Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - GreatWyrmGold

Pages: 1 ... 3570 3571 [3572] 3573 3574 ... 3706
53566
Dear alligator,
You crippled my tame jabberer. Do you know how lucky I am to have that? If this wasn't the first week of the fort, I would send my military to avenge my poor giant bird-monster's Achilles tendon.
Sincerely,
GreatWyrmGold, a name you will learn to fear.

53567
DF Suggestions / Re: Add Stance-Parts to the list of animateable parts
« on: August 26, 2011, 04:41:57 pm »
No thoughts?  :'(

53568
Dear Urist McAllWet,
Why did you celebrate our embark by jumping into a pond?
GWG, Ovrsr.

53569
DF Dwarf Mode Discussion / Re: Gigantic Screw-Ups
« on: August 25, 2011, 07:20:18 pm »
Letting an ettin siege into the fortress in the "alternate-history" thing for Armorsouls.
Turns out that there were SEVERAL ambushes out there, too.

53570
I think you can, as long as you don't mind normal dwarves doing so, too.

53571
I'll take Craftkingdom, a dwarf who thought that this sounded like a good place to make an axe worthy of the general, and hoping to overcome the...complicated...life he had before now, which he tries to avoid. In particular, he dislikes bees and members of jewelry guilds.

53572
IRL, the weight matters not how much you get hurt, just how soft the surface is. So candy would suck, but feathers would be great. However, as far as I know, the only things that matter are how many z-levels you fall and how many of them are fallen through water (or possibly magma).

53573
DF Modding / Re: Grow Wood reaction-Please Double-Check My Work.
« on: August 25, 2011, 05:38:09 pm »
Thanks. Glad I asked, partly because I screwed up the product and partly because I failed to notice the lack of a skill.

53574
DF Modding / Grow Wood reaction-Please Double-Check My Work.
« on: August 25, 2011, 04:58:31 pm »
Would the following reaction work?

Code: [Select]
[REACTION:WOOD_GROW]
[NAME:grow wood]
[BUILDING:WOOD_PROCESSING:CUSTOM_B]
[REAGENT:wood:1:WOOD:NO_SUBTYPE:NONE:LOCAL_PLANT_MAT:WOOD][PRESERVE_REAGENT]
[PRODUCT:90:1:WOOD:NO_SUBTYPE:GET_MATERIAL_FROM_REAGENT:wood:WOOD_MAT]

I just want a double-check, plus maybe some pointers.

53575
Other Games / Re: Serendipity
« on: August 24, 2011, 06:52:08 pm »
Sounds awesome, like if Civilization and Dwarf Fortress had a child who needed a blood transplant from The Sims and a kidney from The Bible. Or maybe blood from the Bible and a kidney from The Sims. Maybe some kind of foster parenting from Spore, seeing as DF would likely be an abusive or at least negligent parent.

53576
DF Dwarf Mode Discussion / Re: Dead Enemies filling up my stockpile
« on: August 24, 2011, 06:37:42 pm »
Corpses decay into skeletons and stop there, usually. Body parts might not.

53577
DF Modding / Re: ROCK SOAP; FOR WHEN YOU NEED TO BE DWARFISHLY CLEAN!
« on: August 24, 2011, 06:36:49 pm »
Well, it depends. Do you want to be able to turn stone into "Soapstone?" Or do you want to turn it into "Stone soap?" The former should be easy, the latter...IDFK.
Huh, that typo was interesting...

53578
I'm in PA!
EDIT: Wyrm, are you going to update the overseer list? it still says I've only been notified.
Huh, thought I already had.


Also: Llama bone might not sound great, but as an artifact it should be O.K...and better to use than to die in the inevitable giant siege.

Notifying billybobfred.

53579
DF Suggestions / Re: Get rid of aquifers
« on: August 24, 2011, 04:45:41 pm »
I don't think it can be controlled, period.

Hm...how do people breach aquifers IRL?

53580
DF Suggestions / Add Stance-Parts to the list of animateable parts
« on: August 24, 2011, 04:43:35 pm »
Because "animating halves of people" isn't as cool when you can only animate ONE half of a body.

Pages: 1 ... 3570 3571 [3572] 3573 3574 ... 3706