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DF Suggestions / Re: Non-Stone Slabs
« on: September 11, 2011, 04:15:13 pm »
Yeah, that sounds like a good idea. So does being able to choose what (non-metal) material you want your engraved slab to be, er, engraved on.
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1) make a different entity for each creatureA. Languages...ah...
2) add [ADVENTURE_TIER:X] where X is a number, usually one greater than the last number used
3)I think they need a language to speak though you might be able to omit it if you just want to rampage (maybe?)
5)model it after this example to have the best way of doing it
6)there is no #4 on this list
here's the entities for adventure monsters in Deon's genesis modSpoiler (click to show/hide)
[ENTITY:ADV]
[INDIV_CONTROLLABLE]
[CREATURE:COLOSSUS_BRONZE]
[CREATURE:MINOTAUR]
[CREATURE:STRANGLER]
[CREATURE:HARPY]
[CREATURE:SCORPION_DESERT_GIANT_DARK]
[MAX_STARTING_CIV_NUMBER:0]
[MAX_POP_NUMBER:0]
[MAX_SITE_POP_NUMBER:0]1. I modded in the dark giant desert scorpion. It can learn, is 50% bigger than a normal giant desert scorpion, and only appears in evil savage biomes. Any other ideas to add to it that would help in adventure mode would be nice but not needed.But you don't see the magma like you do the cave river and chasm.Wouldn't the magma ALSO be before bluemetal? And HFS? And where did they get the blue weapons earlier, then?
And also in 2D you hit HFS before you hit the blue metal. (unless you were really really lucky)
rubidium?*shakes peskyninja* UGH! WHERE DO DWARVES LIKE TO LIVE? VOLCANOES!
imo aluminium should be removed,in the past ages aluminium could only be found pure on vulcanoes or meteors.