53534
« on: September 04, 2011, 11:30:52 am »
I like this idea, but maybe instead of (or in addition to?) this idea, we could have "skill synergy"--that is, a skilled metalsmith would make better goblets than a peasant, a proficient stonecrafter would make better rock tables or mechanisms than a milker or soldier without any stonework-ey skills, a potter would make better glass than a clothier (maybe, I don't know much about how RL-pottery or glass industry works), and so forth.
Depending on how far you wanted to go, skill in carpentry might slightly improve one's ability to make stone items that can be made out of wood, and so forth.
-----
As to the original idea, I really would like it if the farming labors weren't so fine-grained and if the fish cleaning/dissection labors weren't separate (which one un-raws fish again?), and so forth, but wood/bone/stone crafting should probably be kept at least at arm's length, so to speak, although making bolts/arrows/etc should probably be moved to bowyery.