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Messages - GreatWyrmGold

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53191
DF Community Games & Stories / Re: Small group succession game
« on: October 24, 2011, 04:57:14 pm »
That would be awesome. I think I'll post a quick update just to give you another fight between a civilian, Anderz, and a giant animal that got a name post-humously. Preview: Meetings! Miners trapping themselves! Actually, that should be singular! A revelation about the anatomy of giant bats!

-----

Hematite 1, 891
Dastot is throwing a tantrum. she calms down so fast he doesn't even drop his prepared horse eye. Kumil takes the torch, though, throwing a tantrum while eating a camel eye and calming down before she can drop it. Hm...

Anyways, with a crack and a shower of stone, Udil enters the fortress...and the dining...oh, no. She fell into a hole made earlier, and a 20-foot fall was enough to shatter her left femur and hand bones, as well as knocking he out. It also gets blood all over the walls and floor! Udil, after waking up, tries to eat but passes out on the farm plot after moving five feet.

Hematite 2
Dastot, still nibbling her horse eye, throws another tantrum and calms down...before...dropping...the eye. Hm...maybe the eyes are causing the tantrums, and we need to placate them with a monument so they will stop tormenting us!
Udil wakes up and makes it another twenty feet before passing out.

Hematite 3
Kumil throws another tantrum! She quickly calms down.
Udil crawls another five feet towards food before, you guessed it, falling unconscious. At least he's off the plot now.
Dastot is throwin yet another tantrum partway through her herbalism duties.
Udil awakes again!

Hematite 4
Kumil is throwing another tantrum! She calms down quickly, though.
Udil finally makes it the last  eighty feet to his precious rat brain.

...Dastot's still tantruming? Uh-oh...

Hematite 5
Finally, Kumil and Anderz are trying to have a meeting at the same time.

Hematite 6
Dastot calms down after a three-day tantrum.

Hematite 7
After trapping herself in the future dining room, Udil pauses, claiming to not be able to find a path to the patch of wall I told him to dig so she could get out. Later, he pauses, trying to find something to drink, instead of digging TO the something-to-drink.

Hematite 8
Udil hasn't dug herself out, probably in part due to his habit of wandering several dozen feet away from the tunnel after each section.

Hematite 12
Udil digs himself out, finally, and gratefully goes to get a drink.
-----
If I had to guess from the fact that Anderz is still following Kumil, their meeting hasn't concluded.

The order for rock blocks was completed.

Hematite 14
Iton is being attacked by a giant bat! Since they're in a low-ceilinged area, I think that Anderz will be able to get to it...if he stops drinking first...
Hey, Iton's not bad with that battleaxe. She even knocked the bat unconscious!...and is unconscious herself...c'mon, wake up and claim your kill, Iton...
(Interesting fact, giant bats seem to have arms instead of wings.)

Hematite 15
“Pickup Equipment?” Iton's DYING, Anderz! No, now is not a good time to try and get some time on Kumil's calendar, now is a good time to create a giant bat corpse!

Hematite 16
If you're going to kill the bat, don't say you're attending a meeting! That's confusing!

...Nice, you cut off the monster's arm...wing?...whatever. Then half of its leg. Then it died. All is well! Except that Iton died, of course, so now we have no carpenter or woodcutter. Sounds like Anderz is going to have a pretty packed schedule...

Morale lowers still more. It's bad in different ways, though. Iton only had one living friend, Kubuk, and was far from the fortress proper, but had an axe and showed that our so-called military can't be trusted to put our safety above...well, much of anything. At least the rot won't ruin our appetites.



53192
DF Community Games & Stories / Re: Small group succession game
« on: October 23, 2011, 07:02:02 pm »
Thanks. I mainly did the cavern thing to contrast with Dawnstone.

Now for the third update, which actually reaches the end of spring!

-----

Slate 18
...
We need to get this fortress dug out.

Erm...WHY IS ANDERZ SLEEPING ON THE GIANT TOAD?

Slate 19
I order several walls to be built. If they don't stop the cavern beasts from attacking us, they should at least slow them down.

Felsite 2, 891
Udil has finished all but the end of a tunnel to the river and is now digging a deep pit. Er, dug the top part of the deep pit.

Felsite 6, 891
Some camel meat in the butcher's shop, still untouched, is starting to rot.

Felsite 7
Anderz is trying to get someone to listen to his complaints, and is wandering around, trying to attend a meeting, not doing any work.

Felsite 8
Kumil is throwing a tantrum! She calmed down quickly, though.
The giant toad's head is rotting. In our food stockpile. Great, what we REALLY need s MIASMA in the place we EAT, DRINK, AND OFTEN SLEEP. Soon, Kubuk also begins to rot.
...Remarkably, the toad's body does not seem to be rotting...

On a brighter note, we now have a farm plot.

Felsite 14
Since Kubuk is...can no longer serve the mechanical needs of our fortress, I tell Anderz to get to that job if he snaps out of his mood.

It took a while, but the giant toad's body is rotting. Hip-hip-boo-hoo!

Felsite 16
Udil is throwing a tantrum! So is Kumil! (While conducting a meeting...) Both were kinda dull, they just stood in one spot for a while.
The doe bunny grew up

Felsite 17
Nope, Kumil has knocked over the butcher's shop!
Udil calmed down without making a scene, though

Felsite 18
Kumil started to clean some blood off the stockpile, then calmed down and went back to conducting a meeting. Not that Anderz was listening, he was bust getting a drink.

I became an engraver today! Same work, same office (eventually), same lack of pay, but more self-confidence!

Felsite 21
Udil is digging the deep pit now.

Felsite 23
Okay, now she is.

Felsite 24
Thirty feet below the surface, trapped in a pit of her own making, Udil throws a tantrum.

Iton gets stuck in a web on her way to making one of the walls.

Felsite 25
After throwing a few rock salt boulders against the pit's narrow walls, Udil calms down.
At midnight, doing some late-night hauling, threw a tantrum.

Felsite 26
She quickly calms down.
Now Kumil is throwing a tantrum! Nothing came of it.
Udil threw another tantrum! 110 feet underground now.

Felsite 27
While Kubuk and the toad's head have largely finished rotting, being naught but bones, its body still rots on.

Felsite 28
After throwing a chunk of rock salt at the wall, Udil calms down. And so ends spring.

53193
DF Community Games & Stories / Re: Small group succession game
« on: October 23, 2011, 04:58:49 pm »
Shorter update, but I found a good stopping point.

-----

Slate 4, 891
The camel was slaughtered.

Slate 6, 891
I design what must be the greatest dining room in HISTORY!

[This is THE largest dining room I have ever made. Also, please note that I added some aesthetic “support” pillars and fiddled with that one tunnel after this screenshot was taken, as well as shifting the outer edges of the room.]

Slate 8
I set up some masonry orders.

Slate 11
The river has finished melting, with no notable consequences.

Slate 14
Construction of the dining room has started. Kubuk is like a rock mole! However, due to the unreadiness of, well, anything else, I call her off.

Slate 15
Dastot became a farmer.

Slate 16
I draw up some orders for mechanisms.

Slate 18
Knock-knock.
Who's there?
Interrupting giant toad.
Interrupting giant toad wh-?
OM NOM NOM

Kubuk was sleeping until a giant toad, creeping silently for a massive amphibian, ambushed her. The worst part?

ANDERZ WAS THIRTY-ODD FEET AWAY, AND JUST WATCHED WHEN COMMANDED TO KILL THE M********KER!

GreatWyrmSilver has mandated the production of certain goods: SOMETHING TO KILL THAT WORTHLESS NOT-MILITANT MORON IF HE DOESN'T SAVE KUBUK!

Whn the toad threatened to ruin his appetite, Anderz got off his lazy behind and gave a half-hearted chase to the toad, and even cut off its head! Good show!

But it was too late.



R.I.P. Kubuk.

Morale is low. Many of us were close friends with Kubuk, and the entire fortress was enjoying a meal or a drink when the attack happened. But this really isn't about Kubuk, or even witnessing death, although those certainly don't help.


The real issue is that we all now know that death could be around any corner, coming without warning, with scarcely any sound until our bloodcurdling screams.

We need to get this fortress carved out.

53194
DF Community Games & Stories / Re: Small group succession game
« on: October 23, 2011, 03:20:45 pm »
Here's Granite!

-----

The Inn of Drowning: A History of Glutony and Strife.

Granite 1, 891
That's the date my companions tell me it is, at least. The last thing I remember is a party back at the Mountainhomes around Malachite. I vaguely remember giving someone my autograph, and then snatches of memories, mostly of squishing various plants in an attempt to forget stuff. Now, though, this has to stop. See, I'm the manager of this sorry excuse for a fortress, and need to actually stay un-high and not-forgetty to do so. Let's see...we have a camel, a horse, and two bunnies. Why bunnies? I'd rather have a single dimple cup seed than two bunnies! Who chose the supplies?
Ah, that moron. The expedition leader is Kumil Glidepainted, a tall woman who seems to have gotten the job by being a somewhat loveable jerk. Or maybe because she organized this thing. Either way, she can't prepare to save her life! Ah, well, put them in a pasture. The big ones will make for tasty roasts.

Supplies are limited: a bunch of rat brains, some wine, and a bunch of seeds. In an odd show of competence, Kumil focused mainly on plump helmet seeds. We also have five picks, an axe, and a sword; a quiver; some pig tail cloth, thread, and bags (Why? Wool is so much cheaper?), a pig tail rope (same), a bunch of logs, a bucket, a splint, and a crutch. Finally, we have seven dwarves:
Kumil, the expedition leader as well as a miner, mason, and archetect.
Kubuk Boardwheels, a tall-and-skinny miner and mechanic. She's not a friendly type.
Iton Nourishedroofs, a big woodworker, who seems relaxed and not caring much. I wonder if she, too, is trying to forget all the events of the past few months?
Udil Staffisland, a miner, brewer, and cook, one of only two men in the group. He claims to be fine in social situations and not be discourageable, but avoids social situations and major problems if at all possible.
Dastot Pagemirrored, a miner, grower, and herbalist, broad but lean, and very expressive of her emotions. She also likes aesthetic things.
Captain “Anderz,” the other man, is mainly a fighter. He has no useful non-combat skills whatsoever. I can just see it now: Him complaining constantly about us not providing enough things to kill until he kills us. Great.
Finally, me. I am Ezum Coveredlabors, known as GreatWyrmSilver for my like of sterling silver. I am generally friendly and kind, and suppose that at least this should be exciting. My main skills--hell, my only skils--are managey and the like. I guess I'll be a hauler.

-----

I choose a spot for our staircase, and one for a food stockpile. I also order the wagon deconstructed and shiver in my wool cloak. Maybe, if we work hard, we'll survive.

Granite 2
Anderz was told to kill some mountain goats. However, Anderx seemed to be more interested in standing on the wagon.

Granite 3
Quite abruptly, the snow all melted.

Granite 4
Anderz again refused to kill the goats.

Granite 5
Nothing happened today.

Granite 6
The horse was slaughtered.

Granite 7
Nothing important happened today.

Granite 8
I'll only write if something important happens.

Granite 10
I suppose breaching the caverns cunts as important. I'm considering moving there permanently. I suppose that I should ask the other fortress residents...what the hell, I'm the manager, I can tell them to do it.

Granite 11
Kubuk starts digging a deep pit.

Granite 14
Udil becomes a miner.

Granite 15
Kubuk finishes the narrow, 160-foot* pit.
[*I assume that a tile is a 5-foot square, 10 feet tall. Currently.)

Granite 17
We've been industriuos these past couple weeks!
I see, towards the edge of the cavern, a pillar which looks just perfect for a future monument!

It's the big one at the far west, thirty feet tall, about 60 feet wide, and roughly elliptical.

Granite 18
The lower half of the river thawed. Nothing fell in. Same with a part further upstream.

Granite 20
The wagon is finally dismantled.

Granite 21
Will Anderz hunt these camels? Nope.

Granite 23
Iton became a woodcutter.

We still have wine, but many of us--myself included--have had to drink the cavern's water lately. I think all the booze barrels were being hogged by those swine.

Granite 24
I choose a big pilar to act as a three-level...place for people to gather and drink at wells, I guess. One level (the top) will be a hospital, one level (the bottom) will be a general party place, and the middle level...I dunno what's going there. Maybe a military thing?

Granite 26
Iton stopped hacking at a tree when she saw a large, pale reptile. A cave crocodile. A cave crocodile that chased her several dozen feet before losing LOS and forgetting about it.

Granite 28
I decide to go into stone detailing. The river continues to thaw with no bad side-effects. Life goes on. It's not been a good month we don't have any bedrooms, dining rooms, or anything; but we're still breathing, the booze is still flowing, and since no-one died in this first month, Iton owes me ten silvers. There's good and bad. For now, let's focus on the good.

-----

So far, so good. I'm getting to the point where I mostly just watch the dwarves set up the industries, so Slate should be a bit faster.
And since Ezum is just the manager and bookkeeper, the rest of the fortress can override her decisions. That is to say, if you post a not-totally-stupid idea, I may well follow it. Of course, Ezum may decide that it's a bad one regardless, so don't take this to mean “I'll do anything you say short of flooding the fortress...” Say, I bet I could make an awesome waterfall...

53195
DF Modding / Re: Question about age
« on: October 23, 2011, 09:29:35 am »
It probably needs to be a nonnegative integer, but why don't you try?

53196
DF Modding / Re: Smelter reactions. How do I shot web?
« on: October 23, 2011, 09:26:29 am »
Well, you can't currently shoot webs in adventurer mode, but to get dwarves to do so, you just need to add [WEBB...wait, not literally.  :P

*reads thread*

Erm, the question was answered...what the hell, I'll post the joke anyways.

53197
Sieges aren't that bad. Like pimples, they'll go away on their own. All they do is keep away merchants (annoying at worst), migrants (often a useful effect), and stopping you from using most of the surface's resources.  (meaningless if you have cavern access and/or a large courtyard). I suppose it's your choice, but i'd just reclaim and start back on mandates where you left off.

53198
DF Community Games & Stories / Re: Small group succession game
« on: October 23, 2011, 09:14:23 am »
Downloading. Mind if I put my own spin on the tale?

53199
DF Community Games & Stories / Re: Small group succession game
« on: October 22, 2011, 04:58:56 pm »
I could go first, but I'd have to redownload the vanilla raws. The closest thing I have to vanilla raws has these little things scattered throughout, making it completely different. Sad, no?

53200
DF Modding / Re: My racial idea - is this possible?
« on: October 22, 2011, 04:56:21 pm »
Make all castes have all the traits all the time and play pretend. Sorry, that's the best there is.

53201
DF Modding / Re: Are veins in soil possible yet?
« on: October 22, 2011, 04:53:56 pm »
Make a good-sized world, search with the site finder.

I'm fairly certain it works; I think I've seen mods like that before.

Say, while you're there, can you check to see if veins OF soil are possible?

53202
DF Dwarf Mode Discussion / Re: Goblins, a force for good?
« on: October 22, 2011, 04:50:11 pm »
Take note that the galaxies colliding is very slow, it will be more like two groups of people walking into eachother.

Yes, two groups of incredibly fat people walking into eachother. Which, as the video demonstrates, can only lead to disaster.

More like two groups of people, scattered miles apart, with cats and dogs scattered about between them. Stars are FAR apart; there's next to no chance of them coming noticably near each other. Seriously. Saying that two galaxies "colliding" would result in the death of everyone in both is like saying that a body several hundred miles aross within a million miles of Earth would doom everyone on the planet. It might, if it hit, but it's like firing a dust mote at a pebble from across the room. Okay, that's enough metaphors.

53203
The Dwarf-Fortressiest dream I've had recently is one where I was a kobold who surrendered to a dwarven settlement, which then made me baron a month later. I think a strange mood where I made a platinum mace was in there somewhere, too.

Dwarfiest thing I've ever done? Hard to say. Dwarfiest thing I've ever thought? Probably some problem that I thought I could solve easily if I just had a pickaxe and an anvil.

53204
DF Dwarf Mode Discussion / Re: Dwarves Crippled in Duty
« on: October 22, 2011, 04:09:48 pm »
Sorry for the mild necro.
There are no mild necros. If you post in a thread that hasn't had replies in 120 days, that's a necro; 119, it's not (although still discouraged). The closest thing to a "mild necro" is probably necro910, and he can only be considered mild because of how often he references ponies.

But back on topic, I either give cripples unimportant jobs or send them in with the next batch of cheesemakers.

53205
DF Dwarf Mode Discussion / Re: fortress start
« on: October 22, 2011, 03:17:35 pm »
tip 1 lern grammer its hard to understsand questions if they have no punctuation capitalization or other major flaws.

Tip 2: Read the wiki. You don't need to weit for replies.

Tip 3: If something on the wiki doesn't make sense, it's a good idea to check back here to cinfirm and/or understand the truth.

Tip 4: Do it yourself, otherwise you not only won't know how to run everything, but you also won't understand it. DF is like driving a car: You can drive any car if you have knowledge of how to drive a car, but if you don't, you'll go fine until you crash; similarly, a car you designed the controls for (i.e. a fort you designed) will work better than a car that you borrowed from a friend that was designed for HIS needs and tastes.

Tip 5: Losing is fun. Bear that in mind,'K?

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