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Messages - GreatWyrmGold

Pages: 1 ... 3565 3566 [3567] 3568 3569 ... 3706
53491
DF Dwarf Mode Discussion / Re: Share your examples of sadism code!
« on: September 06, 2011, 07:14:04 pm »
An ettin siege? No problem, just finish those cage traps and open the gates!
Oh,wow, that's a lot of ambushes and thieves.

At least I won. But at what cost. What terrible, terrible cost...

53492
DF Modding / Re: How to implement some (I think) simple mods...
« on: September 06, 2011, 04:46:52 pm »
I'm a bit confused by this last part... I'll read carefully.

Also, I'd like the cloth beds (basically futons) to be made in a clothes maker shop, since it makes the most sense as things are at the moment... but I can't find this workshop on the raws...
Two things about that.
1. Only a couple vanilla buildings are in the raws.
2. Only a few others can currently have custom reactions. The clothier's workshop isn't one of them.

53493
DF Dwarf Mode Discussion / Re: Dodging Doomsday Device
« on: September 06, 2011, 04:42:17 pm »
Cool. Awesome. Etcetera.

53494
Another question. What would happen if you had a creature with [INTELLIGENT] and [COMMON_DOMESTIC] but not any [PET]-type tags?

53495
I wonder...what WOULD happen if you gave an intelligent critter [COMMON_DOMESTIC] but not [PET] (or something)? Could they work?

53496
DF General Discussion / Re: Military Application of Animals Project
« on: September 05, 2011, 06:38:17 pm »
Do you want a critter to try next? Giant desert scorpion.

53497
DF Dwarf Mode Discussion / Re: Nickel Battle Axe....
« on: September 05, 2011, 06:06:16 pm »
Your choice. I might, but probably weapon trap.

53498
DF General Discussion / Re: Oh yes, yes, yes! I killed a Dragon!
« on: September 05, 2011, 05:49:12 pm »
I thought that semi/megabeasts genned in worldgen got a few hundred years' head start?

53499
DF General Discussion / Re: Dwarf Fortress Trailer?
« on: September 05, 2011, 05:42:27 pm »
Expand the intro movie and that'll do great.

53500
DF General Discussion / Re: fps will be irrelevant.
« on: September 05, 2011, 05:41:07 pm »
And, of course, as computers increase their speed, DF will increase its complexity, so FPS will be relevant, barring a plateau of complexity or an unforseen boost in computing power.

53501
DF Suggestions / Re: Will Tool Quality and Material Matter?
« on: September 05, 2011, 05:01:52 pm »
Yeah, something like this would be nice.

53502
DF Suggestions / Re: Random songs/ballads?
« on: September 05, 2011, 04:47:08 pm »
The Deer of Dragons is a ballad about humans and elves. The elves are killing the humans. It has a cheerful tune and a poor rhyme scheme. This ballad refers to the defeat of The Red Empires by The Tree of Waters in 493.

Excellent idea! (Oh, and already planned.)

53503
Goblins can tame trolls.

53504
Interesting. If you gave it a [FIRED_MAT], would it be collectable like clay?

53505
The idea here is that novice modders ask what would happen if a/n X had Y and Z tags, then either expert modders who tried it once answer or someone decides they have enough time and insanity to do the mod and deal with the potential craziness.

What would happen if a mineral had [IS_STONE] and [SOIL]?

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