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Messages - GreatWyrmGold

Pages: 1 ... 3555 3556 [3557] 3558 3559 ... 3706
53341
DF Modding / Re: -Hydra Rising- An original sci-fi mod- Preview Edition
« on: October 08, 2011, 10:15:35 pm »
A. There isn't an economy in the current version, just traders and adventure mode shopkeepers. I don't know what you mean.
B. There are entity tags that could theoretically cause a civ to use gold coins as being LESS valuable than tin, for instance, or cause copper to have a value of 100 rather than 1.
C. Paper credits and the other kinds would be different materials.
D. You can make plastic any value you like, 1 or 1,000,000,000,000,000. (One quadrillion)

So...what exactly do you mean?

53342
Actually, I think it might be because I forbade several of them to focus current workforces; workshops made of all kinds of clay, plastic grains included, work just fine for me. Press t near the building to see if this is the case.
And I don't like savescumming. It feels like cheating.

53343
DF Modding / Re: Dorf Space: Version 2.1.1! Now open for suggestions!
« on: October 08, 2011, 10:08:24 pm »
Why not have "dead trees" or something?
And why did you take out the advanced geology of DF? That's one of my favorite parts!

53344
DF Dwarf Mode Discussion / Re: Cave-ins
« on: October 08, 2011, 12:08:26 pm »
Which is generally considered cheating. Unless you're doing it to make a floating battleship, in which case it is considered AWESOME.

53345
DF Dwarf Mode Discussion / Re: Vegan fortress?
« on: October 08, 2011, 11:48:04 am »
To answer the question of "There is nothing to catch in the southeastern swamps," it means that your fisher(s) has/have been trying, unsuccessfully, to catch vermin fish from murky pools in the southeastern (lower-right, on your computer screen) portion of your embark.

And no, a vegetarian diet is perfectly fine for dwarves. Heck, in theory you could have dwarves that subsist off of horse eyeballs and water, and nothing else, for their entire lives!

53346
Okay, all I'm getting in Dorf Space is crashes, so that's out, but maybe I could try FD or Hydra Rising or something.

53347
DF Modding / Re: Dorf Space: Version 2.1.1! Now open for suggestions!
« on: October 08, 2011, 11:17:31 am »
I got a crash when using the site finder to locate a site with clay, a river, and no aquifer. No changes to your mod, at that time; I think I'll try making some common-looking soil into a clay and see if that changes anything.

EDIT: Nope, didn't help. Man, is this geology barren.

EDIT2: Also crashed after choosing an embark site.

53348
DF Modding / Re: NightS' Easy Metal Creator
« on: October 08, 2011, 10:24:02 am »
Good job!

53349
DF Modding / Re: -Hydra Rising- An original sci-fi mod- Preview Edition
« on: October 08, 2011, 10:22:50 am »
Sorry to double-post.

On races, all the original races (human, elf, kobold, etc.) are present in each civ, breeding is weird but what the hey.
It's sci-fi. Maybe they adopt all their children from genetic tanks, justifying the current DF "spores" mechanic?

So... I've gone a big crazy after reading the above comment and have added a swathe of new races (trolls, satyrs, gremlins, harpies, ogres, giants, cycloses, minotaurs, ettins, snailmen, slugmen, leechmen, tigermen, lycans, pandamen, capybaramen and foul blendecs) to the civs, these don't have variants because that might put me in a padded room. Maybe later. After I add the intelligent cave creatures too.
Wow. Insane.

Quote
I need suggestions for currency until coin stockpiling gets fixed. The placeholder I'm using is solid gold bars... probably a little excessive. Maybe a 'wad of' (material) 'cash' (toy)?
Mod in plastic, use whatever tag changes the name of object X for material Y to change it to "credit" (optional, especially if that tag only exists in my own mind), then use credits. Expand as desired into blue/red/green/etc plastic credits, paper credits, etc.

53350
DF Community Games & Stories / Re: Succession fort Ibrukfeb {Ashenarrows}
« on: October 08, 2011, 10:05:25 am »
To take screenshots:
1. Make sure DF is the topmost window.
2. alt-PrintScreen (or whatever abbreviation your keyboard uses)
3. Open Paint, if not already open.
4. ctrl-v
5. Save as [whatever name you want].
6. Open your web browser, if not already open.
7. Go to tinypic.com or some other picture uploading site.
8. Upload the picture.
9. Use the formattey thing to post your pictures. I like tinypic because it automatically determines he right format...tey thing.
10. ???
11. USE MEMES!
12. PROFIT!

53351
The End is Here.  :'(

-----

I am the only sane one left.

Oh, gods.
And now that poor dog suffocated.

Slate 18, 1051
I made the bridge and took a nap.

Slate 19, 1051
In an unexpected bit of maturity, Hode decided to be the fortress tanner. Then promptly started hauling stuff.

Slate 21, 1051
Hode was about to build the tanner's shop, but was interrupted by an angry bullfango.
Bullfangos are large, angry wild boars. Not having her pick, Hode was defenseless.
Then they got angry.
Two were chasing Hode, and another two were attacking our poor yak, which I tried to save. It...didn't work out.

The two chasing the yak stopped being angry at our existance, but poor Hode still had to deal with it. Oh, and the bullfangos just got angry again.

Eventually, with no wounds to us, the bullfangos all calmed down simultaneously, allowing us to continue our work. I appointed Hode to take over Specut's work.

Slate 22, 1051
Bullfangos are bothering Hode again. One actully gored her! And they knocked our yak into a pool. Not the one where Rentname is, though.

AND THEN THEY CAME TO OUR ENTRNCE! DUHN DUHN DUHN!

Sorry, couldn't resist.   Seriously, though, a bullfango chased me into our fair(ly unimpressive) hole-in-the-dirt. I managed to run past it, though, leading the beast out before it could kill our other dog (or me).

Slate 23, 1051
Hode made the tanner's shop, but it was too late: The horsehide had already rotted.

Slate 24, 1051
Hode began to clean the wood burner.

Slate 25, 1051
I decide that it would be intelligent to build a farm plot for all plump helmets, all the time.

Slate 28, 1051
I actually build that plot.
Also, Hode is setting up the dormitory.

I decide to try and save the yak. Remarkably, it works.

Felsite 1, 1051
Another Bullfango attacks Hode. Or, rather, a bullfango attacks hode again. It decides to call it a day after chasing her around a bit, but two others pick up the slack. Valiently, and more than a little insane, she charges at them, but gets kicked until she's unfeeling and unseeing with pain. Then...

...and I am alone.
All a-fucking-lone.
Listen to me. I used to be a nice, faithful worshipper of Pestrat...

...doing my chores, growing and weaving the rope reeds, saying my prayers, sacrificing an apaceros every solstice. And then I run off with one boy, for one night, and the next day I discover that a wildfire destroyed my family's farm, my whole life! Next thing you know, I'm cursing and trying to figure out how to survive the bullfangos and not anger Rentname while still not starving!
And now I'm doing it all alone.

Felsite 2, 1051
I decided to make six caskets, and claim the former dorm for myself. I'm the sovreign, undisputable ruler of Dawnstone, and I control my populace of one with an iron fist.

Having decided this, I decide to move our food underground. Hell, it's not like Things Woman Was Not Meant To Know are going to burst out of the ground if I carve out a little stockpile that isn't infested with flies and rats from the surface, and that I can go to without being attacked by angry bullfangos.


They put the poor girl out of her misery, I guess.

On a side note, I name the killer of Hode “Skewerbent,” because it skewered that bent-crazily mind of hers.

Felsite 6, 1051
Mi-fucking-asma. The various parts of Specut are starting to rot. Yippee.

Felsite 8, 1051
As I was getting a drink from our still-very-exposed food stockpile, a bullfango got angry at my fucking existance. I managed to dodge its attacks, but a friend joined.

Just...Just let it end...let it be fucking over...why the hell am I still writing in this jou


-----

Well, crap. I was hoping to develop Niwir's backstory and a genera plot. What happened to the other merchants, the boy Niwir “ran away” with, the cryptic clues of Wyvernsheart...so much potential, gone.

We have a choice. One one hand, we (that is, I) could reclaim Dawnstone. However, the waterfall was ruining my FPS and I'm interested in trying the Dorf Space mod. Threfore, the other choice is that I simply make a new, Dorf Space world, and start a surface fort there. I'll wait until this evening or maybe tomorrow to hear your responses, depending on how fast you respond.
Here is the world for anyone who cares.

53352
The only thing I can complain about is the false hope for another update. "Oh, look, Combatbrone has new posts!...Nope, Kipi's just saying he can't play."

53353
Let's take a break from mad plesioloths, insanity, murder, and what is probably disproof of tantrum spiral critical mass (7 citizens, no furniture...which I guess didn't help...), let's look at some maps of Dawnstone as it is halfway through spring.

Here is what I suppose is currently the “main fortress” area. In thw lower left is a few furnaces; the red-backgrounded C is the late expedition leader's bare corpse. The little red r thing by the one dog is Specut's left lower arm, as well as a left glove and mitten made out of donkey and macaque leather. The dog is standing on a pile of Specut's right lower arm and right first toe (which Niwir was, um, too busy being freaked out to notice...right...), her right mitten and glove, and the alder axe she made. The red a's are apaceroces; the lower right one, named Holythundered and hopefully not an enemy of our civilization, is standing on what's left of specut's corpse. Towards the center right you can see the start of a wall that will someday extend all around our pasture and entrance, if we don't all die first. Towards the top is the various still-unmoved debreis from the wagon, and the “Central Staircase.”

The pond in the upper-lefthand corner holds Rentname, the current holder of the “Done the Most to Undo This Fort” award, between killing a dwarf, not being butchered for food, preventing us from selling said dwarf's clothing, and kicking off the insanity of Specut as the proximate and part of the ultimate cause. The bridge is a little one-tile thing right at the river's bend, or rather it will be. I also increased the size of the window slightly to help you position the next picture.

Toward the top left is the drained murky pool, which now has a mason's workshop in it, right next to a chunk of ice crystal. Also visible is the Central Staircase.
And there's not really much more to show.

In case anyone wants to look at it in more detail, the save for Dawnstone.

53354
Okay, it's early, but I couldn't sleep.

-----

Granite 9, 1051
While Pinetreasure was chopping at a tree with the axe he made, Furnaceshut got enraged at his presence...and then forgot about it.
[Hey, I posted the update before discovering that the monstrosity would decide to join his anger management group.]



Granite 14, 1051
Basementsubmerge started this wood-growing process. Once I see how well it works, I might call off the woodcutting.
Collection of the strange grainy material, which I have dubbed “Plastik,” is going well. Probably, once purified and fired, it would make a truly lovely statue, but for now, we will be building workshops and such from the impure form.
In plesioloth news, one--Breakkillers, in fact--became enraged at my existance
[Oh, no you don't! Modding powers, prevent an untimely end to this fort!]
only to suddenly gasp, as if its lungs stopped working. Still it charged, as Pinestreasure wandered in its direction. Pinestreasure entered the “fort” we had--a few furnaces, a future dormitory, a workshop Pinestreasure was about to build--so Breakkillers spit at a yak twice, then calmed down, spit again, then sat still and awaited its fate as the yak, slightly bruised, returned to its pasture. Oh, wiat, it didn't sit still, it air-drowned. Weired.

Granite 15, 1051
Purplepanthers decided to harvest some ice crystal, but could only find the bit lining a corner of the pond.
In othr news, Pinestreasure came to me for consolation.

Granite 18, 1051
I commissioned a bridge to reach the other riverbank. It will be a useful addition.

Granite 20, 1051
Pinestreasure hit a plesioloth--Furnaceshut, in fact--who was swimming a bit too close for comfort.
I commissioned a butcher's shop near the plesioloth corpse.

Granite 21, 1051
Furnaceshut got angry at the existanc of a groundhog.

Granite 22, 1051
The as-of-yet-unnamed plesioloth got angry at Ripevessels, who took it in stride by dodging--away from the water, even.
I chose a spot for the Central Staircase for our future castle.
I make some charcoal (Basementsubmerge's technique worked well); maybe I'll be able to make some actual plastik stuff.

Granite 23, 1051
I choose a deep, muddy spot for our future quarry bush farm. I also noticed Furnaceshut getting angry at a badger. Hilarity may ensue.

Granite 25, 1051
Furnaceshut swam upriver, never to be seen again. I hope.
On the plesioloth subject, the sole remaining local plesioloth, trapped in a pond, convinced Ripevessels that, unlike last time, it would be a GOOD idea to dodge into the confined, very, very wet pond.


Due to a theory that she (don't ask how I checked) did it to make a name for herself, we called this beast “Rentname.”
Pinestreasure is still bugging me; she hasn't left in over a week.
Purplepanthers complained, probably not for the last time, that the soil under a pond is damp.

Granite 26, 1051
Purplepanthers finished connecting the “main tunnel” to the future Central Stairwell.

Granite 28, 1051
Done digging under the pond. Yippee.
Pinestreasure has stopped pestering me. Yippee!

Boo.

Slate 1, 1051
And now Pinestreasure is seeking me out again.
On the bright side, the quarry bush plot is finished.

I decide to make some statues for the meeting hall/future dorm.

Slate 2, 1051
I should have known this would come...Purplepanthers is complaining about the damp river soil. ARE YOU MICE, OR ARE YOU CATS?
[Sidenote: I should add a rodynt race that is naturally antagonistic towards felynes.]


Slate 7, 1051
After creating a butcher's shop and slaughtering a horse, I began to butcher Breakkillers. Today, Pinestreasure took a break from badgering me to eat some horse brain. She showed no concept of personal space. Ugh, crazy women.

Slate 16, 1051

Oh, fuck me, can anything else go wr...I DIDN'T MEAN THAT LITERALLY OH--

[Oh, no, no another one!]

[The handwriting changes yet again, to frantic scribblings clearly written by a different person, entirely in Felyne.]

First I heard a scream and a crunch, like the sound when Wyvernsheart was killed, only more acute. Curious, I went to the entrance and cautiously peeked in. The sight I saw was horrible. Dancedpearl was dead, on the ground. Pinestreasure was standing over him, an oddly passionate look in the crazed eyes. Then, she turned and noticed one of the dogs. Angrily, she tore at the poor creature with her wooden axe, crippling it and tearing it apart...the horror!
The dog's mate came to defend her, which didn't work well. Then an apaceros also joined in, probably thinking it was a good fray to join, which was more...effective. The apaceros received no wounds and managed to smash and rip apart Pinestreasure's limbs, notably ripping off her left lower arm. Several blows later, Pinestreasure stumbled backward, uttered a sound between a lovestruck sigh, bloodthirsty battlecry, and gurgling death cry, then fell and breathed her last.

What.
The.
FUCK.

We didn't need to did deep for the horrors...we have already been struck with disaster. Only me and Hode are left, and she's a crazy chick who dyes he fur and didn't get fazed about anything until I told her (after she woke up; the horrible screams didn't work for that). And the thing she was saddest about? The fact that made her unhappy? Not our (second) leader dying, but Pinestreasure, whom she hated, dying.

I am the only sane one left.


Oh, gods.

-----

I wanted a community fort, not an experiment in tantrum spiral minimum critical mass!

53355
Your right about your plesioth descriptions, they're  like dragon carp....

It could be worse, you could have embarked with a  Lagriacrus infestation......
Wait, it could be WORSE than three deaths as of this time? Holy Carp (I need to make a monster called that)!

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