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Messages - GreatWyrmGold

Pages: 1 ... 3543 3544 [3545] 3546 3547 ... 3706
53161
DF Gameplay Questions / Re: Are iron repeating spikes undefeatable?
« on: October 29, 2011, 06:24:56 pm »
Next time, use wooden training spears and put the entrance over a loooooooong drop.

53162
Ill sign up for this. Volcanic desert with clay, an aquifer and a montain next to it.

What? Volcanic desert? That I can deal with.

Mountain next to it? Now I'm raging.

WE WILL BUILD OUR MOUNTAIN

[That what I do in every fort :3]
I agree. Too bad people want the mountain so bad. Its usually most fun to start by simply having a flat area to build what ever you want.
The man speaks sense.

My apologies if you are female.

53163
There's a spare mason?

Name him Goldenblocks. He wanted all of his life to be a goldsmith, but tradition forced him to become a mason. He might occsasionally beg to do some spare metalsmithing jobs but will mostly grumble to himself, sketching vague plans. His mandate is to import native gold and have him make furniture out of it ASAP.

Hey, it's better than releasing prisoners into the fort or opening up the caverns specifically to allow more medical work, isn't it?

53164
DF Community Games & Stories / Re: Small group succession game
« on: October 29, 2011, 05:47:51 pm »
The bat woke up, even if I didn't mention it. And shut up, I want to keep my delusions!

53165
DF Modding / Re: Population cap isnt working!
« on: October 29, 2011, 03:42:06 pm »
A. First TWO migrant waves, but with a popcap of 100, that shouldn't come into play.
B. You stop getting SENT migrants once you hit popcap. I think a wave or two might still come before word reaches the Mountainhome.

53166
DF Modding / Re: Edible Stone
« on: October 29, 2011, 03:26:55 pm »
It's part of a major mod, so I wouldn't hold your breath.

53167
DF Modding / Re: Less bulky bones
« on: October 29, 2011, 11:00:30 am »
Nope, not even if they WERE n the raws.

53168
Volcanic desert with a river and clay seems to be the top choice; Sounds fun. Lots of wealth from obsidian and clay crafts! [Insert evil-smiley here]

53169
DF Modding / Edible Stone
« on: October 29, 2011, 10:42:48 am »
If I added [EDIBLE_RAW] to a(ll) stone and added a reaction that turned stones into MEAT items, would they be edible or is there some other tag I'd need? Similarly, would I need to add [EDIBLE_COOKED] to that stone to get prepared stone to be cooked?

Thanks for your help.

53170
DF Community Games & Stories / Re: Small group succession game
« on: October 29, 2011, 08:14:37 am »
In no particular order, and with few indicators to those who just arrived and/or didn't pay attention, here are some thoughts:
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That dwarf was one tile away from being screwed. Also, that doesn't apply to everything, building destroyers path to your buildings, extra sensory things will beeline for your dwarves, and some don't need to see dwarves at all, they just know where your dwarves are.

Hey, GreatWyrmSilver is awesome! Too bad Anderz died...and to a giant bat...hm...Anderz sacrificed himself for Iton, maybe?
Anderz didn't sacrifice himself... I sent him, swore he could handle it, and the bat mostly WRESTLED him to death... :(
Not strangling, other stuff... prolly one of those moments the PRNG hates you... :(
[/quote]
I know, it's just that I like trying to justify stu...wait. The difference between Anderz vs Giant Bat before my computer went caput on me and the actual battle? Anderz had a pick in mine, and less experience, but still managed to beat the bat...
MY DECISION IS VINDICATED.

53171
I'll take the first (or second, if antymattar already has dibs on first) turn. I'm good at starting fortresses, although everyone always complains about the organization. (Hey, it's not MY fault that trying to combine grandeur and efficiency often results in neither!)

53172
DF Community Games & Stories / Re: Small group succession game
« on: October 28, 2011, 07:31:25 pm »
The best part? They won't go blindly charging off at goblins until you tell them to!

53173
This fort isn't dead!
-----
Opal 3, 31
I finally get tired of the liason trying to meet with me and make some requests. I request large pots, helmet snake and cave swallow eggs, tower-cap crutches and splints, fuel, raw clear and crystal glass, backpacks, waterskins, ropes, thread, bags, cheap cages, a wide variety of minerals (focusing on flux and ores), some supplies, military equipment, anvils to melt down, some seeds, star rubies (why not?), bars for home-forged military equipment, and some cloth.

Opal 4, 31
The import agreement was finalized, so we began discussing import.

Opal 5, 31
In the end, we agreed on highest price for goblets, then toys, then bars, then instruments, then splints, then crutches, then amulets and cloth, then cut gems, then bracelets. We'll export the luxury goods ASAP. With this agreed on, the liason bid adieu and headed out towards the east, through the south gate. Why, I know not, but meh.
We also ran out of coal and also also my office was completed.

Some joker made the back wall out of soap, but at least the office'll always smell nice!

Opal 6, 31
Odd, there's a trout in the farms.

I hope that all that dries up soon. The pond's still half-full, though (or maybe half empty--gotta think positive), so it'll take a while.

Opal 7, 31
I decide it's about time I get a bedroom, and plan it right next to my office.
Also, at some point the bridge across the river at the south was finished, so that should speed stuff up. Well, not so much a bridge as a slab of clay hanging over the river, but still.

Opal 9, 31
Finally, Hauler's Union regulations will let me put a bed in the Future Barracks Area ™. A bed was promptly put there, so as to serve our militia's sleeping/training needs.

Opal 12, 31
The second catapult is finally finished.
Also, a path for he gander to come back to the fortress has opened. He has until the barracks roof is finished to get down.

Opal 17, 31
In the basement of the soap tower, gypsum and limonite were struck. Good sign? I think so! Now lignite, too!

Opal 18, 31
And hematite!

Opal 19, 31
And sardonyx and jet!

Opal 21, 31
Bannersalve, by making a cage, decided he was a carpenter. More power to him, I guess.

Opal 22, 31
Castledangled is trying to get a minute of my time. Maybe in a bit.

Opal 24, 31
I choose a spot for an aboveground farm.

Opal 26, 31
Petrified wood was struck!

Obsidian 2, 31
I decide to update the stockpile records. When finished, I meet with Castledangled.

He, at least, felt better.

Obsidian 5, 31
My bedroom is finally finished enough for me to sleep in!
Also, our food stockpiles are full again. Time to make another? I make a largish room in the bottom area of our mines an “alco-hall;” hopefully, the cool, constant temperature will improve the quality of our swill.

Obsidian 9, 31
I chose the crops for our outdoor plot, then decided it would be wise to continue the wall over there.

Obsidian 11, 31
Yelledconstruct, emerging through the soap tower, notices a cougar in what will be the inside of it. They seem equally scared of each other and run away.

Obsidian 17, 31
Yelledconstruct struck bloodstone!

Obsidian 18, 31
Badger blood on the new catapult? Fh 0.7/3.3!

...Somehow, somewhy, Gar has been molding mechanisms out  of clay.
[I only meant to make clay useable in catapults...meh, still cool. And useful!]

Obsidian 19, 31
I choose a spot for a cage trap, the first of many!

Obsidian 20, 31
We seem to have a chronic food stcokpile space shortage. I decide to let tallow into the alco-hall.

Obsidian 22, 31
More cage traps set up. Also in attempt to save storage space, I allow dimple cups and plump helmets in the alco-hall.

Obsidian 24, 31
We ran out of lignite. Time to start steel operations!


Granite 1, 32
Spring has arrived! We have survived an entire year now. Hurrah!

-----

Good place to stop, no? Here is the save, so that everyone can look and gawk at how much of my “surface” fortress is currently underground. Well, shuddup about it! ;)
BTW, I'm playing ahead, so while I'll gladly take advice and maybe requests, don't expect it to show next update.

53174
DF Community Games & Stories / Re: Small group succession game
« on: October 28, 2011, 07:18:31 pm »
In no particular order, and with few indicators to those who just arrived and/or didn't pay attention, here are some thoughts:
-----
That dwarf was one tile away from being screwed. Also, that doesn't apply to everything, building destroyers path to your buildings, extra sensory things will beeline for your dwarves, and some don't need to see dwarves at all, they just know where your dwarves are.
Hey, don't justify why the giant cave monsters should have been charging at your fortress, just be glad you were wrong.
-----
Hey, GreatWyrmSilver is awesome! Too bad Anderz died...and to a giant bat...hm...Anderz sacrificed himself for Iton, maybe?
-----
Miners make rock artifacts. I think there is some kind of bug that morphs artifacts to iron occasionally.
-----
That large column of rooms was supposed to include a dining room, an office, and a bedroom. Note to self: Wonder idley what the surprise is.
-----
If you have far too many dwarves, there are several possibilities for removal! An idea I have is to drop them down that shaft I had dug for the future waterfall in the future dining room.
-----
I don't think that 70-odd dwarves plus an FPS-killing power-generation area will run with positive FPS on my netbook, which is my DF computer for some personally-based reason.

53175
DF Community Games & Stories / Re: Small group succession game
« on: October 27, 2011, 06:30:12 am »
A couple f your questions:

We had a mechanic, it's just that he died. To a giant toad. We had a spare pick, which makes a great weapon, so why not give it to Anderz?
And as to the spread-out projects: Yeah, not a great idea, but I had plans for the area! Vague, useful plans! The tower over there being engraved would be a combination wood furnace/ashery/maybe soapmaker's workshop supercenter. Plus, settling the whole cavern would count as my megaproject. If I had had long enough to finish my year.

To the pick part of that: a dwarf can only attack with one of his weapons (as far as I noticed) per turn, he doesn't know how to use a pick that well, as such removing the pick from his loadout should increase his effectiveness... oh btw big update incoming, I just found a snipping tool too btw... been using the export local image thing on the menu of dwarf fortress...
Picks are, due to DF simulating their RL strengths but not their weaknesses, great weapons. It couldn't hurt to train Anderz up in mining, especially since miners tend to kill themselves by stupidity.
...that was my line of thought.

a high master... dyer... SERIOUSLY? WHY DO yoU STILL EXIST? DID THEY SEND YOU HERE FOR USELESSNESS?
a peasent... Well we do need haulers...
...You prefer peasants to high master dyers?

Some dwarves went to pick up some already chopped down fungiwoods, and they went right past a Cave Croc...

Amazing it didn't attack...
Aside from the occasional psychopathic giant toad, animals only seem to ever attack if they have line-of-sight. In that screenshot, they didn't. (Years of D&D have given me more than just impressive arithmetic skills and an encyclopedic knowledge of the rules!)

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