Huh?
What I was thinking was making a soapsone creature material (I even made one--here:
[MATERIAL_TEMPLATE:SOAPSTONE_TEMPLATE]
[STATE_COLOR:ALL_SOLID:CREAM]
[STATE_NAME:ALL_SOLID:soapstone]
[STATE_ADJ:ALL_SOLID:soapstone]
[STATE_COLOR:LIQUID:CREAM]
[STATE_NAME:LIQUID:molten soapstone]
[STATE_ADJ:LIQUID:molten soapstone]
[STATE_COLOR:GAS:CREAM]
[STATE_NAME:GAS:boiling soapstone]
[STATE_ADJ:GAS:boiling soapstone]
[DISPLAY_COLOR:7:0:1]
[MATERIAL_VALUE:1]
[SPEC_HEAT:800]
[IGNITE_POINT:10508]
[MELTING_POINT:10078]
[BOILING_POINT:NONE]
[HEATDAM_POINT:10250]
[COLDDAM_POINT:9900]
[MAT_FIXED_TEMP:NONE]
[SOLID_DENSITY:500]
[LIQUID_DENSITY:NONE]
[MOLAR_MASS:NONE]
[IMPACT_YIELD:10000]
[IMPACT_FRACTURE:10000]
[IMPACT_STRAIN_AT_YIELD:100]
[COMPRESSIVE_YIELD:10000]
[COMPRESSIVE_FRACTURE:10000]
[COMPRESSIVE_STRAIN_AT_YIELD:100]
[TENSILE_YIELD:10000]
[TENSILE_FRACTURE:10000]
[TENSILE_STRAIN_AT_YIELD:100]
[TORSION_YIELD:10000]
[TORSION_FRACTURE:10000]
[TORSION_STRAIN_AT_YIELD:100]
[SHEAR_YIELD:10000] no data
[SHEAR_FRACTURE:10000]
[SHEAR_STRAIN_AT_YIELD:100]
[BENDING_YIELD:10000]
[BENDING_FRACTURE:10000]
[BENDING_STRAIN_AT_YIELD:100]
[MAX_EDGE:0]
[ABSORPTION:100]
[REACTION_CLASS:SOAP]
[IMPLIES_ANIMAL_KILL]
[IS_STONE]
--and was thinking of making a reaction that would turn one bar of soap into one stone of the same species of soapstone.