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Messages - GreatWyrmGold

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53176
DF Community Games & Stories / Re: Small group succession game
« on: October 26, 2011, 03:04:07 pm »
A couple f your questions:

We had a mechanic, it's just that he died. To a giant toad. We had a spare pick, which makes a great weapon, so why not give it to Anderz?
And as to the spread-out projects: Yeah, not a great idea, but I had plans for the area! Vague, useful plans! The tower over there being engraved would be a combination wood furnace/ashery/maybe soapmaker's workshop supercenter. Plus, settling the whole cavern would count as my megaproject. If I had had long enough to finish my year.

53177
DF Community Games & Stories / Re: Small group succession game
« on: October 25, 2011, 05:45:48 pm »
Hematite 25
Migrants have arrived! Unfortunately, they are on the SOUTH side of the river and we are on the NORTH. I order a bridge built and hope that the migrants don't starve while they wait.
The first migrant is Urist Oilyscales, a tall, muscular trapper, marksdwarf, engraver, and wood- and stone-crafter. He's aloof and likes fish, river spirits, and luxury. Next is Kulet Dippedtrumpet, an animal caretaker. He is a flimsy intellectual who likes to sit back and comment on the political system rather than participate in leading. Kulet is followed by Ducim Oilycalmed, a fisher, spinner, presser, gem setter, and metalsmith. She is clever at wordplay but has ADD and thinks short-term. She also likes slade, trolls of shadow, ballistae, and white-browed gibbon tooth. (I can just see her saying, “These teeth are clearly from a BEIGE-browed gibbon, you lying, conniving son of a...oh, look, a cat...where was I? Oh, right, you son of a--”) Following Ducim is Minkot Sinkfenced, an animal trainer, strand extractor, gem cutter, and master glassmaker. Minkot is a kind woman who really sucks at social relationships. She is a bit “out there,” but seems to otherwise be perfect for a doctoral position. Minkot has a fat brown-and-yellow-patched dog called Rakust Glenburst. Minkot is followed by a tough but low-endurance thresher, gem setter, and mechanic. She seems good at social stuff and hard to convince of anything, but likes “mite monsters.” Ber Princelabors, a digraced noble who likes bauxite and bronze, allegedly having sentnced a master metalsmith to a beating by a dwarf with a fine steel axe for not making a bauxite bed for his room. Ber is a novice at all metalworking skills and a skilled fisher. Following Ber is Iteb Dalecastles, one of Ber's former servants, a tall, fat, mostly worthless dwarf.
Animals coming along are Rakust and a giant-but-scrawny bull calf. We now have a dozen dwarves and four animals. Three of the migrants have been drafted, but we really don't have any spare weapons. If they aren't any use in combat, maybe they'll reduce the useless extra population, 'cause we are out of booze.

Partway through the migrant wave, Kumil announced that she was a mason. Whoop-dee-do for her.

Malachite 3, 891
Kumil decides that she's a miner again. I pretend to care.

Malachite 4
The migrants have made the bridge. They swiftly try to make themselves useful. I swiftly hear some snide comments from Kulet about defense. I reply, “Either take it up with the woman upstairs or do it yourself, I just manage. Anyways, have you been upstairs?”
“...Yes.”
“It is horrible up there. It's nice to be in the caverns--convenient water source for emergencies such as the one we are in, little worry of goblins, premade corridors, and convenient fungus for our grazing animals and to fertilize our fields.”
“We don't need to fer-”
“And if you don't like the defense setup, you can join the militia yourself. You can sign up by talking to that moody guy trying to get on Kumil's calendar.”
“...I guess I'll just have to find some other way...give me a month or so.”

Workshops are being dug out.

ARGH WHAT THE F-

Hematite 5
Finally, Kumil and Anderz are trying to have a meeting at the same time.

I discovered some odd drawings that Kumil abandoned. Those of note included Anderz sleeping on the giant toad, a dwarf standing atop a mountain covered in blood or magma, and Ander cutting up a giant bat. This last was due to a dream in which Iton was killed by a giant bat. Erm...yeah...I think I'll stay away from her.
[Dammit...and why didn't I save earlier?]

One last note: My power is slipping. Kumil is asserting her power, Anderz is striking fear into everyone's hearts, and the populace in general isn't very happy about a bureaucrat like myself having absolute power. This might be the end of my reign, but I will come back later...I hope...

-----

Alright, this is where I think I need to stop. Various RL concerns have impeded my ability to play, similar ones will prevent me from going more than MAYBE another hour today, and I have just lost a month of play. So I will upload the save now, allowing the next guy to get a head start on his turn, and consider doing another 9 months or so of a turn later.

Here is the save.

Oh, and if you don't understand something, let me know and I'll try to explain it.

53178
DF Community Games & Stories / Re: Small group succession game
« on: October 25, 2011, 04:32:04 pm »
Oh, were you arguing DF biology? If so, I have no counterargument. If not, though, the platypus has been agreed for a rather long time to be mammals.
Thanks for the Death Bat thing. It's...interesting. Weird, too. Overall, pretty mod-inspiring.

53179
DF Dwarf Mode Discussion / Re: Embarked on a Kobold Cave...
« on: October 25, 2011, 03:30:18 pm »
You don't understand! If you don't protect them, they'll go extinct! And then...Hey! Stop jabbing me with those +elf bone pitchforks+! Kobolds perform vital ecological roles, just like elves and rabbits! ARGH THE PAIN!

53181
DF Dwarf Mode Discussion / Re: Embarked on a Kobold Cave...
« on: October 25, 2011, 03:23:22 pm »
I'm actually terrified to go outside. I walled off all the wagons as soon as I could cause of skeletal giraffes and rhinos kept coming.
Capture the kobolds, put them in an enclosure with nest boxes, and start a captive breeding program to allow them to survive in the world?

Better yet, mod them to be tameable and not need to eat, tame the whole lot, and give them out as pets to your dwarves. Or maybe remove the [PET] tag after taming them and make them into valuable fortress citizens. The possibilities are endless!

53182
DF Community Games & Stories / Re: Small group succession game
« on: October 25, 2011, 03:12:50 pm »
Bats are mamals silly.
Mammals don't have wings ;P
You...you...you have pressed a button of mine. My life, full of reading biology books for fun since elementary school...can't stand this blatant violation...you brought this on yourself.
A mammal's defining features are its fur (at some point in its life--cetaceans have a small amount of fur at birth, although it is quickly shed), its warm blood, and that its young are suckled on milk. Maybe one or two of those is just a "side trait" and only the milk is the "defining" trait. All other traits--number of limbs, eyes, wings, even lungs and number of heads, are all either (as with most) not shared by all mammal, or are due to being a tetrapod rather than being a mammal.

Quote
Some bats have even evolved to use walking as their primary mode of short distance transport, i.e. the lovable vampire bat:3
If I wasn't getting the idea by now that you aren't being serious, I'd complain about calling vampire bats loveable, as they have single-wingedly (okay, there's three species of vampire bats IIRC, so three-wingedly) given bats much, if not all, of their bad reputation.

Quote
Also, hello Mr. Anderz.
We've been expecting you.
Our name is Mr. Smith.
I hope that the bat's name includes "Smith," just because of this.

You forgot the whole live birth thing xD
Platypi and echidnas.

Quote
Meh, if flaps of skin draped over arms counts as wings, then HELL YEAH FOR FLYING SQUIRRELS :]
Plus, you should give Anderz the choice.
A blue lever, and a red lever.
One will unlock the matrix, the other will self destruct the fortress :O
Not a bad choice, but A. I can't find the Matrix in this fortress (although there is a VERY nice blue sword...), B. I'd get yelled at if I accidently destroyed the fortress, and C. I can't find any red or blue stone.

Quote
*Edit, btw, people gave bats bad reputations.
-See mayan death bat
-Bram Stoker's dracula
-TWILIGHT LULZ
The vampire bats' blood-drinking tendancy lead to two out of three of those, maybe all three as I'm not familiar with the "mayan death bat".

Anderz saving Iton from a giant bat.

"Saving" is a pretty usely-used term here, as Iton, erm, DIED.

53183
DF Suggestions / Re: Encased units
« on: October 25, 2011, 03:07:53 pm »
Cryogenically frozen animals.

Things with set body tempretures below water's freezing point (or some other suitable attribute), upon being frozen (and providing they don't starve to death), can be thawed out.

Prehistoric badgers ftw.

Yer forgetting the oxygen issue there, buddy.

Yer forgetting the suspended animation thing buddy. And err, super slow metabolism, anaerobic respiration, and bagers.

Actually, yer all forgetting the "It sounds awesome" item there, buddies.

53184
DF Suggestions / Re: Some things about Migrant Vampires
« on: October 25, 2011, 03:06:27 pm »
I think it would be cool if dwarves fed their pets their blood, so as to create better guardians for themselves.

The "euphoria" idea sounds interesting...dwarves might actually ask vampires to drain blood after a few such meetings? Or maybe they just wouldn't turn over the vampire? So many possibilities...

53185
DF Suggestions / Hm, the new justice stuff sounds interesting...
« on: October 25, 2011, 03:04:13 pm »
...what other, seemingly similar, things could be implemented with it?

I would like, if possible, to be able to assign punishments to dwarves from the justice screen (You just used the only steel bars, half of our flux, and the last of our leather in the fortress to make a PICCOLO? Twenty strokes from the Hammerer!), and/or for a better understandiong of cause and effect so that dwarves who drop chunks of walls onto others will be tried as murderers. It would make justice systems useful rather than a hindrance.

Thoughts?

53186
DF General Discussion / Re: A goal for a fort
« on: October 24, 2011, 08:09:26 pm »
Only let your dwarves sleep, eat, drink, and generally do ANYTHING in buildings made of soap. (Furniture, tools, weapons, and so forth can be made from wood, stone, and metal, unless you're feeling REALLY adventurous and want to spend some serious time modding...although that would severely increase the "Awesome" factor...)

53187
DF General Discussion / Re: What Would Urist Do?
« on: October 24, 2011, 08:07:26 pm »
Nothing. It would take too long to haul it from the trade depot.

What would Urist do if the elves brought adamantine?

53188
DF General Discussion / Re: The new Matrix tileset
« on: October 24, 2011, 08:05:55 pm »
Looks awesome, but it doesn't fit DF. Would be better in some gritty sci-fi game, like a rouglike based upon EotFS.
Or maybe the Corrosion or Hydra Rising mod?

53189
DF Suggestions / Re: PARASITES D:
« on: October 24, 2011, 07:57:14 pm »
...That goblins thread REALLY got off track, didn't it?

But yeah, I'd like parasites. Especially FBs carrying them. Imagine: You are attacked by your average, six-legged, furry, winged frog with external ribs and a stinger. It stings a few of your dwarves and domestic animals, as well as some cavern beasts, but won't further attack those it stings. This makes it easy to kill with your militia. However, a month later:
Urist McDwarf cancels Task: Transforming.
The stung dwarves, one by one, begin to warp. They sprout two extra limbs, their beards grow to cover their bodies, stingers spring out of their trousers, and they begin to grow. Soldiers are suffocated in their confining metal breastplates, leaving warped corpses,  or burst their chainmail, leather armor, and clothes, turning them to useless piles of metal and leather and cloth. The new plague of forgotten beast spawn propagates their kind like their parent did, and swiftly transforms almost the entire populace into more forgotten beast spawn. The few survivors, walled into a farm plot and trying desperately not to accidentally release the monsters into their haven, know that they are the last hope of their fortress.
They set the clowns against the spawn, and watch as their fortress becomes a battleground between two of the deadliest forces of the underground. The single dwarf remaining after the fight, a child, watches from outside as an incoming caravan's guards finish of the last of the battlers, though it costs them dearly. The child, ignorant of the fact that she must now survive on her own in a deadly world, looks at the bloodstained depot and realizes that she has enough food now to last a lifetime. While no migrants join the fortress for years due to the danger and the well-timed sieges, the one remaining dwarf enjoys her life as the only dwarf in a once-prosperous fortress. She has the mayor's old room and the massive, gold-plated dining room to herself. Eventually, shortly after she reaches adulthood, a diplomat arrives and makes the fortress a barony. They accept and raise the only survivor of the greatest battle the world has ever known to the seat.

Awesome.

53190
DF Community Games & Stories / Re: Small group succession game
« on: October 24, 2011, 06:15:37 pm »
Bats are mamals silly.
Mammals don't have wings ;P
You...you...you have pressed a button of mine. My life, full of reading biology books for fun since elementary school...can't stand this blatant violation...you brought this on yourself.
A mammal's defining features are its fur (at some point in its life--cetaceans have a small amount of fur at birth, although it is quickly shed), its warm blood, and that its young are suckled on milk. Maybe one or two of those is just a "side trait" and only the milk is the "defining" trait. All other traits--number of limbs, eyes, wings, even lungs and number of heads, are all either (as with most) not shared by all mammal, or are due to being a tetrapod rather than being a mammal.

Quote
Some bats have even evolved to use walking as their primary mode of short distance transport, i.e. the lovable vampire bat:3
If I wasn't getting the idea by now that you aren't being serious, I'd complain about calling vampire bats loveable, as they have single-wingedly (okay, there's three species of vampire bats IIRC, so three-wingedly) given bats much, if not all, of their bad reputation.

Quote
Also, hello Mr. Anderz.
We've been expecting you.
Our name is Mr. Smith.
I hope that the bat's name includes "Smith," just because of this.

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