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Messages - GreatWyrmGold

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53296
DF Gameplay Questions / Re: Best bolt material?
« on: October 11, 2011, 09:33:50 pm »
Bone bolts will go through iron armour. I don't know whether the crossbow quality, the bolt quality, or the skill level of the dwarf are most important, but it does happen significantly often when all three of those are high.
Oh, really? I didn't know that. Bone's even better than I thought!

Conventional wisdom here is that silver, the heaviest metal you can use for bolts, is best. Xbows use only the density of bolts to calculate damage, or at least weight that heavily (according to other posters here), and silver is the heaviest you can use.

Same is true for warhammers, maces, and other blunt attacks (I know, bolts aren't blunt...).
I suspect that conventional wisdom is wrong, since the raws for bolts includes:
[ATTACK:EDGE:100:2000:stab:stabs:NO_SUB:1000]

They're a stabbity edge attack, not a blunt attack. So they're more like spears than hammers (as they should be).
That is how it SHOULD work. However, either edges in ranged attacks aren't working right, or bolts don't go through armor well, or something, because that's not how it works.
Also bear in mind that in DF, steel edged weapons don't get a +2 to damage or anything so...gamey. It's far more complex than that.

53297
DF Community Games & Stories / Re: Succession Game - Unitebolted
« on: October 11, 2011, 08:01:19 pm »
I have been entrusted with the future, fortune, and safety of this fortress for the first year. Here s the first update, lasting about two months.

-----
Unitebolted-A Tale of Toil and Recklessness

Journal of Vabok “GreatWyrmGold” Chantdike

Galena 17, 248
Today I join a caravan. I'm just supposed to lead the animal, shut up during trading, and help gather food during the long traveling days, but it's better than this tanner's guild position I had. Especially because I just discovered that there actually isn't a tanner's guild...

-----

Malachite 7, 249
I have joined a new caravan. It is much larger and fancier than the last. I even get to sleep in a wagon! I now mostly help load the wagon, but also trade some.

-----

Timber 20, 249
Goblnattakcantw ritenow

Timber 21, 249
There are about a dozen survivors, mostly junior members like myself. There's also a few wagons and a dozen or so pack animals.

-----

Slate 2, 250
We met up with a couple of miners, a mason, and several farmers from a hill-dwarf community that got destroyed by those same goblins. While it will mean increasing our party's numers from 6 to 17, it will be worth it due to their additional support and supplies.

-----

Obsidian 24, 250
Goblins haven't attacked for a few months, so we decided to settle down in the most hospitable area we can find. We're down to eight dwarves and two wagons.

Obsidian 27, 250
Some moving corpses attacked us and killed the last experienced trader, also a warrior. We had to abandon a wagon but saved the pack animals.

Granite 1, 251
Hell with it. We're running low on supplies and zombies are roaming the land, we need to settle down to get food production and protection from the monsters.
After a brief meeting, I am elected leader as I am the most senior member of  the caravan to have survived, and neither of the miners (the only hill-dwarf refugees to have survived) seems interested. Although all seem nervous...

Let us strike the earth.

Work been divided up.
-The miners are mining. Obviously. If we survive long enough, one or both might be repurposed to other assignments. Maybe mining.
-Deduk Shotlances, a tough lady who never seems to let anything get her down, has been chosen to guard the fortress for now, and has been entrusted with one of our axes. She will also work wood if we find any, ever.
-Sigun Rimbound, due to his friendly and helpful disposition, has been chosen to be our chief medical dwarf. In order to learn more about anaomy, he will also be our butcher.
-I will volunteer to be the tanner of this fortress. I do have experience, after all. I will also be a mason. How hard can it be?
-Kib Cloisterscar, a flimsy woman, will be our farmer. She'll also cut wood if we live that long.
-Kivish, a friendly (if with disturbing preferences--a type of stone called “slade,” cages, and catapult parts...) person with a good mind but clumsy body, has been chosen to be a mechanic and siege engineer if, once again, we live that long).

I also choose a spot to start digging. And, since we lack any kind of grass to feed them with, all of our pack animals (a bull, two cows, and two stallions) have been set for butchery.
A food stockpile has been set up by the future entrance; the meat, fish, and alcohol we have is currently being hauled there. Also, some zombie muskox have been sighted to the west. With no defenses or natural barriers, we had best hope that they decide not to wander near us...and that if they do, Shotlances will take care of them.
The wagon has been dismantled, and will be turned into instruments of processing our poor pack animals into useable products.

Granite 2, 251
One of the cows was butchered. Since the initial stockpile was too small even to hold our barrelled food, another was set up.
Oh, and the zombie-muskox count is five.

Granite 3, 251
Another cow struck down to provide meat for the fortress. I hope that we live long enough to enjoy the bounty, and that we have enough space to store it all.

Granite 4, 251
It probably won't be, not without barrels, so I choose another large area to serve as stockpiles for food.
Also, the bull was butchered...and I'm still working on the first cow's hide! Slow down!   

Granite 5, 251
And now a stallion...and the other...okay, I'm going to conscript Kib into this tanning stuff.

Granite 6, 251
Some damp peat was noted. The miners refused to dig it, and I allowed this absurdity. Wet isn't anything to worry about, but what the hell, it's not a big deal.
[And yes, I know that it's the aquifer...]
Oh, again? And again? And again? And a-wait, it's dry? Good, back to work.
Since Shotlances has nothing to do, what with the muskoxen still on the distant horizon, she's also being conscripted into tanning.

Granite 7, 251
MORE damp soil? I don't want any more complaints unless water starts gushing out of the walls!

...Huh. Apparently water came out of the walls. I had to trust the miners' report because when I finally finished tanning the horse skin and could check, the bottom section of tunnels was flooded.
Well, we'll survive without any alcohol...Unfortunately, we'll never survive if we can't reach the caverns and harvest some good plants, so as to obtain a supply of food when our meat runs...hello, we have plump helmets? Good, I was afraid we had nothing. I choose a spot for the miners to dig out a farm plot.

Granite 12, 251
A fierce blizzard broke out.
The muskox are slowly approaching...this first tanned skin shall be Shotlances's last.

Granite 13, 251
The farm area has been dug out.

Granite 15, 251
I finish the first leather of the fortress!

Granite 20, 251
The blizzard stopped.

Granite 22, 251
Alright, those muskoxen are close enough! Shotlances, attack!
Armok, I hope this ends well...Erm, why is Shotlances just standing there? Hell with it.

Granite 27, 251
The blizzard whips up again.

Slate 1, 251
The aquifer-piercer is almost ready...And it works! A section of snowy ground collapses onto another, triggerring a sudden mass-freezing of the water at the bottom of the pit! Remarkably, despite the close proximity of the miners to the collapse and the presence of supplies in the pit, noone was harmed or even touched notably by the cave-in!
...Except for Unib Wheelprincess, the female miner, who was knocked out in the cave-in and dropped several feet onto thankfully-solid ice, and Zasit Laboredgleams, the male miner who was also knocked onto the ice but not harmed at all.
There were some incompletely-iced sections, but after making a bucket and dragging some water to the pits it should be better. And building some ice stairs for the holes in the bottom layer, we'll have pierced the aquifer...I hope.
[If this works, it'll be the first time I've ever pierced an aquifer! Go me!]

Slate 3, 251
The blizzard cleared up.

Slate 4, 251
Three of the muskox left. I wonder why...

Slate 8, 251
The blizzard started up again.

Slate 14, 251
After trying to get staircases under our current ice shelf, I decided to start preparing a backup plan...I think I have it.

Slate 17, 251
Due to a bit of a misunderstanding and/or stupidity, Wheelprincess was encased in ice. This made Laboredgleams and Cloisterscar sad. However, Laboredgleams dug out her skeleton fast enough, so nothing horrible overall.

Slate 20, 251
The fillng-in of the ice-gaps is complete. Soon, unless there is yet another layer of aquifer beneath this one, we will be able to reach the caverns and, just as importantly, sweet sweet stone.

Slate 22, 251

...Have I mentioned “Fuck!” yet?
Well, I'm making up a plan to freeze at least part of it...which SHOULD allow us to reach stone and stuff.
[BTW, has anyone attempted to see how deep this #%$& aquifer is?]

-----

Aright, if anyone hates the storyline as of now, let me know so I can tell you that you can change it on your turn, thank-you-very-much, as long as you don't contradict previous players' canon.
Also, can I be dorfed as one of the miners?  Give me the name of 'Gizogin XI,' but don't give me a custom profession, 'cause I won't be able to erase it on my turn (stupid mac delete button doesn't work with DF nicknaming).
Dwarfed.
I'll be the warrior if you need one. If not I would like to farm/process food products/cook.
Nickname?

EDIT: Left out an image.

53298
DF Gameplay Questions / Re: One flaw with the Trial of Entry
« on: October 11, 2011, 06:59:13 pm »
OP: Stop kidding yourself, you want to kill dwarves. Just lock the useless migrants and perhaps useless citizens into a room (help using burrows may be needed) for several months until they either die of thirst or go tantruming from the deaths and miasma of those now-friends of theirs that starved or dehydrated earlier. Later, work on a deathtrap, ideally involving magma and/or a chance of flooding the fortress if something goes wrong.

53299
...I think I'll refuse to comment on that.

I also admire Toady's dwarflike spirit. Dwarves tend to be like "What do ye mean, me arm's chopped off? I've still got the other to haul with!" I just hope that the other dwarves people in his fortress neighborhood don't forget to bring him food and water...

53300
DF Dwarf Mode Discussion / Re: Dwarven Training
« on: October 11, 2011, 03:55:20 pm »
I like the Trial By Whatever Small Tasty-Looking Creature Wanders Onto the Map First--you know, the TBWSTLCWOMF (tib-wis-tulc-womph, with somewhat arbitrary vowel sounds added).

53301
DF Dwarf Mode Discussion / Re: Quest for the Fun Stick! [SPOILER]s abound
« on: October 11, 2011, 03:49:52 pm »
I haven't found any kind of HFS, ever. I could use a few pointers if anyone knows something about them not being completely random.

53302
DF Dwarf Mode Discussion / Re: Are Hammerlords some kind of sick joke?
« on: October 11, 2011, 03:44:47 pm »
There are games you can win with spam of "the best unit".  This is not one of them.

Pretty much, although a zerg rush is better than nothing, a zerg rush backing up some elite units is even better, spamming cage traps can deal with most threats, most others can be defeated with a corridor of repeating upright spikes, and, of course, almost anything will die if you use a large enough amount of...
(Necro, this is your cue.)

53303
DF Suggestions / Re: A Few Ideas
« on: October 11, 2011, 03:36:50 pm »
Yeah, it's kind of annoying. It's a 4X element. Maybe we should include FPS elements too?  ::)

53304
A. We have limonite, and if that's not enough our accidental prospecting revealed veins of hematite annd limonite (as well as lignite and coal), so no worries about that.

That "star-shaped building" has an interesting history. It came with a "termitefolk colony" mod I found, and was originally used to make wood edible. I added a reaction to that workshop to also "grow" wood, which I gave to the dwarves in this mod so they could build massive wood walls and stuff. Stuff I forgot to mention. That's why all the walls are a nice even yellow where the blood of two enemies (and counting) has not stained it.

-----

The universe grinds to a halt as the gods turn their focus to another world.

-----

At a time where I thought no one was reading this, I agreed to join and pierce the aquifer of Unitedbolt. This means I won't be updating Dawnstone for...a few days at least.

53305
@Darkening Kaos: It's nice to know that people are still reading this typo-riddled tale despite its slow pace.

@peregarret: What nickname would you like? Also, be aware that I have not mentioned some things like:
The only stone we thus far have is dolomite, limonite, coal, and silty clay, three of which I'm saving to make steel and the fourth is useless for mechanisms, or that I grew a lot of quarry bushes and needed a thresher, and Tulon wasn't doing much...Anyways, I need the nickname and he'll be good to go.

53306
Hematite 24, 31

...Fuck. That's what we wanted to AVOID.
We failed.
The plans for our dormitory will need to be...changed.

On the bright side, we know where not to dig. I have Yelledconstruct dig a staircase down next to the offending one and prepare orders to vlock off the hole.
Yelledconstruct is legendary (by her accounts, at least; regardless, she's quite skilled) at mining, so she swiftly begins excavations. Limonite is struck in the dorm.

Jobs are being given to the migrants. Pulleysmiths is being drafted as a speardwarf.
An order for training spears and another for bone armor are drawn up and given top priority.Orders for leather armor and waterskins are also...ordered.

Hematite 25, 31
A giant badger gets angry at the very existance of one of the jabberers.

Hematite 27, 31
A giant badger gets angry at the very existance of Planksearch.

Malachite 1, 31
The caverns are sealed! What a shame that the spores entered...

Malachite 4, 31
I was checking the corridors for plants to have plucked, when what did I see but a giant fucking badger waltzing down our west corridor?
Plenty. I didn't see a giant badger waltzing, in fact; that would be horrifying. But I did see a giant badger, friends on her heels...

...coming straight towards to fortress.

And then leaving, friends still on heels. Thank Armok.

Malachite 9, 31
A giant badger got angry at the very existance of a dog.

Malachite 14, 31
After a long wait, I finally get an office. It has a nice view.

Malachite 16, 31
A giant badger gets angry at the very existance of a platypus man.
Wait, that's a normal badger!

Malachite 17, 31
Different badger, different platy, same story. Angry at the very existance.
I choose a spot for a well.

Malachite 20, 31
A badger gets angry at the very existance of Bridgeinches.
I wish I had more news to report that badgers getting angry at the very existance of stuff.

Malachite 22, 31
I complete the well.

Malachite 25, 31
A badger gets angry at the very existance of a jabberer.

Galena 1, 31
A badger gets angry at the very existance of Walledeast.

Galena 15, 31
An area for training siege operation has been completed right next to the well.

Clay lumps are shot to the east, strike the wall above the passage, and fall into a neat little pile where they can be reused. Nice and compact.

Galena 19, 31
Aside from a wild shot and the fact that dolomite was grabbed rather than the clay, the catapault worked perfectly.

Galena 22, 31
With the southeast-quadrent entry gate completed, basic defenses...still need the lever to pull to actually close the gates.

Galena 28, 31
A dog gave birth to puppies. Two of them, a male and a female.

Limestone 9, 31
A giant cave spider gave birth to giant cave spiderlings. Two of them, a male and a female.
As the elves say, deja voodoo. Something like that.

Limestone 12, 31
I have decided to expand the catapault training range to two part-time trainees.

Limestone 21, 31
A badger man got angry at the very existance of Planksearch. He decided to take out said anger on Bridgeinches...and Walledeast (who shortly thereafter fell asleep)...then he ran away, doing no damage.
No, wait, now he's angry at MY existance and wants to take it out on Blizzardgate...fuck this, send in the militia! They've got (wood) spears, they've got (leather) armor, they've got a (somewhat) inferior foe, they should be fine.

They were. In fact, Boatblizzards managed to punch the badger man into the well! Remarkably, though, the beast continued to breathe just fine despite unconsciousness and, well, being in a river deep enough to kill most dwarves. The badger man then regained consciousness, having lost it after hitting the riverbed due to wounds received, swam maybe ten or fifteen feet, then collapsed in pain again.

Limestone 23, 31
A cat gave birth to kittens. Two, a male and a female.
As the elves say, daily vu. Or something like that.

Limestone 24, 31
A badger man was seen wandring inside fortress walls. I decide to send our two kind diplomats who met the last of his kind to arrive unnanounced...
The badger man flees to jejoin his fellows. Seeing as how neither has grabbed a wood spear yet, I guess that it'll be a fairly fair fight.

Maybe not. Neither dwarf has a scratch. Also, the first badger man drowned. Sadly Boatblizzards was only credited with the kill of the badger man whose skull he staved in, due to union regulations.

Limestone 25, 31
I start a wall designed to give us freer access to the other side of the river (West quadrents, to be exact) even when under siege. Because they WILL come...

Limestone 26, 31
Another badger person, this one a lady-badger, was sent. Perhaps they thought that her beauty would blind us to the fact that she was on our land?
One thing they didn't count on is that our militia is all-female.
[A fact I didn't notice until just now.]
Boatblizzards makes Dawnstone proud again by defeating the badger woman single- and bare-handedly, although in doing so also mars the nice surface of our perimeter wall. Although some would argue that a good fortress needs the bloodstains of a thousand foes spattered on its walls to truly be a Fortress, so maybe we're just 0.1% of the way to Fortresshood. In any case, I have chosen to apply what my...advisor...terms the “Creon in Antigone” policy on slain intelligent foes: Their corpses will be left outside to rot. (If inside, they will be brought to a special pile inside our walls as a “reward” for having gotten in so far.) However, in what he terms the “Saving Haemon” policy, all such foes will also get a stone slab.
[Mainly to take them off of the list of creatures I can engrave a slab for. Also, a cookie to whoever gets the reference.]

Sandstone 1, 31
This is absolutely unacceptable!

From this day forth, I declare war on the badger man race for intruding on our home once too often, and much too far! Also the badger race, but mostly because they're tasty.
Now we are angry at YOUR very existances, badger-morons!
...Well, not what I expected. Oddly enough, the militia (now with wooden spears in hand) went after the female badger woman on the surface and not the badger man in the tunnel. Oh well, war has officially been declared, eventually the news will get to them, and anyways a jabberer tore the tunnel-invader to several messy bits, thereby making us 0.2% of the way towards being a Fortress.

Sandstone 4, 31
A group of some more badger people entered, and what's more their one “emissary” has attempted a pre-emptive strike on me to decapitate our leadership. Time for another battle.

On a side note, here's the names and such we have so far for our military history:
The Battle of the Well: Limestone 21, 31. 1 unnamed badger man (killed) vs. 2 speardwarves (no losses). Result: Victory for Dawnstone, slightly tainted wellwater.
The First Battle of the Bridge: Limestone 24, 31. 1 unnamed badger man (killed) vs. 2 speardwarves (no losses). Result: Victory for Dawnstone.
The Second Battle of the Bridge: Limestone 26, 31. 1 unnamed badger woman (killed) vs. 2 speardwarves (no losses). Result: Victory for Dawnstone, 0.1% of the way to Fortresshood.
The Invasion of the Tunnel: Sandstone 1, 31. 2 unnamed badger people (all killed) vs. 2 speardwarves, 1 jabberer (no losses). Result: Official declaration of war. Victory for Dawnstone, 0.2% of the way to Fortresshood.

So far, this battle is not--one soldier is asleep, the other refuses to budge.

Sandstone 5, 31
Apparently Pulleysmiths didn't feel secure without Boatblizzards with her. Oh well.
Aand Pulleysmiths went to sleep in the tunnel.

The Battle of the West Bank: Sandstone 5-9. 7 badger people (7 losses) vs. 2 speardwarves (no losses).
Pulleysmiths awoke just at the end, despite sleeping through a kitten scaring off another badger man, but the kitten did not participate in the battle and was so not included. Pulleysmiths got her first kill, so she was.

Sandstone 9, 31
Some badgers were sighted, but as they didn't stand on two legs or babble, they were left alone for now so as to give our soldiers a break.

-----

The Battle of the West Bank seems like a good place to stop.

53307
DF Gameplay Questions / Re: Noob question (elf cosher)
« on: October 10, 2011, 07:13:32 pm »
1. Sell the crafts from within the bins, not the bins themselves. This should work.
2. Give the other guy good profit at first, then use his good mood to obtain better deals later on. Also, prepared meals made of good food and large, serrated disks make excellent trade goods.

53308
DF Gameplay Questions / Re: Clay & Catapults
« on: October 10, 2011, 07:08:43 pm »
But it I add [ITEMS_HARD] to clay, it would be fireable?

53309
DF Community Games & Stories / Re: Succession Game - Unitebolted
« on: October 10, 2011, 06:54:07 pm »
Let's just say my last attempt ended in a minersicle and a surface fort...

I'm game!

53310
You're a noob? Okay, let's see:

-Nonsavage, ideally good embark to cut down on dangerous wild animals. In a good, benign environment, all you need to fear are unicorns and the occasional lucky badger.
-Lots of trees and other plants.
-Clay is helpful to me, but can be skipped varying on your playstyle.
-NO AQUIFER.
-A river is a good idea.
-Depending on your playstyle, either flat to allow easy harvesting of surface plants, or cliffy to allow you to dig into a cliff face.
-Small to save on FPS. 3x3 works well for me, sometimes 2x2. The default 4x4 might work on your computer.
-Reverse any of these except the last to give yourself a challenge. Ideally pick the one you have least idea how to deal with.

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