53161
DF Gameplay Questions / Re: Are iron repeating spikes undefeatable?
« on: October 29, 2011, 06:24:56 pm »
Next time, use wooden training spears and put the entrance over a loooooooong drop.
May 9, 2024: The May '24 Report is up.
News: April 23, 2024: Dwarf Fortress 50.13 has been released.
News: February 4, 2021: Dwarf Fortress Talk #28 has been posted.
News: November 21, 2018: A new Threetoe story has been posted.
Forum Guidelines
The man speaks sense.I agree. Too bad people want the mountain so bad. Its usually most fun to start by simply having a flat area to build what ever you want.Ill sign up for this. Volcanic desert with clay, an aquifer and a montain next to it.
What? Volcanic desert? That I can deal with.
Mountain next to it? Now I'm raging.
WE WILL BUILD OUR MOUNTAIN
[That what I do in every fort :3]
In no particular order, and with few indicators to those who just arrived and/or didn't pay attention, here are some thoughts:Anderz didn't sacrifice himself... I sent him, swore he could handle it, and the bat mostly WRESTLED him to death...
-----That dwarf was one tile away from being screwed. Also, that doesn't apply to everything, building destroyers path to your buildings, extra sensory things will beeline for your dwarves, and some don't need to see dwarves at all, they just know where your dwarves are.Hey, GreatWyrmSilver is awesome! Too bad Anderz died...and to a giant bat...hm...Anderz sacrificed himself for Iton, maybe?







That dwarf was one tile away from being screwed. Also, that doesn't apply to everything, building destroyers path to your buildings, extra sensory things will beeline for your dwarves, and some don't need to see dwarves at all, they just know where your dwarves are.Hey, don't justify why the giant cave monsters should have been charging at your fortress, just be glad you were wrong.
Picks are, due to DF simulating their RL strengths but not their weaknesses, great weapons. It couldn't hurt to train Anderz up in mining, especially since miners tend to kill themselves by stupidity.A couple f your questions:
We had a mechanic, it's just that he died. To a giant toad. We had a spare pick, which makes a great weapon, so why not give it to Anderz?
And as to the spread-out projects: Yeah, not a great idea, but I had plans for the area! Vague, useful plans! The tower over there being engraved would be a combination wood furnace/ashery/maybe soapmaker's workshop supercenter. Plus, settling the whole cavern would count as my megaproject. If I had had long enough to finish my year.
To the pick part of that: a dwarf can only attack with one of his weapons (as far as I noticed) per turn, he doesn't know how to use a pick that well, as such removing the pick from his loadout should increase his effectiveness... oh btw big update incoming, I just found a snipping tool too btw... been using the export local image thing on the menu of dwarf fortress...
a high master... dyer... SERIOUSLY? WHY DO yoU STILL EXIST? DID THEY SEND YOU HERE FOR USELESSNESS?...You prefer peasants to high master dyers?
a peasent... Well we do need haulers...
Some dwarves went to pick up some already chopped down fungiwoods, and they went right past a Cave Croc...Aside from the occasional psychopathic giant toad, animals only seem to ever attack if they have line-of-sight. In that screenshot, they didn't. (Years of D&D have given me more than just impressive arithmetic skills and an encyclopedic knowledge of the rules!)
Amazing it didn't attack...