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Messages - GreatWyrmGold

Pages: 1 ... 3577 3578 [3579] 3580 3581 ... 3706
53671
DF Gameplay Questions / Re: Kobolds
« on: August 15, 2011, 09:33:42 pm »
How toady could have missed that?
He wants kobolds to eat. Eventually, worldgen civs will hunt/fish, but they don't yet.

53672
DF Gameplay Questions / Re: Steel - should I start making it?
« on: August 15, 2011, 09:30:44 pm »
In a word, yes.

In some more words, steel is the second-best metal for almost everything military, the one exception being blunt weapons. Steel is the best material for edged weapons (swords, axes, spears, etc) and armor, both of which are nigh-vital for military. Copper makes somewhat better shields, silver makes much better hammers, and there is a blue metal sometimes found deep underground that is far lighter, harder, and sharper than even steel, but if you can make steel, don't settle for iron.

53673
DF Dwarf Mode Discussion / Re: Dwarven... "Child Care"
« on: August 15, 2011, 09:03:02 pm »
"The Mogli Guard", maybe?

Nah, Roughnecks, Rico's Roughnecks.
You're missing the powered armor and the giant invading arachnidey things.

Maybe I'll see the movie someday.

53674
DF Dwarf Mode Discussion / Re: All Hail the Olympic Yak!
« on: August 15, 2011, 08:58:18 pm »
Why is it always yaks? A yak was dropped into a volcano and discovered cotton candy. A yak took the "un" out of "undead" and became the most badass livestock EVER in the process. A horse or cow or something NEVER does this kind of stuff. Not even piglets pastured near cave spiders do anything!

53675
DF Dwarf Mode Discussion / Re: Volcanic bedrooms..
« on: August 15, 2011, 08:53:34 pm »
I have never seen any magma creatures other than passive magma crabs who don't seem to care if I mine a couple of holes into their ceiling.

53676
DF Dwarf Mode Discussion / Re: How To Generate Small Islands, A Guide
« on: August 15, 2011, 08:42:57 pm »
SWEET!

Does adding additional metals change it, or only stuff you dig up?

53677
DF Gameplay Questions / Re: Huge Candystore Question. {Spoilers}
« on: August 15, 2011, 08:35:59 pm »
Bear in mind, thread (like adamantine strands) is counted in tiny fractions of what you need for one wafer.

53678
A start would be having big, open caverns with pillars and such rarely more than 2 tiles in any dimension, requiring at least a little masonry to breach. Better still would be having tapering stalagmites and stalactites instead of even pillars. However, the main issue as I see it is that players can easily block off whatever, so burrowing creatures and wall-destroyers would also be useful. Magma creatures should actually do more than ba magma crabs swimming about and eating up framerate, they should spit basalt or breathe flames or whatever at me. Magma pressure is also a good idea.

As to adamantine? I have never found it.

53679
See also: A Note To Urist.

53680
DF Modding / Re: Your Own Forgotten Beasts
« on: August 13, 2011, 08:20:52 pm »
Cool.

Did it work with other randoms?

53681
DF Modding / Re: Intentionally corrupting your world?
« on: August 13, 2011, 08:15:45 pm »
Has anyone determined if duplicating certain entries or types of entries causes different LSD-comparable results?

53682
About the lizard: Yup, for some uncertain reason all frilled lizards have Proficient natural skill in some skill.

Let's see...adding the newly dorfed to the first post ASAP.

53683
DF Adventure Mode Discussion / Re: Masterwork Armor and Weapons!
« on: August 07, 2011, 11:33:11 am »
Yes. Shield material currently does nothing but altering shield bashes, for which copper is better than iron. Plus, masterwork. Shiny.

53684
I have enough pots when my legendary brewer can't keep up.

53685
DF Gameplay Questions / Re: Dwarven family size
« on: August 07, 2011, 11:04:41 am »
No. They are listed as siblings and so cannot become friends (yet another way DF reflects reality), and so cannot become lovers and so cannot become married.

Also, eww. Dwarves may butcher kittens for armor, bolts, and cooking, and cut down trees just to spite elves, but they are FIRMLY against incest.

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