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Messages - GreatWyrmGold

Pages: 1 ... 3578 3579 [3580] 3581 3582 ... 3706
53686
My answer is simple: Mechanisms, mugs, and megaprojects.
Maybe some spare furniture, too.

53687
DF Modding / Re: Domesticated Caverns
« on: August 07, 2011, 10:42:39 am »
A full list of critters would be nice. Unless you only added the three.

53688
DF Gameplay Questions / Re: Dwarven family size
« on: August 07, 2011, 10:37:19 am »
The limit on dwarven families varies by the time elapsed from marriage to the death of one of the couple.

53689
DF General Discussion / Re: What Would Urist Do?
« on: August 04, 2011, 08:13:09 pm »
Nothing. He failed to retrieve it from the wagon before the river melted, causing the TNT to sink.

What would Urist do if he was a space marine?

53690
DF Dwarf Mode Discussion / Re: Forgotten Beast Diplomat??
« on: August 04, 2011, 07:56:40 pm »
Rare, but it does happen :)!

Another one
Same name, even.

53691
I just had an idea how the problem of the diagnostic-skill becoming rusty could be solved. The idea is pretty much that every dwarf goes to see the diagnostician once per few months for a quick check-up. It would be really short (In-game it would be pretty much just a dwarf running into the hospital, standing next to the dovtor for a few seconds and then leaving) and it wouldn't give the doctor much skill. If the rate at which dwarves get checked is right it should prevent any skill loss and even slowly train the doctor over time.

Though I suppose that mechanic wouldn't really help much now, other than to keep the skill up.

I can see it now my whole fort dies now because Urist McMason did not build the wall that would save the fortress from flooding/invaders/Moody dwarves/etc... cause he was getting a physical.
Which is better than Urist McDoctor misdiagnosing Urist McFriendlyidler's stubbed toe as, say, a rotten brain, causing a massive tantrum spiral. At least it would be more realistic.


53692
Blegh. Sorry. A whole bunch of stuff came up at once. Skip me, and put my name at the end of the turn list... we'll see what the situation is when it gets that far.
...Alright...Roboboy's 5 days aren't up, so I'll pass it to SolPyre and cross my fingers.

btw could you dorf me when a migration wave comes (pls dorf me as something we need) thx.
We've got zillions of dwarves just waiting to be dorfed. Choose a profession and if the next guy doesn't quit he'll dwarf you.

53693
If your main problem is population, take this advice, with the changes noted:

When a siege danger of any sort comes, draft all of your useless dwarves possibly including your mayor, optionally give them sharp sticks (training weapons) and station them in a room. Seal off the room from the fort. Open it to the outside.
You might kill a few gobbos enemies and will drastically reduce your population issues.

53694
DF Gameplay Questions / Re: Migrants, Military, And Massive Fun
« on: August 02, 2011, 10:35:48 pm »
When a siege comes, draft all of your useless dwarves, give them sharp sticks (training weapons) and station them in a room. Seal off the room from the fort. Open it to the outside.
You might kill a few gobbos and will drastically reduce your population issues.

53695
DF Modding / Re: dinosaurs and a lot of questions
« on: August 02, 2011, 10:28:16 pm »
Awesome! I can't wait to see the finished result.

53696
DF Gameplay Questions / Re: What to do with all this stone
« on: August 02, 2011, 10:21:31 pm »
Mechanisms, mugs, and megaprojects.

53697
DF Gameplay Questions / Re: fighting with fire in adventure mode
« on: August 02, 2011, 10:20:49 pm »
However, since fire does not spread, it is VERY hard to kill others with this.

53698
DF Gameplay Questions / Re: do children drink alcohol or water?
« on: August 02, 2011, 10:20:12 pm »
Like in the real world medieval ages, children drink alcohol. (In the middle ages, it was because of a lack of clean water; in DF it's because they are DWARVES.) Like adult dwarves, kids will drink water in lieu of booze.

53699
DF Gameplay Questions / Re: Dorms or rooms?
« on: August 02, 2011, 10:15:56 pm »
If i remember well, caged animals don't need to eat, or drink.
No animals need to eat, unless they are sentients or grazers. Those need to eat when in cages.


I make a dorm and a bunch of individual rooms. No doors, at least not at first--just a bed and a hole in the ground to call home. Sometimes a personal office.

53700
DF Suggestions / Re: Hides and skin realistic obtaining
« on: August 02, 2011, 10:13:28 pm »
If an elephant's hide clutters up the tanner's shop a zillion times (give or take) as much as a cat's hide, it should give a zillion times as much leather.

Planned, of course.

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