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DF Community Games & Stories / Re: Dawnstone: A Fortress Defense Community Fort
« on: October 22, 2011, 08:38:31 am »
Timber 17, 31
I did some trading. First some cloth and an earring for some plump helmets. Next I traded some lye for some leather and a waterskin. Then I waited for more stuff to get hauled here. Once that happens, I traded a pig tail sock for a nickel rooster cage and a barrel, followed by some gabbro blocks and raw clear glass for a sheep wool shoe, and then (mainly to cheer up the traders) a bit of alpac wool cloth for some granite blocks. We don't really need blocks, but hey, rock is always nice. Maybe we can build a statue or something from these blocks.
Timber 18, 31
I choose a spot for a bridge to cross the river.
Trading continues. I trade a spare waterskin for a backpack and some bauxite blocks, then some a sheep wool cap for leather and a chest, then a figurine of the goddess of night and darkness, Ngalak, for some phylite blocks and an earring for some cave fish.
Timber 19, 31
I noticed the gosling on top of a wall...I wonder if I should get it down?
I trade an earring and a sock for some cloth, which finally makes the traders pleased. Soon we'll be able to start our major trading operations...I'll start this finishing by selling an alpaca wool shoe for some raw clear glass. Not that I really know what the hell that that's supposed to be used for...
Timber 20, 31
I trade an alpaca wool shoe for a nickel cage, then tried a dyed pig tail sock for a dwarven ale barrel, which didn't work, so after I removed one of the pricier items from the counteroffer and they regected that, I decided that the time for small stakes was over. I buy that barrel of ale, a bag of rock nuts, a bin of leather, thirty prepared fish, and some thread for my first “bomb”...

[Yay, modding!]
...Or tried to. They came up with a counteroffer that gave them about 600% profit, greedy b*****ds. If we weren't struggling for self-sufficiency, I'd've left right there! I tried again, ale, nuts, and bin for the disk, and it worked...although the trader was losing patience. To placate him, I traded a dyed pig tail sock for a large copper pot...tried to. Despite almost 50% profit, he refused the offer. I can't trade like this. I chatted with the diplomat, but fell asleep after a bit. Embarrassing, really.
Oh, I also ordered a couple of badger women killed in what will be called The First Revenge of the Responsible Helms [the name the first, now only, squad chose].
Also, the reindeer bull grew up.
Timber 21, 31
The badger woman becomes angry at the very existance of Smithsports. I have to admit, for a good reason.
Timber 22, 31
The first badger woman was killed.
Timber 25, 31
After enough time for Boatblizzards to take a nap after the first was killed, the second badger woman was slain after she got angry at the very existance of Castledangled.
The First Revenge of The Responsible Helms: Timber 20-25. 2 badger women (both lost) vs. 3 militiadwarves. Result: Victory for Dawnstone. Smithsports somehow got totally covered with badger woman blood, including on fingers, toes, and teeth.
I also notice some badger blood on the catapult training area, which either implies that someone washed off the blood while in front of the catapult, or that our siege operators are more courageous and well-trained than we had thought. Either way, we're at Fh 0.4/0.8...actually, 0.5/1.1 or so, due to blood spatters from dumping corpses in constructed areas.
The liason finally started talking with me. He snidely noted the state of my office--high above ground, holes in the walls, and so forth--but I pointed out the exceptional earthenware statue of...huh, a wandering ogre of night, I never thought much about that...anyways, I also pointed out the lever right next to my seat, as if implying that it could flood the room with magma if he kept bugging me about the state of a yearling surface fortress, so he shut up about that. I meandered away, noting a badger blood smear that someone left here, making us Fh 0.5/1.2.
Timber 27, 31
Somehow, badger blood got into our farm plots. Well, we're Fh 0.5/1.4 now.
[I change to Vherid's 10x10 tileset at this point for its nice, curved walls. I hope this doesn't confuse anyone.]
Timber 28, 31
More badger blood tracked into the fort. Fh 0.5/1.5.
Moonstone 1, 31
...wolves? Huh.
Moonstone 4, 31
I start ordering the construction of a Soap Tower to the south. I don't know what it'll be used for, but it'll have a narrow spiral staircase, have about fifteen feet to a side at the bottom, and narrow a foot for every two it rises.
Moonstone 6, 31
Nearly simultaneously, orders for charcoal and drinks were completed.
Moonstone 8, 31
I decide to extend to Soap Tower downward.
Some badger man blood and some badger blood tracked into the siege training area makes us Fh 0.6/1.7.
Moonstone 13, 31
This blood gets everywhere. Fh 0.7/2.1.
Moonstone 14, 31
The merchants announce their desire to leave soon. Fine, whatever.
Moonstone 17, 31
Now, hanks to more badger blood being tracked in, we are at Fh 0.7/2.2.
Moonstone 18, 31
The merchants pack up.
Moonstone 21, 31
The gander grew up.
The merchants finish packing up. They note our nice gate.

“We've been busy this month,” I explain.
Oh, and there are macaques on the other side of the riv...macaques? MILITIA--MOVE OUT! Geez, they're already in the fortress...and the wolves are also here, but less likely to steal our crap. Not that that stops Castledangled from charging after one instead of waiting in the tunnels for the macaques. Oh, wait, the wolves are attacking the gander that was on the wall and our citizens who are not. At least Boatblizzards is going where he's supposed to.
Moonstone 22, 31
Surrounded by macaques, Boatblizzards enters a martial trance! I knew there was a reason I made him militia commander! And Smithsports is joining in the fun, too, chasing a macaque who escaped Boatblizzards's furious spear. But more macaques come, ignoring the corpses of their brethren like some pack of kleptomaniac Leeroy Jenkinses.
Castledangled earned his title as an axedwarf, fighting alongside the caravan guards agains those wolves...Hey! There's a wolf sitting in our food stockpile! The wolf, spooked, runs into our fortress, towards my office...and encounters a giant cave spider.
Moonstone 23, 31
Between the eight nacaques and the two wolves whose blood is scattered on our walls, we are at Fh 0.7/3.2.
Moonstone 24, 31
The swordsdwarf from the caravan entered a martial trance from the new pack of wolves that entered. Speaking of wolves, one entered the fortress. I really need to get around to that “Barracks In the Gate” idea I had.
Moonstone 25, 31
After chasing it through the still, butcher's shop, and food stockpile, Boatblizzards punted the wolf into the river.
...That seems to happen a lot.
...And somehow the gander got back on he wall and won't come down.
...I think that's enough ellipses for today.
Moonstone 28, 31
After beating up one last wolf, the swordsdwarf left.
I did some trading. First some cloth and an earring for some plump helmets. Next I traded some lye for some leather and a waterskin. Then I waited for more stuff to get hauled here. Once that happens, I traded a pig tail sock for a nickel rooster cage and a barrel, followed by some gabbro blocks and raw clear glass for a sheep wool shoe, and then (mainly to cheer up the traders) a bit of alpac wool cloth for some granite blocks. We don't really need blocks, but hey, rock is always nice. Maybe we can build a statue or something from these blocks.
Timber 18, 31
I choose a spot for a bridge to cross the river.
Trading continues. I trade a spare waterskin for a backpack and some bauxite blocks, then some a sheep wool cap for leather and a chest, then a figurine of the goddess of night and darkness, Ngalak, for some phylite blocks and an earring for some cave fish.
Timber 19, 31
I noticed the gosling on top of a wall...I wonder if I should get it down?
I trade an earring and a sock for some cloth, which finally makes the traders pleased. Soon we'll be able to start our major trading operations...I'll start this finishing by selling an alpaca wool shoe for some raw clear glass. Not that I really know what the hell that that's supposed to be used for...
Timber 20, 31
I trade an alpaca wool shoe for a nickel cage, then tried a dyed pig tail sock for a dwarven ale barrel, which didn't work, so after I removed one of the pricier items from the counteroffer and they regected that, I decided that the time for small stakes was over. I buy that barrel of ale, a bag of rock nuts, a bin of leather, thirty prepared fish, and some thread for my first “bomb”...

[Yay, modding!]
...Or tried to. They came up with a counteroffer that gave them about 600% profit, greedy b*****ds. If we weren't struggling for self-sufficiency, I'd've left right there! I tried again, ale, nuts, and bin for the disk, and it worked...although the trader was losing patience. To placate him, I traded a dyed pig tail sock for a large copper pot...tried to. Despite almost 50% profit, he refused the offer. I can't trade like this. I chatted with the diplomat, but fell asleep after a bit. Embarrassing, really.
Oh, I also ordered a couple of badger women killed in what will be called The First Revenge of the Responsible Helms [the name the first, now only, squad chose].
Also, the reindeer bull grew up.
Timber 21, 31
The badger woman becomes angry at the very existance of Smithsports. I have to admit, for a good reason.
Timber 22, 31
The first badger woman was killed.
Timber 25, 31
After enough time for Boatblizzards to take a nap after the first was killed, the second badger woman was slain after she got angry at the very existance of Castledangled.
The First Revenge of The Responsible Helms: Timber 20-25. 2 badger women (both lost) vs. 3 militiadwarves. Result: Victory for Dawnstone. Smithsports somehow got totally covered with badger woman blood, including on fingers, toes, and teeth.
I also notice some badger blood on the catapult training area, which either implies that someone washed off the blood while in front of the catapult, or that our siege operators are more courageous and well-trained than we had thought. Either way, we're at Fh 0.4/0.8...actually, 0.5/1.1 or so, due to blood spatters from dumping corpses in constructed areas.
The liason finally started talking with me. He snidely noted the state of my office--high above ground, holes in the walls, and so forth--but I pointed out the exceptional earthenware statue of...huh, a wandering ogre of night, I never thought much about that...anyways, I also pointed out the lever right next to my seat, as if implying that it could flood the room with magma if he kept bugging me about the state of a yearling surface fortress, so he shut up about that. I meandered away, noting a badger blood smear that someone left here, making us Fh 0.5/1.2.
Timber 27, 31
Somehow, badger blood got into our farm plots. Well, we're Fh 0.5/1.4 now.
[I change to Vherid's 10x10 tileset at this point for its nice, curved walls. I hope this doesn't confuse anyone.]
Timber 28, 31
More badger blood tracked into the fort. Fh 0.5/1.5.
Moonstone 1, 31
...wolves? Huh.
Moonstone 4, 31
I start ordering the construction of a Soap Tower to the south. I don't know what it'll be used for, but it'll have a narrow spiral staircase, have about fifteen feet to a side at the bottom, and narrow a foot for every two it rises.
Moonstone 6, 31
Nearly simultaneously, orders for charcoal and drinks were completed.
Moonstone 8, 31
I decide to extend to Soap Tower downward.
Some badger man blood and some badger blood tracked into the siege training area makes us Fh 0.6/1.7.
Moonstone 13, 31
This blood gets everywhere. Fh 0.7/2.1.
Moonstone 14, 31
The merchants announce their desire to leave soon. Fine, whatever.
Moonstone 17, 31
Now, hanks to more badger blood being tracked in, we are at Fh 0.7/2.2.
Moonstone 18, 31
The merchants pack up.
Moonstone 21, 31
The gander grew up.
The merchants finish packing up. They note our nice gate.

“We've been busy this month,” I explain.
Oh, and there are macaques on the other side of the riv...macaques? MILITIA--MOVE OUT! Geez, they're already in the fortress...and the wolves are also here, but less likely to steal our crap. Not that that stops Castledangled from charging after one instead of waiting in the tunnels for the macaques. Oh, wait, the wolves are attacking the gander that was on the wall and our citizens who are not. At least Boatblizzards is going where he's supposed to.
Moonstone 22, 31
Surrounded by macaques, Boatblizzards enters a martial trance! I knew there was a reason I made him militia commander! And Smithsports is joining in the fun, too, chasing a macaque who escaped Boatblizzards's furious spear. But more macaques come, ignoring the corpses of their brethren like some pack of kleptomaniac Leeroy Jenkinses.
Castledangled earned his title as an axedwarf, fighting alongside the caravan guards agains those wolves...Hey! There's a wolf sitting in our food stockpile! The wolf, spooked, runs into our fortress, towards my office...and encounters a giant cave spider.
Moonstone 23, 31
Between the eight nacaques and the two wolves whose blood is scattered on our walls, we are at Fh 0.7/3.2.
Moonstone 24, 31
The swordsdwarf from the caravan entered a martial trance from the new pack of wolves that entered. Speaking of wolves, one entered the fortress. I really need to get around to that “Barracks In the Gate” idea I had.
Moonstone 25, 31
After chasing it through the still, butcher's shop, and food stockpile, Boatblizzards punted the wolf into the river.
...That seems to happen a lot.
...And somehow the gander got back on he wall and won't come down.
...I think that's enough ellipses for today.
Moonstone 28, 31
After beating up one last wolf, the swordsdwarf left.