I'm way ahead on updates, so expect a daily one for a while.
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Granite 26, 32
In an inexplicable accident, several dwarves defined as “useless” drowned after being accidently locked into a room and after I accidently bumped a lever.
I take some comfort in the fact that, while no pets died, one of the deceased claimed our rooster as a pet and named him Sibrek Syrupcaves.
Granite 28, 32
After trying to remove the door to the room, a brewer named Helpedorbs complained of the dangerous terrain and fled. Somehow, the torrent spewed macaque blood...
I also realise that Sarvesh has no father. Suspicious...
Slate 1, 32
A jabberer attacks a badger who dared enter our fortress! Fh 0.7/3.5.
Slate 2, 32
A weaponsmith complained of dangerous terrain while trying to remove the door.
A badger who entered our tunnels got angry at the very existance of a giant cave spider. Badger steaks will ensue.
Slate 3, 32
Aban Riddledagger, the former blacksmith and current militia captain, complained of dangerous terrain while removing the door.
Slate 4, 32
An order for backpacks was completed.
Our chief medical dwarf, Solon Blizzardgates, complained of dangerous terrain while removing the door. Oh, my daily woe.
A badger gets angry at the very existance of a fish cleaner. Don't we all.
Slate 5, 32
The door is finally removed!
Slate 7, 32
A badger killed a puppy while inside the fortress. It's personal now. The badgers will die.

Slate 9, 32
Not done yet, and at least Fh 0.7/3.8.
Oh, but Endok Bootthrones, the leader of the suicide squad, jumped into the river. Retard. We're better off without him.
Slate 10, 32
Took a day for him to drown.
A fish cleaner has been possessed! He keeps mutterring “Vumomeshik...”
Slate 12, 32
A cat gave birth to a kitten.
Having grabbed three dolomite boulders, some slity clay, and some wolf leather, the fish cleaner starts work.
Somehow, despte no-one fighting in the area, badger blood got onto the stairs of the Soap Tower. Fh 0.7/3.8.
Aaaand...

...this happened, out of the blue. Only one kill, a macaque, months ago, and the wrestler was running south in the tunnel. At least it's exceptional...
Speaking of running south, here's a sketch of the entire militia force running south towards a badger sow, the last of its kind in sight. The three horizontal lines are Daggerwhip the metalsmith building a soap wall. Kogan Boatblizzards, our militia commander for over a year if I recall correctly, simply stabbed his wooden spear into the badger's skull, killing it instantly.
Slate 13, 32
Several badger women wander in from the south. Since they're so nearby, I send the militia in.
Eleven dwarves, ten badger women, one inevitable result. Already two are dead. Three.
Slate 16, 32
One captured (somehow), one alive (somehow), the rest dead. And somehow, maybe by soap's natural cleansing powers, the badger blood vanished from the Soap Tower's stairs. Fh 0.7/3.7 again.

...That badger woman didn't last long...wow.
Now, what do we do with the prisoner?
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What, indeed? I think I'll focus more on my mod for a while to give you guys time to respond, especially since it's the evening of the 29th as I type this...actually, I have a modding idea I want to check, so never mind...*evilgrin*
Okay, her fate has been decided, partly. She's still alive, though, so suggestions are welcome.