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Messages - GreatWyrmGold

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53101
DF Community Games & Stories / Re: Arena Fights: Humanoid on Humanoid
« on: November 04, 2011, 07:59:57 pm »
Battle type: Animal Fights
Man: Amphibian Man
Beast: Giant Toad*
Man Combat: close
Weapon: Fungiwood Spear, Tower-Cap Axe
Material: ...Fungiwood and Tower-Cap

Armor: no
Shield: no
Amphibian man gets adept in dodging and proficient in spearamphibianperson, and axeamphibianperson;
Just say 'Wood'...

3 Amphibian Men vs 5 Giant Toads.
Both sides unarmored.
Amphibian men armed with wooden spear/axe.
All warriors equally skilled.
Let the battle begin!

Amphibian Man 3 was killed.
Amphibian Man 2 was killed.
Amphibian Man 1 was killed.

5 Giant Toad survivors, all hunters dead.

I like being specific!

Battle type: Animal Fights
Man: Tigerman
Beast: Giant Tiger
Man Combat: close
Weapon: 2 longswords
Material: Iron
Armor: Helm, Breastplate
Shield: no

Tigermen have adept armor user and dodger, and skilled swordstigerperson.

What do creatures need to have their -man varients defeat their giant varients?

53102
DF Modding / Re: Specific material template bone reaction
« on: November 04, 2011, 07:47:45 pm »
...
Why?

53103
DF Community Games & Stories / Re: Arena Fights: Humanoid on Humanoid
« on: November 04, 2011, 03:21:30 pm »
Battle type: Animal Fights
Man: Amphibian Man
Beast: Giant Toad*
Man Combat: close
Weapon: Fungiwood Spear, Tower-Cap Axe
Material: ...Fungiwood and Tower-Cap
Armor: no
Shield: no
Amphibian man gets adept in dodging and proficient in spearamphibianperson, and axeamphibianperson;

53104
Can't do that right now; a gobbo ambush decimated the fortress. (Note to self: Walls are useful against bowgoblins.) I'll dwarf you ASAP and give you something...similar...to your idea.

eDIT: Almost forgot, I misplaced my DF flash drive, so maybe no update today.

53105
DF Modding / Re: Cheese Dwarves
« on: November 04, 2011, 06:33:39 am »
Cool.

53106
DF Dwarf Mode Discussion / Re: memory tricks?
« on: November 04, 2011, 06:31:43 am »
I just remember. If I accidentally flood my fort because of it, so be it.

That hasn't happened yet; I've only flooded stuff by desgin. Only one or two dwarves that weren't supposed to die died as a result.

53107
DF Gameplay Questions / Re: Forgotten Beast Battle
« on: November 04, 2011, 06:29:38 am »
Cavern animalpeople have been known to survive combat with forgotten beasts before. The most famous example is Asax, who killed TWO forgotten beasts.

And, in DF, there is no such thing as "in combat" or "out of combat." There is only "attack that creature/dodge that attack" and "wander menacingly towards your dwarves." If combat takes long enough, you'll heal during it. Think--dwarves take days to cross your fortress, but healing occurs at relatively realistic rates.

53108
"Not very deep?" If it's at least a z-level, they need ramps. You might need to channel enough that the water drops to 3/7 or less.

Or they might have drowned?

53109
Malachite 19, 32
I send the newest squad to fight a giant badger sow that entered the fortress. Remarkably, despite being one soaper, that action not only scares out the sow, but also scares off her two friends. She even managed to inflict bruises on the behemoth without it caring. While NAKED, the crazy lady. Then, over the next few days (all put here for clarity), it was chased into the fortress, into a massive cloud of miasma caused by a rotting badger man paw, past a farmer, into the depot/meeting area, past the apprentice ranger who I hadn't told not to hunt (who began shooting--no! I want you to STOP! And where did you get silver bolts?), back the other direction, and the badger fell unconscious from its wounds (mainly a bone chipped by a silver bolt...DENTEDSYRUPS!). I'll pick up where this happens.

Malachite 21, 32
A militadwarf became attatched to a steel pick. Let's see...Yup, same guy who killed the giant bat, same red-beryl-encrusted nickel-silver-spiked imported steel pick.
And now that soaper is pounding on the giant badger with her bare hands...OH GOD MORE GIANT BADGERS ARE COMING THROUGH THE TUNNEL. AND THE FIRST JUST WOKE UP. HOLY SHIT WE MIGHT BE DOOMED.
...Wow, the recruit just BIT THE GIANT BADGER IN THE LEG AND IS SHAKING IT AROUND LIKE A GINORMOUS LIMP PIECE OF MEAT. Incredible! And the other giant badgers seem put off by the smell of the rotting paw!
AND THE NAKED RECRUIT IS IN THE TUNNEL, BITING AND KICKING AND SCRATCHING THE ANGRY MONSTER THAT IS SLIGHTLY LARGER THAN A RHINO. WHILE A FARMER CALMLY WALKS BY TO GATHER PLANTS. I am proud of my fortress but embarrassed of my usage of capital letters.

Malachite 22, 32
A new carpenter's workshop is set up. We now have three: One for highly skilled carpenters which handles important miscellaneous jobs, one for low-skill carpenters which churns out furniture we need in large quantities but not necessarily qualities (such as blocks, cages, and caskets), and the new one for  competent but not master carpenters to make other highly-useful furniture which we like more quality on, like beds, tables, and spikes. We still have a labor shortage, though.

Malachite 23, 32
Oh, dear, oh, dear. Is that badger the soaper's beating up on an alpha female or something? The rest of the...pack? Herd? Murder? (Wait, that's crows...) Whatever you call a group of badgers, there's a gian one down in the tunnels, seemingly scared by the midget bathed only in giant badger blood tearing at their leader and yet unable to turn away. I'm going to try to end this by quadrupling the numbr of dwarves attacking! That's right, suicide squad, you might actually contribute to this fortress's defense!

Malachite 24, 32
That soaper, Squarepick, finally earned her title as a wrestler.
The giant badger sow is lumbering, in obvious pain, back to her compatriots. One of them has wandered into the drowning trap (er, took long enough for someone to do so?) and will soon be waterlogged.
Oh, and the original intruder was knocked unconscious again. Hell with it, I'm sending an ACTUAL military squad in. Granted, the smallest, worst-equipped one, but once we get enough daggers and scourges they'll be great!

Malachite 25, 32
The giant badger has finally been slain by a stab to the brain from the large silver dagger stolen from the goblin thief!
That reminds me, I need to build his “containment device” and attempt at a new KIND of obsidian farm...
Oh, and Fh 1.2/4.8.

Malachite 27, 32
The reindeer bull was slaughtered.
Also, Walledeast made a masterpiece fungiwood spike, and Halltufts (the new stonecrafter) made a masterpiece nest box. Hurrah for them!
Finally, a ballista (second designated, first built) was test-fired. The bolt went between Daggerwhip and a brewer, narrowly missed the bowyer, and crashed into a wall. Geez, that was close. I stopped a second shot from going off, but the bolt was strewn into the dirt right next to the barracks.

Malachite 28, 32
I see the siege operator wants to load the ballista anyways. Fine, whatever...Actually, it would be nice if there was an actual FLOOR under the ballistae, wouldn't it?

Galena 1, 32
A milita planter withdraws from society while wandering towards a food stockpile for some seeds. He kicks Atir out of the craftsdwarf's workshop.

Galena 2, 32
Having grabbed two dolomite boulders, some silty clay, badger bones, and some rough bloodstones, the planter begins work.
A giant badger got angry at the very existance of a farmer, but apparently remembered the fate of the last giant badger to enter the tunnels and quietly (and still angrily) went the other way.

Galena 3, 32
The giant badger got over it.

Galena 4, 32
Maybe once the giant badger drowns the others will stop entering the tunnels.

Galena 6, 32
Two things that took a while: The giant badger drowning, and the creation of Daltabar Kizbiz Kezar, “Greedfaith the Deer of Rust”, a dolomite ring. It sounds better in dwarven.

Impressive, a white multipart ring, adorned with red rings, with spikes of white and red, and with a small replica of Savantrent on one side. Just impressive. You can even see the plump helmet. Worth a solid 8,000 gp. Not as much as Savantrent, but I'll still display it in my the dining hall, once we get one.
[Remember: 1 gp = 1 cp, and 1 cp = 1 db.]
-----
Memo to Aban Halltufts, former stonecrafter of Dawnstone.
Aban, you aren't a stonecrafter anymore; that guy who kicked you out of the workshop and grabbed random stuff is your replacement. Don't worry, though, a position in the militia just opened up! Please report to the militia captain by noon tomorrow to obtain your equipment. We’ll start you with a training spear and move you to the real thing when we’re certain you won’t kill all of your squadmates.
Sincerely,
Olin “Great-Wyrm Bronze” Smootharrows, Expedition Leader, Manager, Sherrif, Broker, and Bookkeeper of Dawnstone.
-----

Galena 8, 32
I have pulled the flooding lever. Time to have someone remove the door. And since the badger somehow bled some, and the water somehow spread blood from everywhere everywhere, we are at Fh 1.3/5.0.

Galena 9, 32
A jabberer laid an egg! Some presser person wanted to cook it, but no, we're letting it hatch.
A giant badger got angry at the jabberer's very existance, though.
Geez, the terrain really IS dangerous when you start to remove the drowning chamber's door!
The rain has spread blood to our fortress's roof, so Fh is 1.4/5.3.
A farmer tried to store some hide roots she had gathered in a food stockpile, only to discover a giant badger on the bridge next to her.

Galena 10, 32
Another attempt was made and abandoned to remove the door leading into the drowning chamber. Two, in fact. The second time took it to the stage where it hangs open. However, several kinds of blood were spread into the corridor, so Fh estimated at 1.4/5.5.

Galena 13, 32
The wall of the lowest aboveground level of the Soap Tower has been completed, so far entirely out of jabberer and GCS soap. The next level will be made of wolf and badger soap, because we have a LOT of that.
When we weren't paying attention, a giant badger killed a horse foal.
I decide to give up wood-cutting to ficus on administrative tasks, such as trade, work orders, and not being mauled to death by giant badgers.

Galena 14, 32
Some masterwork fungiwood bolts were made by our resident woodcrafter. Good job, lass.

Galena 15, 32
The menacing giant badgers gave way to tasty-looking groundhogs. Looks like meat's back on the menu, boys!
Well, even without the estimated return from hunting, we have over 300 meals' worth of meat, not counting that processed into meals, so meat's STILL on the menu, but still...I've always wanted to say that.

...Well, this was...unexpected. A force of several beak dogs, one riding a moose, has come. Better redirect that militia...I hope they listen...

-----

HERE we go...(The beak dogs don't do much to us. Don't worry!)

53110
DF Gameplay Questions / Re: Civvie Armor?
« on: November 03, 2011, 06:14:57 am »
Technically, cotton candy, but you don't have that in infinite amounts. Leather and bone are better than nothing and also light; same with wood, but you need to import that/steal it from elves; I think steel is lighter than iron, but you'll want to save that for your military.

Moral of the story: Drop some elves off a high drop or slaughter your livestock or something, then use the bones/leather to make helms, leather armor, and some arm/leg/lower body armor (probably in that order--even if they don't show it, dwarves are impaired by having their brains smashed out).

53111
DF Gameplay Questions / Re: Trader has no job, can acces depot, but won't.
« on: November 03, 2011, 06:09:08 am »
...Anyways...

Yeah, even in ideal conditions brokers can find all sorts of excuses not to trade. Look up the "A Note To Urist" thread and count how many involve berating and/or threatening brokers.

53112
How about rotting the eyes? That is actually a GOOD thing, from what I've heard--no more running away from the fortress to escape a scary goblin!

53113
I think this might be the most-read community fort that only gets comments when the OP comments on the lack of comments.

-----

Hematite 3, 32
Amazingly, the walled-in area was completed without anyone walling themselves in again.

Hematite 7, 32
Atir engraved a masterwork image in the alco-hall. What could it be?

...Should I be glad that he engraved me or angry that he refers to my appointment as “The Gland of Flushing?”
Regardless, Atir is really becoming an expert at engraving.

Hematite 8, 32
Badgerfolk? In the Soap Tower basement? Horrible! Militia! KILL! THEM! ALL!
-----
From the journal of Apasi Limbplay
I hear screams of peaceful animalwomen (and men, I guess) from the depths of this Dawnstone place.
Oh, my...They showed me one of their dwarves after I criticised their attack on the local badger tribes. His left foot was a mangled mess of broken bones and toes and his head had a wound that, had it been much worse, would have been fatal; the doctor says his skull was bruised and the poor dwarf was knocked unconscious by a badger woman. I never thought I'd pity someone who was harmed by Natural Vengeance, but this Libash Diamondclasp...he was in horrible shape. I see now that these dwarves are fighting these...these creatures for their own survival.
-----
Fh 1.0/4.2, I believe.

Hematite 9, 32
Apparently, even though ghosts can go through walls, walls can't go through ghosts. A wall-construction job was suspended due to the presence of ghostly Daggerchannels.
Oddly enough, burying those who have risen from the gave is not a major priority; Atir Bridgeinches, a potter, was buried first.

Hematite 11, 32
Kogan killed the last of the badgerfolk and announced...

...That he was a militia commander. Huh. Well, let's see...he's a spearmaster, but he was for a while...that was his 40th kill...grandmaster fighter, not sure how long that was there...I don't know.

I just realised something: The Soap Tower is completely unguarded! Unlike all the other current entrances to the fort, there is not one scary creature penned up in the Soap Tower area. The war elephant will go there for now.

Hematite 12, 32
More badgerfolk are chasing around some livestock.
A site for a ballista is chosen.

Hematite 13, 32
A carpenter, angry about the undead, lack of furniture, miasma, rain, and many other things, threw a tantrum. He throws a sock at a nearby puppy and a shoe at a wall, toppled the wood-growing mound I was using, got a beating for that last one...with an axe, because he's REALLY annoying...and sat in the food stockpile, bleeding.

...He deserved it. And, anyways, a weaponsmith dragged him to the barracks to rest and be laughed at by the militia and bleed over the floor (the bleeding actually stopped right before reaching the barracks's floor, actually). He continued to tantrum as he rested his grevious beating-wounds.

Hematite 15, 32
The local badger tribe has been beting on that poor horse foal for days. Time for some armed intervention...Also for some cage traps, badgerfolk make good Honor Guards.
...The soldiers are still just training. Okay, that recruit who made the harp in my office is out there, fighting the badgerfolk, but he's all alone. Oh, wait, there's that wrestler who had his foot smashed by those badgerfolk in the basement. Now that guy with the steel pick who killed that giant bat, Bellstrails I think. And that guy who's attatched to his training spear.

Hematite 16, 32
It seems that we are out of skulls.

Hematite 17, 32
A badger woman is chasing a carpenter through the tunnels and into the depot area, where the elves are wondering if anyone will come trade in these last days before they leave.
-----
From the journal of Apasi Limbplay.
There was a horrible sight today. One of those badger people chased a dwarf through the depot today. I really feel sorry for these people. I suppose that they aren't helpless--one cut off a badger man's head so hard it landed in the middle of a large pond--but they are still in danger. Not every dwarf is an insane killing machine; they are people with hopes, lives, and dreams as vast as any elf's. And their clothing is so...it has this exotic beauty! I wish that I could live among these dwarves forever, running an animal shop, buying their spare clothes and selling them for several times the price to my countrymen back in the forest retreats...but I cannot. The life stinking of blood and ale may be an interesting change for a month, but a lifetime would be unbearable.
Speakin of which, we've been here long enough. Time to pack up.
-----
Weird. Kogan made the same announcement. He hadn't even killed another badgerfolk.

A bonecarver is making gauntlets from that giant bat's bones. Sweet.

The elves started to pack up. Finally.

Hematite 18, 32
I notice some raw shad in a food stockpile, so I order a fishery built.

Hematite 20, 32
The elves, our greatest trading partners so far, have ridden off into the sunset.
On a side note, the last badger man ran into the tunnels to escape the militia, only to run into a giant cave spider. Fh 1.1/4.3.

Hematite 25, 32
Kogan, returning to train in our barracks, eyes open for any more goblin pedophiles or whatever they snatch children for, ready to kill the badger-tribe hordes at a moment's notice, has retrieved the gauntlets made from the giant bat's bones.
For fun, his current arms & armor list:
1.A bismuth bronze breastplate she won from a caravan guard in a bet, with The Hazy Diamonds's symbol (a chestnut) engraved on it in native gold.
2.An iron helm, won in the same bet, with the same symbol in amber opal.
3.Imported, well-crafted bismuth bronze chain leggings.
4.An imported bismuth bronze shield in his right hand.
5.Two mahoghany high boots, Elvish imports.
6.Two giant bat bone gauntlets, made from our fortress's greatest deceased subterranean foe.
7.An Elvish alder spear (the only non-training spear we have...sad) also in her right hand.
8.An exceptional chestnut training spear in his left hand. That blunt stick has killed nine badger women, three badger men, twelve badgers, six macaques, and a wolf. Since his alder spear has no kills, I assume that she killed her other kills (three badger women, three badger men, three badgers, and a macaque) were killed with her bare hands.
9.A finely-crafted badger leather waterskin, currently containing some home-brewed longland beer. (The Elvish version is fine, but elves just don't know how to brew good swill.)
10.A badger leather backpack, containing a superior-quality roast made from pond grabber spleen and garnished with jabberer sweetbread and prickle berries.
Oddly enough, he is not wearing any civilian clothing...I would have thought that chain legging chafing would interfere with her fighting...maybe not as much as it would for a male...
[I can't help but wonder what possessed her to abandon her civilian clothing in defiance of the “Wear Uniforms Over Clothing” order...oh, wait, I messed that up. Fixed.
I think Kogan might be my most badass dwarf EVER. She kills the worst enemies of the fortress with her bare hands and blunt sticks! Armored only in a couple pieces of metal and, very recently, wood and bone, she has never been injured in combat to an extend that I've noticed. How awesome is that?]

Hematite 27, 32
...Why is Solon prioritizing cleaning up blood over diagnosing Diamondclasp or that carpenter? I guess that hygene is an important part of a healthy work environment, but seriously! That's the FARMS. A WALL. Made of SOIL. And you have PATIENTS in need of DIAGNOSIS.

Malachite 1, 32
The orders for smelting iron ore are complete. Now for smelting pig iron. At this rate, we should have the orders for 10 steel bars completed by...oh, next Granite or so.
Oh, and the Western Courtard is complete.


Malachite 2, 32
The ballista was started, but a log marked for building something got in the way. I hope all the carpenters work double-time on those walls...
And now Solon is on break. Of course.

Malachite 6, 32
A horse foal grew up.
Atis engraved a masterful image of Dawnstone being settled down in the wood-growing area.
My order for bone gauntlets was completed, using only bones from that fiendish giant bat from the caverns.

Malachite 7, 32
With how much badger blood is being tracked around, I daresay we are at Fh 1.1/4.4.

Isn't it annoying when angry citizens won't meet up with you when you're ready for them?

Tekkud, the cook, made a masterpiece roast from dog organs garnished with prickle berries. Delicious!

Malachite 14, 32
An order for bone greaves was completed, all three pairs with badger bone.

Two more pools of badger blood noted. Fh 1.1/4.6

Malachite 18, 32
More f*&k^%g migrants.

They are: Kadol Weaksabres, a ranger/marksdwarf/gemcutter who is now in charge of a new marksdwarf squad, the Portals of Entering (She says it's because she and her squadmates will be guarding the portals we enter by. Whatever.); a carpenter/leatherworker/Suicide Squad member who brought an iron axe; Aban Halltufts, a skinny high master stonecrafter who dabbles (skillfully) in mechanics and not being chosen for being in a suicide squad; an apprentice ranger with fewer combat skills (although, strangely, including hammerdwarf skills higher than marksdwarfship ones), but with a place on his master's (Weaksabres's) squad; a worthless soaper; a talented bowyer, soon to be a very needed profession; an adequate weaponsmith (but we already have a high master one!) who I decide can be an apprentice woodcrafter; and a high master metalcrafter.
Animals were a mule foal, an enormous-and-skinny reindeer bull-calf and an enormous-and-fat one, a giant and fat hen chick that is the weaponsmith-turned-woodcrafter's pet, a skinny jabberer chick, and a giant, muscular yak calf cow.
Thirty-seven dwarves, fourty-four animals. A couple are scheduled for butchering, but who knows when that'll happen?

-----

Marks/Hammerdwarf, huh? I never knew DF was so good at generating realistic migrants! ;)
And what do you mean, that soaper's doomed? I swear, it was a coincidence that only worthless dwarves drowned right after the migrant wave that last time! *shiftyeyes*

53114
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: November 01, 2011, 11:02:33 pm »
I discovered that marksgoblins+surface fort+thought rivers meant I didn't need as many walls=FUN. (The firebreathing goblins didn't help either.)

53115
YES.
I fixed your spelling error.

Not everyone is as insane as you are, The Master.


And TSTwiby, at least make them melt into a syndromey liquid...hm...maybe one that they also melt into on death...if you do that, you can leave in the melting-on-death bit!

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