have been fatal; the doctor says his skull was bruised and the poor dwarf was knocked unconscious by a badger woman. I never thought I'd pity someone who was harmed by Natural Vengeance, but this Libash Diamondclasp...he was in horrible shape. I see now that these dwarves are fighting these...these creatures for their own survival.
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Fh 1.0/4.2, I believe.
Hematite 9, 32
Apparently, even though ghosts can go through walls, walls can't go through ghosts. A wall-construction job was suspended due to the presence of ghostly Daggerchannels.
Oddly enough, burying those who have risen from the gave is not a major priority; Atir Bridgeinches, a potter, was buried first.
Hematite 11, 32
Kogan killed the last of the badgerfolk and announced...

...That he was a militia commander. Huh. Well, let's see...he's a spearmaster, but he was for a while...that was his 40th kill...grandmaster fighter, not sure how long that was there...I don't know.
I just realised something: The Soap Tower is completely unguarded! Unlike all the other current entrances to the fort, there is
not one scary creature penned up in the Soap Tower area. The war elephant will go there for now.
Hematite 12, 32
More badgerfolk are chasing around some livestock.
A site for a ballista is chosen.
Hematite 13, 32
A carpenter, angry about the undead, lack of furniture, miasma, rain, and many other things, threw a tantrum. He throws a sock at a nearby puppy and a shoe at a wall, toppled the wood-growing mound I was using, got a beating for that last one...with an axe, because he's REALLY annoying...and sat in the food stockpile, bleeding.

...He deserved it. And, anyways, a weaponsmith dragged him to the barracks to rest and be laughed at by the militia and bleed over the floor (the bleeding actually stopped right before reaching the barracks's floor, actually). He continued to tantrum as he rested his grevious beating-wounds.
Hematite 15, 32
The local badger tribe has been beting on that poor horse foal for days. Time for some armed intervention...Also for some cage traps, badgerfolk make good Honor Guards.
...The soldiers are still just training. Okay, that recruit who made the harp in my office is out there, fighting the badgerfolk, but he's all alone. Oh, wait, there's that wrestler who had his foot smashed by those badgerfolk in the basement. Now that guy with the steel pick who killed that giant bat, Bellstrails I think. And that guy who's attatched to his training spear.
Hematite 16, 32
It seems that we are out of skulls.
Hematite 17, 32
A badger woman is chasing a carpenter through the tunnels and into the depot area, where the elves are wondering if anyone will come trade in these last days before they leave.
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From the journal of Apasi Limbplay.
There was a horrible sight today. One of those badger people chased a dwarf through the depot today. I really feel sorry for these people. I suppose that they aren't helpless--one cut off a badger man's head so hard it landed in the middle of a large pond--but they are still in danger. Not every dwarf is an insane killing machine; they are people with hopes, lives, and dreams as vast as any elf's. And their clothing is so...it has this
exotic beauty! I wish that I could live among these dwarves forever, running an animal shop, buying their spare clothes and selling them for several times the price to my countrymen back in the forest retreats...but I cannot. The life stinking of blood and ale may be an interesting change for a month, but a lifetime would be unbearable.
Speakin of which, we've been here long enough. Time to pack up.
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Weird. Kogan made the same announcement. He hadn't even killed another badgerfolk.
A bonecarver is making gauntlets from that giant bat's bones. Sweet.
The elves started to pack up. Finally.
Hematite 18, 32
I notice some raw shad in a food stockpile, so I order a fishery built.
Hematite 20, 32
The elves, our greatest trading partners so far, have ridden off into the sunset.
On a side note, the last badger man ran into the tunnels to escape the militia, only to run into a giant cave spider. Fh 1.1/4.3.
Hematite 25, 32
Kogan, returning to train in our barracks, eyes open for any more goblin pedophiles or whatever they snatch children for, ready to kill the badger-tribe hordes at a moment's notice, has retrieved the gauntlets made from the giant bat's bones.
For fun, his current arms & armor list:
1.A bismuth bronze breastplate she won from a caravan guard in a bet, with The Hazy Diamonds's symbol (a chestnut) engraved on it in native gold.
2.An iron helm, won in the same bet, with the same symbol in amber opal.
3.Imported, well-crafted bismuth bronze chain leggings.
4.An imported bismuth bronze shield in his right hand.
5.Two mahoghany high boots, Elvish imports.
6.Two giant bat bone gauntlets, made from our fortress's greatest deceased subterranean foe.
7.An Elvish alder spear (the only non-training spear we have...sad) also in her right hand.
8.An exceptional chestnut training spear in his left hand. That blunt stick has killed nine badger women, three badger men, twelve badgers, six macaques, and a wolf. Since his alder spear has no kills, I assume that she killed her other kills (three badger women, three badger men, three badgers, and a macaque) were killed with
her bare hands.
9.A finely-crafted badger leather waterskin, currently containing some home-brewed longland beer. (The Elvish version is fine, but elves just don't know how to brew good swill.)
10.A badger leather backpack, containing a superior-quality roast made from pond grabber spleen and garnished with jabberer sweetbread and prickle berries.
Oddly enough, he is not wearing any civilian clothing...I would have thought that chain legging chafing would interfere with her fighting...maybe not as much as it would for a male...
[I can't help but wonder what possessed her to abandon her civilian clothing in defiance of the “Wear Uniforms Over Clothing” order...oh, wait, I messed that up. Fixed.
I think Kogan might be my most badass dwarf EVER. She kills the worst enemies of the fortress with her bare hands and blunt sticks! Armored only in a couple pieces of metal and, very recently, wood and bone, she has never been injured in combat to an extend that I've noticed. How awesome is that?]
Hematite 27, 32
...Why is Solon prioritizing cleaning up blood over diagnosing Diamondclasp or that carpenter? I guess that hygene is an important part of a healthy work environment, but seriously! That's the FARMS. A WALL. Made of SOIL. And you have PATIENTS in need of DIAGNOSIS.
Malachite 1, 32
The orders for smelting iron ore are complete. Now for smelting pig iron. At this rate, we should have the orders for 10 steel bars completed by...oh, next Granite or so.
Oh, and the Western Courtard is complete.

Malachite 2, 32
The ballista was started, but a log marked for building something got in the way. I hope all the carpenters work double-time on those walls...
And now Solon is on break. Of course.
Malachite 6, 32
A horse foal grew up.
Atis engraved a masterful image of Dawnstone being settled down in the wood-growing area.
My order for bone gauntlets was completed, using only bones from that fiendish giant bat from the caverns.
Malachite 7, 32
With how much badger blood is being tracked around, I daresay we are at Fh 1.1/4.4.
Isn't it annoying when angry citizens won't meet up with you when you're ready for them?
Tekkud, the cook, made a masterpiece roast from dog organs garnished with prickle berries. Delicious!
Malachite 14, 32
An order for bone greaves was completed, all three pairs with badger bone.
Two more pools of badger blood noted. Fh 1.1/4.6
Malachite 18, 32
More f*&k^%g migrants.
They are: Kadol Weaksabres, a ranger/marksdwarf/gemcutter who is now in charge of a new marksdwarf squad, the Portals of Entering (She says it's because she and her squadmates will be guarding the portals we enter by. Whatever.); a carpenter/leatherworker/Suicide Squad member who brought an iron axe; Aban Halltufts, a skinny high master stonecrafter who dabbles (skillfully) in mechanics and not being chosen for being in a suicide squad; an apprentice ranger with fewer combat skills (although, strangely, including hammerdwarf skills higher than marksdwarfship ones), but with a place on his master's (Weaksabres's) squad; a worthless soaper; a talented bowyer, soon to be a very needed profession; an adequate weaponsmith (but we already have a high master one!) who I decide can be an apprentice woodcrafter; and a high master metalcrafter.
Animals were a mule foal, an enormous-and-skinny reindeer bull-calf and an enormous-and-fat one, a giant and fat hen chick that is the weaponsmith-turned-woodcrafter's pet, a skinny jabberer chick, and a giant, muscular yak calf cow.
Thirty-seven dwarves, fourty-four animals. A couple are scheduled for butchering, but who knows when that'll happen?
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Marks/Hammerdwarf, huh? I never knew DF was so good at generating realistic migrants!

And what do you mean, that soaper's doomed? I swear, it was a coincidence that only worthless dwarves drowned right after the migrant wave that last time! *shiftyeyes*